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@ -459,9 +459,11 @@ message MFBullet
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optional MFVector2D dir = 4; //方向
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optional int32 gun_lv = 5; //枪等级
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optional int32 bulletskin = 6; //子弹皮肤
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optional bool crit = 7;
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optional int32 reflect_count = 8;
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optional int32 reflect_objid = 9;
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//只有追踪类子弹以下两个字段才有意义
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optional int32 bullet_uniid = 7; //子弹唯一id
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optional int32 target_id = 8; //目标id
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optional int32 gun_id = 10; //枪id
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optional float fly_distance = 11; //只有手雷和烟雾弹时这个字段才有意义
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}
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@ -561,27 +563,28 @@ message CMMove
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{
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optional int32 seq = 1; //序号
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optional MFVector2D move_dir = 24; //移动-方向
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optional MFVector2D attack_dir = 20; //攻击方向(朝向)
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optional MFVector2D move_dir = 2; //移动-方向
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optional MFVector2D attack_dir = 3; //攻击方向(朝向)
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optional bool shot_start = 6; //射击-单发
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optional bool shot_hold = 7; //射击-连发
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optional bool reload = 8; //装弹
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optional float fly_distance = 12; //子弹飞行距离(只有手雷和烟雾弹时这个字段才有意义)
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optional bool shot_start = 4; //射击-单发
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optional bool shot_hold = 5; //射击-连发
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optional bool reload = 6; //装弹
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optional float fly_distance = 7; //子弹飞行距离(只有手雷和烟雾弹时这个字段才有意义)
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optional int32 select_weapon = 10; //切换武器(没切换是不用发)
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optional int32 drop_weapon = 11; //丢弃武器
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optional int32 select_weapon = 8; //切换武器(没切换是不用发)
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optional int32 drop_weapon = 9; //丢弃武器
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optional bool cancel_action = 26; //取消当前操作(比如取消使用道具装弹等)
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optional int32 use_item_idx = 22; //使用道具(对应库存索引0-16)
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optional int32 use_scope = 25; //使用倍镜 0-4
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optional bool cancel_action = 10; //取消当前操作(比如取消使用道具装弹等)
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optional int32 use_item_idx = 11; //使用道具(对应库存索引0-16)
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optional int32 use_scope = 12; //使用倍镜 0-4
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optional bool interaction = 9; //是否有交互
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repeated int32 interaction_objids = 23; //交互的对象id列表
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optional bool interaction = 13; //是否有交互
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repeated int32 interaction_objids = 14; //交互的对象id列表
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optional bool use_skill = 27; //使用技能
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optional float skill_param1 = 28; //技能参数1
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optional float skill_param2 = 29; //技能参数2
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optional bool use_skill = 20; //使用技能
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optional int32 skill_target_id = 21; //技能目标(单体攻击)
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optional MFVector2D skill_dir = 22; //技能方向
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optional float skill_param1 = 23; //辅助参数
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optional bool spectate = 30; //自杀
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