1
This commit is contained in:
parent
bf6033f55b
commit
42080ff330
@ -161,6 +161,15 @@ enum EntitySubType_e
|
||||
EST_Android = 2,
|
||||
};
|
||||
|
||||
enum BuffTriggerType_e
|
||||
{
|
||||
BTT_UseSkill = 1, //技能释放时触发
|
||||
BTT_Kill = 2, //击杀敌方后触发
|
||||
BTT_SkillHit = 3, //技能命中触发
|
||||
BTT_OtherBuff = 4,//其他buff触发
|
||||
BTT_UseItem = 6 //使用道具触发
|
||||
};
|
||||
|
||||
const char* const PROJ_NAME_FMT = "game%d_gameserver";
|
||||
const char* const PROJ_ROOT_FMT = "/data/logs/%s";
|
||||
|
||||
|
@ -641,6 +641,7 @@ bool Human::HasNoDownedTeammate()
|
||||
void Human::DoSkill()
|
||||
{
|
||||
if (skill_meta && GetSkillLeftTime() <= 0) {
|
||||
TriggerBuff(BTT_UseSkill);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1307,6 +1308,11 @@ int Human::GetSkillCd()
|
||||
return skill_meta ? skill_meta->i->skill_cd() * 1000 : 0;
|
||||
}
|
||||
|
||||
void Human::TriggerBuff(BuffTriggerType_e trigger_type)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Human::_UpdateMove(int speed)
|
||||
{
|
||||
for (int i = 0; i < speed; ++i) {
|
||||
|
@ -192,6 +192,7 @@ class Human : public Entity
|
||||
int SkinLv();
|
||||
int GetSkillLeftTime();
|
||||
int GetSkillCd();
|
||||
void TriggerBuff(BuffTriggerType_e trigger_type);
|
||||
|
||||
protected:
|
||||
void _UpdateMove(int speed);
|
||||
|
@ -2,256 +2,273 @@ package metatable;
|
||||
|
||||
message MFPair
|
||||
{
|
||||
optional int32 key = 1; //key
|
||||
optional int32 value = 2; //val
|
||||
required int32 key = 1; //key
|
||||
required int32 value = 2; //val
|
||||
}
|
||||
|
||||
message Parameter
|
||||
{
|
||||
optional string param_name = 1;
|
||||
optional string param_value = 2;
|
||||
required string param_name = 1;
|
||||
required string param_value = 2;
|
||||
}
|
||||
|
||||
message Attr
|
||||
{
|
||||
optional int32 attr_id = 1;
|
||||
optional string attr_cname = 2;
|
||||
optional string attr_ename = 3;
|
||||
required int32 attr_id = 1;
|
||||
required string attr_cname = 2;
|
||||
required string attr_ename = 3;
|
||||
}
|
||||
|
||||
message Map
|
||||
{
|
||||
optional int32 map_id = 1; //地图id
|
||||
optional string template_list = 2; //模板列表
|
||||
optional string map_name = 3; //地图名
|
||||
required int32 map_id = 1; //地图id
|
||||
required string template_list = 2; //模板列表
|
||||
required string map_name = 3; //地图名
|
||||
}
|
||||
|
||||
message MapThing
|
||||
{
|
||||
optional int32 thing_id = 1; //物件id
|
||||
optional int32 type = 2; //类型
|
||||
optional int32 height = 3; //高度
|
||||
optional int32 width = 4; //宽度
|
||||
optional int32 hp = 5; //生命
|
||||
optional float damage = 6; //伤害
|
||||
optional float damage_dia = 7; //伤害半径
|
||||
optional int32 drop = 8; //掉落
|
||||
optional int32 attack_type = 9; //是否可攻击 0:不可破坏对象 1:可破坏对象 2:可穿透对象
|
||||
required int32 thing_id = 1; //物件id
|
||||
required int32 type = 2; //类型
|
||||
required int32 height = 3; //高度
|
||||
required int32 width = 4; //宽度
|
||||
required int32 hp = 5; //生命
|
||||
required float damage = 6; //伤害
|
||||
required float damage_dia = 7; //伤害半径
|
||||
required int32 drop = 8; //掉落
|
||||
required int32 attack_type = 9; //是否可攻击 0:不可破坏对象 1:可破坏对象 2:可穿透对象
|
||||
}
|
||||
|
||||
message SafeArea
|
||||
{
|
||||
optional int32 id = 1; //id
|
||||
optional int32 level = 2; //安全区登记
|
||||
optional int32 rad = 3; //半径
|
||||
optional int32 wait_time = 4; //等待时间
|
||||
optional int32 shrink_speed = 5; //收缩速度
|
||||
optional int32 hurt = 6; //伤害/秒
|
||||
required int32 id = 1; //id
|
||||
required int32 level = 2; //安全区登记
|
||||
required int32 rad = 3; //半径
|
||||
required int32 wait_time = 4; //等待时间
|
||||
required int32 shrink_speed = 5; //收缩速度
|
||||
required int32 hurt = 6; //伤害/秒
|
||||
}
|
||||
|
||||
message Item
|
||||
{
|
||||
optional int32 id = 1; //道具id
|
||||
required int32 id = 1; //道具id
|
||||
}
|
||||
|
||||
message Equip
|
||||
{
|
||||
optional int32 id = 1; //装备id
|
||||
optional int32 equip_type = 2; //装备类型
|
||||
optional int32 equip_subtype = 3; //装备子类型
|
||||
// optional int32 equip_lv = 4; //装备等级
|
||||
//optional int32 fire_mode = 5; //开火模式
|
||||
//optional int32 use_bullet = 6; //使用子弹
|
||||
optional int32 clip_volume = 7; //弹夹数量
|
||||
optional int32 reload_time = 8; //装弹时间
|
||||
optional int32 fire_rate = 9; //武器射速
|
||||
optional int32 atk = 10; //攻击力
|
||||
//optional int32 def = 11; //防御力
|
||||
optional int32 explosion_range = 12; //子弹爆炸范围
|
||||
optional int32 bullet_speed = 13; //子弹速度
|
||||
optional int32 range = 14; //射程
|
||||
//optional int32 use_time = 15; //使用时间
|
||||
optional int32 heal = 16; //瞬间生命恢复
|
||||
optional int32 time = 17; //时间
|
||||
//optional string volume = 19; //装备容量
|
||||
optional int32 bullet_rad = 20; //子弹半径
|
||||
//optional int32 group_num = 21; //每组数量
|
||||
//optional int32 is_luck = 22; //是否吉利服
|
||||
optional string bullet_born_offset = 30; //子弹出生偏移
|
||||
optional float bullet_angle = 34; //子弹浮动方向
|
||||
optional string name = 35; //装备名字
|
||||
required int32 id = 1; //装备id
|
||||
required int32 equip_type = 2; //装备类型
|
||||
required int32 equip_subtype = 3; //装备子类型
|
||||
// required int32 equip_lv = 4; //装备等级
|
||||
//required int32 fire_mode = 5; //开火模式
|
||||
//required int32 use_bullet = 6; //使用子弹
|
||||
required int32 clip_volume = 7; //弹夹数量
|
||||
required int32 reload_time = 8; //装弹时间
|
||||
required int32 fire_rate = 9; //武器射速
|
||||
required int32 atk = 10; //攻击力
|
||||
//required int32 def = 11; //防御力
|
||||
required int32 explosion_range = 12; //子弹爆炸范围
|
||||
required int32 bullet_speed = 13; //子弹速度
|
||||
required int32 range = 14; //射程
|
||||
//required int32 use_time = 15; //使用时间
|
||||
required int32 heal = 16; //瞬间生命恢复
|
||||
required int32 time = 17; //时间
|
||||
//required string volume = 19; //装备容量
|
||||
required int32 bullet_rad = 20; //子弹半径
|
||||
//required int32 group_num = 21; //每组数量
|
||||
//required int32 is_luck = 22; //是否吉利服
|
||||
required string bullet_born_offset = 30; //子弹出生偏移
|
||||
required float bullet_angle = 34; //子弹浮动方向
|
||||
required string name = 35; //装备名字
|
||||
|
||||
//optional string inventory_slot = 31; //库存槽位
|
||||
//optional int32 _inventory_slot = 32; //库存槽位
|
||||
//required string inventory_slot = 31; //库存槽位
|
||||
//required int32 _inventory_slot = 32; //库存槽位
|
||||
}
|
||||
|
||||
message EquipUpgrade
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional string attr_type = 4;
|
||||
optional int32 max_lv = 5;
|
||||
required int32 id = 1;
|
||||
required string attr_type = 4;
|
||||
required int32 max_lv = 5;
|
||||
}
|
||||
|
||||
message Player
|
||||
{
|
||||
optional int32 id = 1; //唯一id
|
||||
optional float radius = 2; //半径
|
||||
optional int32 health = 3; //初始血量
|
||||
optional int32 move_speed = 4; //移动速度
|
||||
optional int32 jump_speed = 5; //跳伞速度
|
||||
optional int32 move_speed3 = 6;
|
||||
optional int32 shot_speed = 7;
|
||||
optional int32 move_speed4 = 10; //移动速度4
|
||||
optional float def = 11; //防御
|
||||
optional string volume = 12; //初始库存
|
||||
required int32 id = 1; //唯一id
|
||||
required float radius = 2; //半径
|
||||
required int32 health = 3; //初始血量
|
||||
required int32 move_speed = 4; //移动速度
|
||||
required int32 jump_speed = 5; //跳伞速度
|
||||
required int32 move_speed3 = 6;
|
||||
required int32 shot_speed = 7;
|
||||
required int32 move_speed4 = 10; //移动速度4
|
||||
required float def = 11; //防御
|
||||
required string volume = 12; //初始库存
|
||||
}
|
||||
|
||||
message Robot
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional string name = 2;
|
||||
optional int32 skin = 3;
|
||||
optional int32 weapon_id = 4;
|
||||
optional int32 weapon_lv = 5;
|
||||
required int32 id = 1;
|
||||
required string name = 2;
|
||||
required int32 skin = 3;
|
||||
required int32 weapon_id = 4;
|
||||
required int32 weapon_lv = 5;
|
||||
}
|
||||
|
||||
message Skill
|
||||
{
|
||||
optional int32 skill_id = 1;
|
||||
optional int32 skill_type = 2;
|
||||
optional int32 skill_effect_id = 3;
|
||||
optional string value = 4;
|
||||
optional string value_up = 6;
|
||||
optional int32 skill_cd = 7;
|
||||
optional int32 skill_target = 8;
|
||||
optional string buff_list = 9;
|
||||
required int32 skill_id = 1;
|
||||
required int32 skill_type = 2;
|
||||
required int32 skill_effect_id = 3;
|
||||
required string value = 4;
|
||||
required string value_up = 6;
|
||||
required int32 skill_cd = 7;
|
||||
required int32 skill_target = 8;
|
||||
required string buff_list = 9;
|
||||
required float skill_distance = 10;
|
||||
|
||||
optional int32 phase1_time_offset = 20;
|
||||
optional string phase1_func = 21;
|
||||
optional string phase1_param1 = 22;
|
||||
optional string phase1_param2 = 23;
|
||||
|
||||
optional int32 phase2_time_offset = 30;
|
||||
optional string phase2_func = 31;
|
||||
optional string phase2_param1 = 32;
|
||||
optional string phase2_param2 = 33;
|
||||
|
||||
optional int32 phase3_time_offset = 40;
|
||||
optional string phase3_func = 41;
|
||||
optional string phase3_param1 = 42;
|
||||
optional string phase3_param2 = 43;
|
||||
|
||||
}
|
||||
|
||||
message Buff
|
||||
{
|
||||
optional int32 buff_id = 1;
|
||||
optional int32 buff_target = 2;
|
||||
optional int32 buff_effect = 3;
|
||||
optional int32 trigger_type = 4;
|
||||
optional int32 trigger_chance = 5;
|
||||
optional string buff_param1 = 6;
|
||||
optional string buff_param2 = 7;
|
||||
optional string buff_param3 = 8;
|
||||
optional int32 duration_time = 9;
|
||||
required int32 buff_id = 1;
|
||||
required int32 buff_target = 2;
|
||||
required int32 buff_effect = 3;
|
||||
required int32 trigger_type = 4;
|
||||
required int32 trigger_chance = 5;
|
||||
required string buff_param1 = 6;
|
||||
required string buff_param2 = 7;
|
||||
required string buff_param3 = 8;
|
||||
required int32 duration_time = 9;
|
||||
}
|
||||
|
||||
message Drop
|
||||
{
|
||||
optional int32 drop_id = 1;
|
||||
optional string item_id = 2;
|
||||
optional string num = 3;
|
||||
optional string weight = 4;
|
||||
optional int32 type = 5;
|
||||
required int32 drop_id = 1;
|
||||
required string item_id = 2;
|
||||
required string num = 3;
|
||||
required string weight = 4;
|
||||
required int32 type = 5;
|
||||
}
|
||||
|
||||
message AirDrop
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional int32 time = 2;
|
||||
optional int32 appear_time = 3;
|
||||
optional int32 drop_id = 4;
|
||||
required int32 id = 1;
|
||||
required int32 time = 2;
|
||||
required int32 appear_time = 3;
|
||||
required int32 drop_id = 4;
|
||||
}
|
||||
|
||||
message AirLine
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional string start_point = 2;
|
||||
optional string end_point = 3;
|
||||
optional float plane_speed = 4;
|
||||
optional int32 weight = 5;
|
||||
required int32 id = 1;
|
||||
required string start_point = 2;
|
||||
required string end_point = 3;
|
||||
required float plane_speed = 4;
|
||||
required int32 weight = 5;
|
||||
}
|
||||
|
||||
message Dress
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional int32 level = 2;
|
||||
optional int32 skill_id = 3;
|
||||
optional string attr_type = 4;
|
||||
optional int32 max_lv = 5;
|
||||
required int32 id = 1;
|
||||
required int32 level = 2;
|
||||
required int32 skill_id = 3;
|
||||
required string attr_type = 4;
|
||||
required int32 max_lv = 5;
|
||||
}
|
||||
|
||||
message RankReward
|
||||
{
|
||||
optional int32 rank = 1;
|
||||
optional float parameter = 2;
|
||||
required int32 rank = 1;
|
||||
required float parameter = 2;
|
||||
}
|
||||
|
||||
message KillReward
|
||||
{
|
||||
optional int32 kill_num = 1;
|
||||
optional float parameter = 2;
|
||||
required int32 kill_num = 1;
|
||||
required float parameter = 2;
|
||||
}
|
||||
|
||||
message Tank
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional int32 bullet_id = 2;
|
||||
optional int32 max_lv = 3;
|
||||
required int32 id = 1;
|
||||
required int32 bullet_id = 2;
|
||||
required int32 max_lv = 3;
|
||||
}
|
||||
|
||||
//end
|
||||
|
||||
message DoorObjJson
|
||||
{
|
||||
optional float height = 1;
|
||||
optional float width = 2;
|
||||
optional float x = 3;
|
||||
optional float y = 4;
|
||||
optional int32 type = 5;
|
||||
optional int32 id = 6;
|
||||
required float height = 1;
|
||||
required float width = 2;
|
||||
required float x = 3;
|
||||
required float y = 4;
|
||||
required int32 type = 5;
|
||||
required int32 id = 6;
|
||||
}
|
||||
|
||||
message DropObjJson
|
||||
{
|
||||
optional float x = 1;
|
||||
optional float y = 2;
|
||||
optional int32 id = 3;
|
||||
required float x = 1;
|
||||
required float y = 2;
|
||||
required int32 id = 3;
|
||||
}
|
||||
|
||||
message StaticObjJson
|
||||
{
|
||||
optional float x = 1;
|
||||
optional float y = 2;
|
||||
optional float height = 3;
|
||||
optional float width = 4;
|
||||
required float x = 1;
|
||||
required float y = 2;
|
||||
required float height = 3;
|
||||
required float width = 4;
|
||||
}
|
||||
|
||||
message LootObjJson
|
||||
{
|
||||
optional float x = 1;
|
||||
optional float y = 2;
|
||||
optional int32 weight = 3;
|
||||
optional string things = 4;
|
||||
required float x = 1;
|
||||
required float y = 2;
|
||||
required int32 weight = 3;
|
||||
required string things = 4;
|
||||
repeated MFPair _things = 5;
|
||||
optional int32 _rand_space = 6;
|
||||
required int32 _rand_space = 6;
|
||||
}
|
||||
|
||||
message BuildingJson
|
||||
{
|
||||
// optional int32 id = 1;
|
||||
optional float tileheight = 2;
|
||||
optional float tilewidth = 3;
|
||||
// required int32 id = 1;
|
||||
required float tileheight = 2;
|
||||
required float tilewidth = 3;
|
||||
repeated DoorObjJson doorObj = 4;
|
||||
repeated DropObjJson dropObj = 5;
|
||||
repeated StaticObjJson staticObj = 6;
|
||||
repeated LootObjJson lootObj = 7;
|
||||
|
||||
optional int32 mapId = 20;
|
||||
required int32 mapId = 20;
|
||||
}
|
||||
|
||||
message MapTplThingJson
|
||||
{
|
||||
optional string layer_name = 1;
|
||||
optional string name = 2;
|
||||
optional string things = 3;
|
||||
optional int32 weight = 4;
|
||||
optional float x = 5;
|
||||
optional float y = 6;
|
||||
optional int32 is_born_point = 7;
|
||||
optional string born_angle = 8;
|
||||
required string layer_name = 1;
|
||||
required string name = 2;
|
||||
required string things = 3;
|
||||
required int32 weight = 4;
|
||||
required float x = 5;
|
||||
required float y = 6;
|
||||
required int32 is_born_point = 7;
|
||||
required string born_angle = 8;
|
||||
}
|
2
third_party/framework
vendored
2
third_party/framework
vendored
@ -1 +1 @@
|
||||
Subproject commit df9f299b3f5a7305946113ffea3fec7c7023a92d
|
||||
Subproject commit 645ee0102ffeeff96f5845d400a8f4a2e6d98894
|
Loading…
x
Reference in New Issue
Block a user