diff --git a/server/gameserver/human.h b/server/gameserver/human.h index 0fde3f5..e118bd6 100644 --- a/server/gameserver/human.h +++ b/server/gameserver/human.h @@ -105,8 +105,6 @@ class Human : public Entity int series_shot_frames = 0; float fly_distance = 0.0f; - long long jump_frameno = 0; - long long send_msg_times = 0; float def = 0.0f; diff --git a/server/gameserver/player.cc b/server/gameserver/player.cc index 72fa893..609c40a 100644 --- a/server/gameserver/player.cc +++ b/server/gameserver/player.cc @@ -823,9 +823,6 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg) emote = true; emote_id = msg.emote(); } - if (msg.has_jump()) { - jump = true; - } if (msg.has_use_skill()) { use_skill = true; } diff --git a/server/gameserver/player.h b/server/gameserver/player.h index 6d4a076..b3c81de 100644 --- a/server/gameserver/player.h +++ b/server/gameserver/player.h @@ -52,8 +52,6 @@ class Player : public Human bool emote = false; int emote_id = 0; - bool jump = false; - bool use_skill = false; ::google::protobuf::RepeatedField< ::google::protobuf::int32 > interaction_objids; diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index 9e901d8..c0dc8ae 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -613,8 +613,6 @@ message CMMove optional bool spectate = 30; //自杀 optional int32 emote = 31; //表情id - - optional bool jump = 32; //跳伞 } //丢弃道具