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87729ee40e
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5992e1d938
@ -130,6 +130,7 @@ void Human::FillMFObjectFull(cs::MFObjectFull* full_data)
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void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb)
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{
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#if 0
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stats_pb->set_player_id(entity_uniid);
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stats_pb->set_player_avatar_url(avatar_url);
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@ -155,6 +156,7 @@ void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb)
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stats_pb->set_killer_name(stats.killer_name);
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stats_pb->set_account_id(account_id);
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#endif
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}
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void Human::GetAabbBox(AabbCollider& aabb_box)
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@ -489,60 +491,18 @@ void Human::ResetAction()
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need_sync_active_player = true;
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}
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void Human::FillSMGameOver(cs::SMGameOver& msg)
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{
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if (stats.rank <= 0) {
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std::vector<Human*> human_list;
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room->TouchHumanList(a8::XParams(),
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[&human_list] (Human* hum, a8::XParams& param) -> bool
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{
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if (hum->leave_frameno_ == 0 ||
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hum->leave_frameno_ > hum->room->battle_start_frameno_) {
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human_list.push_back(hum);
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}
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return true;
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});
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std::sort(human_list.begin(), human_list.end(),
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[] (Human* a, Human* b )
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{
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if (a->dead_frameno == b->dead_frameno) {
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return a->entity_uniid < b->entity_uniid;
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} else {
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return a->dead_frameno == 0 ||
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(b->dead_frameno != 0 && a->dead_frameno > b->dead_frameno);
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}
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});
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int rank = human_list.size();
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for (size_t i = 0; i < human_list.size(); ++i) {
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if (human_list[i] == this) {
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rank = i + 1;
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break;
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}
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}
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if (room->GetAliveTeamNum() == 1) {
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std::set<Human*>* alive_team = room->GetAliveTeam();
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if (alive_team == team_members) {
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rank = 1;
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}
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}
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stats.rank = rank;
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}
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msg.set_team_id(team_id);
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msg.set_team_rank(stats.rank);
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msg.set_team_allcnt(1);
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msg.set_game_over(room->game_over);
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msg.set_victory(!dead);
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msg.set_room_uuid(a8::XValue(room->room_uuid));
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cs::MFPlayerStats* p = msg.add_player_stats();
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FillMFPlayerStats(p);
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}
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void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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{
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if (!dead && !room->game_over) {
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lethal_weapon = weapon_id;
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{
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Entity* entity = room->GetEntityByUniId(killer_id);
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if (entity && entity->entity_type == ET_Player) {
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Human* killer = (Human*)entity;
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killer->stats.dead_times++;
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}
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}
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++stats.dead_times;
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stats.killer_id = killer_id;
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stats.killer_name = killer_name;
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stats.weapon_id = weapon_id;
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@ -1326,15 +1286,6 @@ void Human::SendUpdateMsg()
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ClearFrameData();
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}
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void Human::SendGameOver()
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{
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if (entity_subtype == EST_Player) {
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if (!sending_gameover_) {
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InternalSendGameOver();
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}
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}
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}
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void Human::FollowTarget(Human* target)
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{
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if (target == this) {
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@ -1729,96 +1680,6 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
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params->SetVal("score", 0);
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}
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void Human::InternalSendGameOver()
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{
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if (entity_subtype != EST_Player) {
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return;
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}
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if (already_report_battle_) {
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cs::SMGameOver msg;
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FillSMGameOver(msg);
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SendNotifyMsg(msg);
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return;
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}
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a8::MutableXObject* params = a8::MutableXObject::NewObject();
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GenBattleReportData(params);
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auto on_ok = [] (a8::XParams& param, a8::XObject& data)
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{
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long long room_uuid = param.sender;
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int hum_uniid = param.param1;
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Room* room = RoomMgr::Instance()->GetRoomByUuid(room_uuid);
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if (room) {
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room->pending_request--;
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Entity* entity = room->GetEntityByUniId(hum_uniid);
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if (entity && entity->entity_type == ET_Player) {
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Human* hum = (Human*)entity;
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hum->sending_gameover_ = false;
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hum->already_report_battle_ = true;
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hum->stats.history_time_alive = data.Get("alive_time_his");
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hum->stats.history_kills = data.Get("kill_his");
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hum->stats.history_damage_amount = data.Get("harm_his");
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hum->stats.history_heal_amount = data.Get("add_HP_his");
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cs::SMGameOver msg;
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hum->FillSMGameOver(msg);
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hum->SendNotifyMsg(msg);
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if (!hum->sent_game_end_ && hum->entity_subtype == EST_Player) {
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GameLog::Instance()->GameEnd((Player*)hum);
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hum->sent_game_end_ = true;
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}
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}
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}
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};
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auto on_error = [] (a8::XParams& param, const std::string& response)
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{
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a8::UdpLog::Instance()->Error("battleReport http error params: %s response: %s",
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{
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param.param2,
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response
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});
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long long room_uuid = param.sender;
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int hum_uniid = param.param1;
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Room* room = RoomMgr::Instance()->GetRoomByUuid(room_uuid);
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if (room) {
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room->pending_request--;
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Entity* entity = room->GetEntityByUniId(hum_uniid);
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if (entity && entity->entity_type == ET_Player) {
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Human* hum = (Human*)entity;
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hum->sending_gameover_ = false;
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++hum->send_gameover_trycount_;
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if (hum->send_gameover_trycount_ < 10){
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hum->SendGameOver();
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}
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}
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}
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};
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std::string url;
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if (!f8::IsOnlineEnv()) {
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if (App::Instance()->HasFlag(3)) {
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url = "http://192.168.100.41/webapp/index.php?c=Role&a=battleReport";
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} else {
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url = "https://game2002api-test.kingsome.cn/webapp/index.php?c=Role&a=battleReport";
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}
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} else {
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url = "https://game2002api.kingsome.cn/webapp/index.php?c=Role&a=battleReport";
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}
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room->pending_request++;
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std::string data;
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params->ToUrlEncodeStr(data);
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f8::HttpClientPool::Instance()->HttpGet(
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a8::XParams()
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.SetSender(room->room_uuid)
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.SetParam1(entity_uniid)
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.SetParam2(data),
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on_ok,
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on_error,
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url.c_str(),
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*params,
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room->room_uuid
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);
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delete params;
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sending_gameover_ = true;
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}
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void Human::DeadDrop()
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{
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for (auto& weapon : weapons) {
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@ -177,7 +177,6 @@ class Human : public Entity
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{
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GGListener::Instance()->SendToClient(socket_handle, 0, msg);
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}
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void SendGameOver();
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void FollowTarget(Human* target);
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void SendDebugMsg(const std::string& debug_msg);
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void SendRollMsg(const std::string& roll_msg);
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@ -197,9 +196,7 @@ protected:
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private:
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void ClearFrameData();
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void GenBattleReportData(a8::MutableXObject* params);
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void InternalSendGameOver();
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void DeadDrop();
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void FillSMGameOver(cs::SMGameOver& msg);
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void Relive();
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protected:
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@ -236,9 +233,7 @@ private:
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long long last_sync_gas_frameno = 0;
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bool already_report_battle_ = false;
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bool sending_gameover_ = false;
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bool sent_game_end_ = false;
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int send_gameover_trycount_ = 0;
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Skin skin;
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@ -106,6 +106,7 @@ public:
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MetaMgr::Instance()->rank_param = MetaMgr::Instance()->GetSysParamAsFloat("rank_parameter");
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MetaMgr::Instance()->fighting_mode = MetaMgr::Instance()->GetSysParamAsInt("fighting_mode", 1);
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MetaMgr::Instance()->revive_time = MetaMgr::Instance()->GetSysParamAsInt("revive_time", 5);
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MetaMgr::Instance()->game_duration = MetaMgr::Instance()->GetSysParamAsInt("revive_time", 60 * 2);
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if (MetaMgr::Instance()->K < 0.01f) {
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abort();
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}
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float rank_param = 0.0f;
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int fighting_mode = 0;
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int revive_time = 5;
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int game_duration = 60 * 2;
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private:
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MetaDataLoader* loader_ = nullptr;
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@ -984,7 +984,6 @@ void Player::_CMVoice(f8::MsgHdr& hdr, const cs::CMVoice& msg)
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void Player::_CMGameOver(f8::MsgHdr& hdr, const cs::CMGameOver& msg)
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{
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SendGameOver();
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}
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void Player::_CMWatchWar(f8::MsgHdr& hdr, const cs::CMWatchWar& msg)
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NotifyWxVoip();
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RoomMgr::Instance()->ActiveRoom(room_uuid);
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battle_start_frameno_ = frame_no;
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xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * MetaMgr::Instance()->game_duration,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Room* room = (Room*)param.sender.GetUserData();
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room->BattleReport();
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},
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&xtimer_attacher.timer_list_);
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}
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}
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break;
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case GasStarted:
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{
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}
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break;
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}
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}
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@ -912,16 +925,6 @@ void Room::AddObjectLater(Entity* entity)
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&entity->xtimer_attacher.timer_list_);
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}
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void Room::OnGameOver()
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{
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for (auto& pair : human_hash_) {
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if (game_over && game_over_frameno == frame_no) {
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pair.second->SendGameOver();
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}
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}
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RoomMgr::Instance()->AddOverRoom(room_uuid);
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}
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void Room::RandRemoveAndroid()
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{
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Human* hum = nullptr;
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@ -985,3 +988,8 @@ void Room::NotifyWxVoip()
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},
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&xtimer_attacher.timer_list_);
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}
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void Room::BattleReport()
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{
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}
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Obstacle* InternalCreateObstacle(int id, float x, float y,
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std::function<void (Obstacle*)> on_precreate);
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void AddObjectLater(Entity* entity);
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void OnGameOver();
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void RandRemoveAndroid();
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void NotifyUiUpdate();
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void NotifyWxVoip();
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void BattleReport();
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private:
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int elapsed_time_ = 0;
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@ -115,6 +115,8 @@ private:
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int current_teamid = 0;
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int current_uniid = 0;
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xtimer_list* battle_report_timer_ = nullptr;
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std::set<int> refreshed_robot_set_;
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std::map<int, std::set<Human*>> team_hash_;
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std::map<std::string, Player*> accountid_hash_;
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@ -70,6 +70,7 @@ struct Skin
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struct PlayerStats
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{
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int kills = 0;
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int dead_times = 0;
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int damage_amount_in = 0;
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int damage_amount_out = 0;
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int heal_amount = 0;
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@ -505,28 +505,13 @@ message MFEmote
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//游戏结束时玩家统计信息
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message MFPlayerStats
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{
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optional int32 player_id = 1; //玩家id
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optional string player_avatar_url = 2; //玩家头像
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optional int32 rank = 1; //排名
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optional int32 player_id = 2; //玩家id
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optional string player_avatar_url = 3; //玩家头像
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optional string account_id = 4; //账号id
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//本次成绩
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optional int32 time_alive = 3; //存活时间(毫秒)
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optional int32 kills = 4; //击杀敌人数
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optional int32 damage_amount = 8; //伤害总量
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optional int32 heal_amount = 20; //治疗总量
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//历史最佳成绩
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optional int32 history_time_alive = 30; //存活时间(毫秒)
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optional int32 history_kills = 31; //击杀敌人数
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optional int32 history_damage_amount = 32; //伤害总量
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optional int32 history_heal_amount = 33; //治疗总量
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optional int32 gold = 10; //金币
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optional int32 score = 11; //积分
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optional bool dead = 5; //是否已死亡
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optional int32 killer_id = 7; //杀手id(自杀时为自己) 特殊id: -1:倒在安全区
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optional string killer_name = 40; //杀手名称
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optional string account_id = 21; //账号id
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optional int32 kills = 5; //击杀敌人数
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optional int32 dead_times = 6; //死亡次数
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}
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//空投
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@ -581,7 +566,8 @@ message CMJoin
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optional int32 server_id = 1; //serverid
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optional string team_uuid = 2; //队伍唯一id (没组队时为空字符串)
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optional string account_id = 3; //账号id account_id
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optional int32 team_mode = 4; //队伍模式 0:单人 1:多人
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optional string session_id = 4; //session_id
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optional int32 team_mode = 20; //队伍模式 0:单人 1:多人
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optional int32 player_count = 5; //玩家数(单人时为1)
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optional bool auto_fill = 6; //是否自动填充玩家
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optional int32 bot = 7; //是否机器人
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@ -596,7 +582,7 @@ message CMJoin
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repeated MFWeapon weapons = 17; //武器列表
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repeated MFSkin skins = 18; //皮肤列表 key: 皮肤id value:皮肤等级
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repeated int32 prepare_items = 19; //战斗前准备道具 战前准备护盾存到energy_shield
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optional string session_id = 20; //session_id
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optional string from_appid = 21; //from_appid
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}
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