add chg_property_list
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@ -100,6 +100,23 @@ message MFVec2
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optional float y = 2; //y轴
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}
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//属性变更
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/*
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property_type: 1 血量
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property_type: 2 最大血量
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property_type: 3 库存
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property_subtype: 库存数组索引
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property_type: 4 技能cd时间(剩余时间)
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property_type: 5 技能cd时间(总时间)
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*/
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message MFPropertyChg
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{
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optional int32 obj_id = 1; //对象id
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optional int32 property_type = 2; //属性类型
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optional int32 property_subtype = 3; //属性子类型
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optional float value = 4; //属性值
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}
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//地图物件
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message MFMapObject
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{
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@ -390,7 +407,7 @@ message MFActivePlayerData
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optional int32 helmet = 32; //头盔
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optional int32 chest = 33; //防弹衣
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optional float max_health = 34; //血量
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optional float max_health = 34; //最大血量
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optional float health = 35; //血量
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optional int32 cur_scope = 10; //当前视野倍数 1 2 4 8 15
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@ -703,6 +720,7 @@ message SMUpdate
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repeated int32 revive_objids = 18; //复活的玩家
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repeated MFTuple dead_objs = 19; //死亡的玩家values[0]:objid values[1]:多少毫秒后复活
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repeated MFBuffChg chged_buff_list = 20; //buff变更列表
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repeated MFPropertyChg chged_property_list = 21; //property变更列表
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}
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//滚动消息
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