remove unuse code

This commit is contained in:
aozhiwei 2019-07-20 13:41:31 +08:00
parent 5f58b93274
commit 2bd5a9bba4
3 changed files with 2 additions and 24 deletions

View File

@ -30,7 +30,6 @@ class Entity
int grid_id = 0;
std::set<GridCell*> grid_list;
Entity* last_collision_door = nullptr;
Entity();
virtual ~Entity();

View File

@ -77,6 +77,8 @@ class Human : public Entity
bool need_sync_teammate_data = false;
bool need_sync_active_player = false;
Entity* last_collision_door = nullptr;
PlayerStats stats;
std::set<Human*>* team_members = nullptr;

View File

@ -190,37 +190,14 @@ void Player::UpdateUseItemIdx()
switch (use_item_idx) {
case IS_HEALTHKIT:
{
#if 0
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(use_item_idx);
if (item_meta) {
StartAction(
AT_UseItem,
item_meta->i->use_time(),
use_item_idx,
0
);
}
#endif
}
break;
case IS_PAIN_KILLER:
{
#if 0
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquipBySlotId(use_item_idx);
if (item_meta) {
StartAction(
AT_UseItem,
item_meta->i->use_time(),
use_item_idx,
0
);
}
#endif
}
break;
default:
{
}
break;
}