1
This commit is contained in:
parent
db03d2a512
commit
446026bc4f
@ -76,6 +76,7 @@ enum InventorySlot_e
|
||||
IS_SMOKE = 6,
|
||||
IS_HEALTHKIT = 7,
|
||||
IS_PAIN_KILLER = 8,
|
||||
IS_TANK = 9,
|
||||
|
||||
IS_1XSCOPE = 12,
|
||||
IS_2XSCOPE = 13,
|
||||
|
@ -47,6 +47,7 @@ Human::Human():Entity()
|
||||
inventory_[IS_762MM] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[IS_12GAUGE] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[IS_RPG] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[IS_TANK] = FIGHTING_MODE_BULLET_NUM;
|
||||
}
|
||||
}
|
||||
|
||||
@ -186,8 +187,7 @@ void Human::Shot(a8::Vec2& target_dir)
|
||||
return;
|
||||
}
|
||||
|
||||
if (curr_weapon->weapon_idx != 0 &&
|
||||
curr_weapon->ammo <= 0) {
|
||||
if (curr_weapon->ammo <= 0) {
|
||||
AutoLoadingBullet();
|
||||
return;
|
||||
}
|
||||
@ -482,8 +482,7 @@ void Human::SyncAroundPlayers()
|
||||
|
||||
void Human::AutoLoadingBullet(bool manual)
|
||||
{
|
||||
if (curr_weapon->weapon_idx != 0 &&
|
||||
(curr_weapon->ammo <= 0 ||
|
||||
if ((curr_weapon->ammo <= 0 ||
|
||||
(manual && curr_weapon->ammo < curr_weapon->GetClipVolume()))
|
||||
) {
|
||||
MetaData::Equip* bullet_meta = MetaMgr::Instance()->GetEquip(curr_weapon->meta->i->use_bullet());
|
||||
@ -1543,8 +1542,8 @@ void Human::UpdateAction()
|
||||
case AT_Reload:
|
||||
{
|
||||
if (curr_weapon->weapon_idx == action_target_id &&
|
||||
curr_weapon->weapon_id == action_item_id &&
|
||||
curr_weapon->weapon_idx != 0) {
|
||||
curr_weapon->weapon_id == action_item_id
|
||||
) {
|
||||
MetaData::Equip* bullet_meta = MetaMgr::Instance()->GetEquip(curr_weapon->meta->i->use_bullet());
|
||||
if (bullet_meta) {
|
||||
int ammo = curr_weapon->ammo;
|
||||
|
@ -245,8 +245,7 @@ void Player::Shot()
|
||||
return;
|
||||
}
|
||||
|
||||
if (curr_weapon->weapon_idx != 0 &&
|
||||
curr_weapon->ammo <= 0) {
|
||||
if (curr_weapon->ammo <= 0) {
|
||||
AutoLoadingBullet();
|
||||
return;
|
||||
}
|
||||
@ -289,9 +288,7 @@ void Player::Shot()
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
if (curr_weapon->weapon_idx != 0) {
|
||||
--curr_weapon->ammo;
|
||||
}
|
||||
--curr_weapon->ammo;
|
||||
int slot_id = curr_weapon->meta->i->_inventory_slot();
|
||||
switch (slot_id) {
|
||||
case 5:
|
||||
@ -341,8 +338,7 @@ void Player::Shot()
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (curr_weapon->weapon_idx != 0 &&
|
||||
curr_weapon->ammo <= 0) {
|
||||
if (curr_weapon->ammo <= 0) {
|
||||
AutoLoadingBullet();
|
||||
}
|
||||
last_shot_frameno_ = room->frame_no;
|
||||
|
@ -71,7 +71,11 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
|
||||
hum->weapons[GUN_SLOT0].weapon_idx = GUN_SLOT0;
|
||||
hum->weapons[GUN_SLOT0].weapon_id = msg.weapon().weapon_id();
|
||||
hum->weapons[GUN_SLOT0].weapon_lv = msg.weapon().weapon_lv();
|
||||
#if 1
|
||||
hum->weapons[GUN_SLOT0].ammo = 0;
|
||||
#else
|
||||
hum->weapons[GUN_SLOT0].ammo = FIGHTING_MODE_BULLET_NUM;
|
||||
#endif
|
||||
hum->weapons[GUN_SLOT0].meta = weapon_meta;
|
||||
hum->weapons[GUN_SLOT0].Recalc();
|
||||
hum->curr_weapon = &hum->weapons[GUN_SLOT0];
|
||||
|
Loading…
x
Reference in New Issue
Block a user