rename skin -> tank

This commit is contained in:
aozhiwei 2019-07-20 12:59:37 +08:00
parent bfff27e082
commit 38937b0d42
7 changed files with 47 additions and 26 deletions

View File

@ -25,7 +25,7 @@ Android::~Android()
void Android::Initialize() void Android::Initialize()
{ {
Human::Initialize(); Human::Initialize();
SetSkinInfo(MetaMgr::Instance()->RandTank()); SetTankInfo(MetaMgr::Instance()->RandTank());
tank_meta = MetaMgr::Instance()->GetTank(TankId()); tank_meta = MetaMgr::Instance()->GetTank(TankId());
if (tank_meta) { if (tank_meta) {
skill_meta = MetaMgr::Instance()->GetSkill(tank_meta->i->skill_id()); skill_meta = MetaMgr::Instance()->GetSkill(tank_meta->i->skill_id());

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@ -15,7 +15,7 @@ class Hero : public Entity
Human* master = nullptr; Human* master = nullptr;
Skin skin; Tank skin;
int backpack = 0; int backpack = 0;
int helmet = 0; int helmet = 0;
int chest = 0; int chest = 0;

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@ -121,7 +121,7 @@ void Human::FillMFObjectFull(cs::MFObjectFull* full_data)
p->set_downed(downed); p->set_downed(downed);
#endif #endif
p->set_disconnected(disconnected); p->set_disconnected(disconnected);
tank.ToPB(p->mutable_skin()); tank_.ToPB(p->mutable_skin());
p->set_backpack(backpack); p->set_backpack(backpack);
p->set_helmet(helmet); p->set_helmet(helmet);
p->set_chest(chest); p->set_chest(chest);
@ -705,7 +705,7 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
player_data->set_action_target_id(action_target_id); player_data->set_action_target_id(action_target_id);
} }
} }
tank.ToPB(player_data->mutable_skin()); tank_.ToPB(player_data->mutable_skin());
player_data->set_backpack(backpack); player_data->set_backpack(backpack);
player_data->set_helmet(helmet); player_data->set_helmet(helmet);
player_data->set_chest(chest); player_data->set_chest(chest);
@ -1123,33 +1123,33 @@ int Human::GetWeaponConfigLv(int weapon_id)
return itr != weapon_configs.end() ? itr->second : 0; return itr != weapon_configs.end() ? itr->second : 0;
} }
int Human::GetSkinConfigLv(int skin_id) int Human::GetTankConfigLv(int tank_id)
{ {
auto itr = skin_configs.find(skin_id); auto itr = tank_configs.find(tank_id);
return itr != skin_configs.end() ? itr->second : 0; return itr != tank_configs.end() ? itr->second : 0;
} }
void Human::SetSkinInfo(int skin_id) void Human::SetTankInfo(int tank_id)
{ {
tank.skin_id = skin_id; tank_.tank_id = tank_id;
if (tank.skin_id != 0){ if (tank_.tank_id != 0){
tank.skin_lv = std::max(1, GetSkinConfigLv(tank.skin_id)); tank_.tank_lv = std::max(1, GetTankConfigLv(tank_.tank_id));
} }
} }
const Skin& Human::GetTank() const Tank& Human::GetTank()
{ {
return tank; return tank_;
} }
int Human::TankId() int Human::TankId()
{ {
return tank.skin_id; return tank_.tank_id;
} }
int Human::TankLv() int Human::TankLv()
{ {
return tank.skin_lv; return tank_.tank_lv;
} }
int Human::GetSkillLeftTime() int Human::GetSkillLeftTime()

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@ -62,7 +62,7 @@ class Human : public Entity
int action_duration = 0; int action_duration = 0;
int action_item_id = 0; int action_item_id = 0;
int action_target_id = 0; int action_target_id = 0;
Skin tankskin; TankSkin tankskin;
Driver driver; Driver driver;
int backpack = 0; int backpack = 0;
int helmet = 0; int helmet = 0;
@ -102,7 +102,7 @@ class Human : public Entity
long long send_msg_times = 0; long long send_msg_times = 0;
std::map<int, int> weapon_configs; std::map<int, int> weapon_configs;
std::map<int, int> skin_configs; std::map<int, int> tank_configs;
bool use_skill = false; bool use_skill = false;
size_t curr_skill_phase = 0; size_t curr_skill_phase = 0;
@ -181,9 +181,9 @@ class Human : public Entity
void SendUIUpdate(); void SendUIUpdate();
void SendWxVoip(); void SendWxVoip();
int GetWeaponConfigLv(int weapon_id); int GetWeaponConfigLv(int weapon_id);
int GetSkinConfigLv(int skin_id); int GetTankConfigLv(int tank_id);
void SetSkinInfo(int skin_id); void SetTankInfo(int tank_id);
const Skin& GetTank(); const Tank& GetTank();
int TankId(); int TankId();
int TankLv(); int TankLv();
int GetSkillLeftTime(); int GetSkillLeftTime();
@ -266,7 +266,7 @@ private:
bool already_report_battle_ = false; bool already_report_battle_ = false;
bool sent_game_end_ = false; bool sent_game_end_ = false;
Skin tank; Tank tank_;
xtimer_list* grass_hide_timer_list_ = nullptr; xtimer_list* grass_hide_timer_list_ = nullptr;
xtimer_list* leave_grass_timer_list_ = nullptr; xtimer_list* leave_grass_timer_list_ = nullptr;

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@ -59,7 +59,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
} }
for (auto& skin : msg.skins()) { for (auto& skin : msg.skins()) {
if (skin.skin_id() != 0 && skin.skin_lv() > 0) { if (skin.skin_id() != 0 && skin.skin_lv() > 0) {
hum->skin_configs[skin.skin_id()] = skin.skin_lv(); hum->tank_configs[skin.skin_id()] = skin.skin_lv();
} }
} }
if (msg.weapon().weapon_id() != 0) { if (msg.weapon().weapon_id() != 0) {
@ -78,7 +78,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
hum->curr_weapon = &hum->weapons[GUN_SLOT0]; hum->curr_weapon = &hum->weapons[GUN_SLOT0];
} }
} }
hum->SetSkinInfo(msg.baseskin()); hum->SetTankInfo(msg.baseskin());
hum->driver.FromPB(&msg.driver()); hum->driver.FromPB(&msg.driver());
hum->tankskin.FromPB(&msg.tankskin()); hum->tankskin.FromPB(&msg.tankskin());
socket_hash_[socket] = hum; socket_hash_[socket] = hum;

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@ -20,13 +20,25 @@ int Weapon::GetClipVolume()
return meta->i->clip_volume(); return meta->i->clip_volume();
} }
void Skin::FromPB(const cs::MFSkin* pb_obj) void Tank::FromPB(const cs::MFSkin* pb_obj)
{
tank_id = pb_obj->skin_id();
tank_lv = pb_obj->skin_lv();
}
void Tank::ToPB(cs::MFSkin* pb_obj)
{
pb_obj->set_skin_id(tank_id);
pb_obj->set_skin_lv(tank_lv);
}
void TankSkin::FromPB(const cs::MFSkin* pb_obj)
{ {
skin_id = pb_obj->skin_id(); skin_id = pb_obj->skin_id();
skin_lv = pb_obj->skin_lv(); skin_lv = pb_obj->skin_lv();
} }
void Skin::ToPB(cs::MFSkin* pb_obj) void TankSkin::ToPB(cs::MFSkin* pb_obj)
{ {
pb_obj->set_skin_id(skin_id); pb_obj->set_skin_id(skin_id);
pb_obj->set_skin_lv(skin_lv); pb_obj->set_skin_lv(skin_lv);

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@ -56,7 +56,16 @@ struct Weapon
int GetClipVolume(); int GetClipVolume();
}; };
struct Skin struct Tank
{
int tank_id = 0;
int tank_lv = 0;
void FromPB(const cs::MFSkin* pb_obj);
void ToPB(cs::MFSkin* pb_obj);
};
struct TankSkin
{ {
int skin_id = 0; int skin_id = 0;
int skin_lv = 0; int skin_lv = 0;