This commit is contained in:
aozhiwei 2019-07-09 11:02:21 +08:00
parent 6809b5f1d8
commit 3ef48f3206

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@ -459,9 +459,11 @@ message MFBullet
optional MFVector2D dir = 4; //
optional int32 gun_lv = 5; //
optional int32 bulletskin = 6; //
optional bool crit = 7;
optional int32 reflect_count = 8;
optional int32 reflect_objid = 9;
//
optional int32 bullet_uniid = 7; //id
optional int32 target_id = 8; //id
optional int32 gun_id = 10; //id
optional float fly_distance = 11; //
}
@ -561,27 +563,28 @@ message CMMove
{
optional int32 seq = 1; //
optional MFVector2D move_dir = 24; //-
optional MFVector2D attack_dir = 20; //()
optional MFVector2D move_dir = 2; //-
optional MFVector2D attack_dir = 3; //()
optional bool shot_start = 6; //-
optional bool shot_hold = 7; //-
optional bool reload = 8; //
optional float fly_distance = 12; //()
optional bool shot_start = 4; //-
optional bool shot_hold = 5; //-
optional bool reload = 6; //
optional float fly_distance = 7; //()
optional int32 select_weapon = 10; //()
optional int32 drop_weapon = 11; //
optional int32 select_weapon = 8; //()
optional int32 drop_weapon = 9; //
optional bool cancel_action = 26; //(使)
optional int32 use_item_idx = 22; //使0-16
optional int32 use_scope = 25; //使 0-4
optional bool cancel_action = 10; //(使)
optional int32 use_item_idx = 11; //使0-16
optional int32 use_scope = 12; //使 0-4
optional bool interaction = 9; //
repeated int32 interaction_objids = 23; //id列表
optional bool interaction = 13; //
repeated int32 interaction_objids = 14; //id列表
optional bool use_skill = 27; //使
optional float skill_param1 = 28; //1
optional float skill_param2 = 29; //2
optional bool use_skill = 20; //使
optional int32 skill_target_id = 21; //()
optional MFVector2D skill_dir = 22; //
optional float skill_param1 = 23; //
optional bool spectate = 30; //