This commit is contained in:
aozhiwei 2019-07-05 10:58:23 +08:00
parent 87729ee40e
commit 5992e1d938
9 changed files with 43 additions and 189 deletions

View File

@ -130,6 +130,7 @@ void Human::FillMFObjectFull(cs::MFObjectFull* full_data)
void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb) void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb)
{ {
#if 0
stats_pb->set_player_id(entity_uniid); stats_pb->set_player_id(entity_uniid);
stats_pb->set_player_avatar_url(avatar_url); stats_pb->set_player_avatar_url(avatar_url);
@ -155,6 +156,7 @@ void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb)
stats_pb->set_killer_name(stats.killer_name); stats_pb->set_killer_name(stats.killer_name);
stats_pb->set_account_id(account_id); stats_pb->set_account_id(account_id);
#endif
} }
void Human::GetAabbBox(AabbCollider& aabb_box) void Human::GetAabbBox(AabbCollider& aabb_box)
@ -489,60 +491,18 @@ void Human::ResetAction()
need_sync_active_player = true; need_sync_active_player = true;
} }
void Human::FillSMGameOver(cs::SMGameOver& msg)
{
if (stats.rank <= 0) {
std::vector<Human*> human_list;
room->TouchHumanList(a8::XParams(),
[&human_list] (Human* hum, a8::XParams& param) -> bool
{
if (hum->leave_frameno_ == 0 ||
hum->leave_frameno_ > hum->room->battle_start_frameno_) {
human_list.push_back(hum);
}
return true;
});
std::sort(human_list.begin(), human_list.end(),
[] (Human* a, Human* b )
{
if (a->dead_frameno == b->dead_frameno) {
return a->entity_uniid < b->entity_uniid;
} else {
return a->dead_frameno == 0 ||
(b->dead_frameno != 0 && a->dead_frameno > b->dead_frameno);
}
});
int rank = human_list.size();
for (size_t i = 0; i < human_list.size(); ++i) {
if (human_list[i] == this) {
rank = i + 1;
break;
}
}
if (room->GetAliveTeamNum() == 1) {
std::set<Human*>* alive_team = room->GetAliveTeam();
if (alive_team == team_members) {
rank = 1;
}
}
stats.rank = rank;
}
msg.set_team_id(team_id);
msg.set_team_rank(stats.rank);
msg.set_team_allcnt(1);
msg.set_game_over(room->game_over);
msg.set_victory(!dead);
msg.set_room_uuid(a8::XValue(room->room_uuid));
cs::MFPlayerStats* p = msg.add_player_stats();
FillMFPlayerStats(p);
}
void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id) void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
{ {
if (!dead && !room->game_over) { if (!dead && !room->game_over) {
lethal_weapon = weapon_id; lethal_weapon = weapon_id;
{
Entity* entity = room->GetEntityByUniId(killer_id);
if (entity && entity->entity_type == ET_Player) {
Human* killer = (Human*)entity;
killer->stats.dead_times++;
}
}
++stats.dead_times;
stats.killer_id = killer_id; stats.killer_id = killer_id;
stats.killer_name = killer_name; stats.killer_name = killer_name;
stats.weapon_id = weapon_id; stats.weapon_id = weapon_id;
@ -1326,15 +1286,6 @@ void Human::SendUpdateMsg()
ClearFrameData(); ClearFrameData();
} }
void Human::SendGameOver()
{
if (entity_subtype == EST_Player) {
if (!sending_gameover_) {
InternalSendGameOver();
}
}
}
void Human::FollowTarget(Human* target) void Human::FollowTarget(Human* target)
{ {
if (target == this) { if (target == this) {
@ -1729,96 +1680,6 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
params->SetVal("score", 0); params->SetVal("score", 0);
} }
void Human::InternalSendGameOver()
{
if (entity_subtype != EST_Player) {
return;
}
if (already_report_battle_) {
cs::SMGameOver msg;
FillSMGameOver(msg);
SendNotifyMsg(msg);
return;
}
a8::MutableXObject* params = a8::MutableXObject::NewObject();
GenBattleReportData(params);
auto on_ok = [] (a8::XParams& param, a8::XObject& data)
{
long long room_uuid = param.sender;
int hum_uniid = param.param1;
Room* room = RoomMgr::Instance()->GetRoomByUuid(room_uuid);
if (room) {
room->pending_request--;
Entity* entity = room->GetEntityByUniId(hum_uniid);
if (entity && entity->entity_type == ET_Player) {
Human* hum = (Human*)entity;
hum->sending_gameover_ = false;
hum->already_report_battle_ = true;
hum->stats.history_time_alive = data.Get("alive_time_his");
hum->stats.history_kills = data.Get("kill_his");
hum->stats.history_damage_amount = data.Get("harm_his");
hum->stats.history_heal_amount = data.Get("add_HP_his");
cs::SMGameOver msg;
hum->FillSMGameOver(msg);
hum->SendNotifyMsg(msg);
if (!hum->sent_game_end_ && hum->entity_subtype == EST_Player) {
GameLog::Instance()->GameEnd((Player*)hum);
hum->sent_game_end_ = true;
}
}
}
};
auto on_error = [] (a8::XParams& param, const std::string& response)
{
a8::UdpLog::Instance()->Error("battleReport http error params: %s response: %s",
{
param.param2,
response
});
long long room_uuid = param.sender;
int hum_uniid = param.param1;
Room* room = RoomMgr::Instance()->GetRoomByUuid(room_uuid);
if (room) {
room->pending_request--;
Entity* entity = room->GetEntityByUniId(hum_uniid);
if (entity && entity->entity_type == ET_Player) {
Human* hum = (Human*)entity;
hum->sending_gameover_ = false;
++hum->send_gameover_trycount_;
if (hum->send_gameover_trycount_ < 10){
hum->SendGameOver();
}
}
}
};
std::string url;
if (!f8::IsOnlineEnv()) {
if (App::Instance()->HasFlag(3)) {
url = "http://192.168.100.41/webapp/index.php?c=Role&a=battleReport";
} else {
url = "https://game2002api-test.kingsome.cn/webapp/index.php?c=Role&a=battleReport";
}
} else {
url = "https://game2002api.kingsome.cn/webapp/index.php?c=Role&a=battleReport";
}
room->pending_request++;
std::string data;
params->ToUrlEncodeStr(data);
f8::HttpClientPool::Instance()->HttpGet(
a8::XParams()
.SetSender(room->room_uuid)
.SetParam1(entity_uniid)
.SetParam2(data),
on_ok,
on_error,
url.c_str(),
*params,
room->room_uuid
);
delete params;
sending_gameover_ = true;
}
void Human::DeadDrop() void Human::DeadDrop()
{ {
for (auto& weapon : weapons) { for (auto& weapon : weapons) {

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@ -177,7 +177,6 @@ class Human : public Entity
{ {
GGListener::Instance()->SendToClient(socket_handle, 0, msg); GGListener::Instance()->SendToClient(socket_handle, 0, msg);
} }
void SendGameOver();
void FollowTarget(Human* target); void FollowTarget(Human* target);
void SendDebugMsg(const std::string& debug_msg); void SendDebugMsg(const std::string& debug_msg);
void SendRollMsg(const std::string& roll_msg); void SendRollMsg(const std::string& roll_msg);
@ -197,9 +196,7 @@ protected:
private: private:
void ClearFrameData(); void ClearFrameData();
void GenBattleReportData(a8::MutableXObject* params); void GenBattleReportData(a8::MutableXObject* params);
void InternalSendGameOver();
void DeadDrop(); void DeadDrop();
void FillSMGameOver(cs::SMGameOver& msg);
void Relive(); void Relive();
protected: protected:
@ -236,9 +233,7 @@ private:
long long last_sync_gas_frameno = 0; long long last_sync_gas_frameno = 0;
bool already_report_battle_ = false; bool already_report_battle_ = false;
bool sending_gameover_ = false;
bool sent_game_end_ = false; bool sent_game_end_ = false;
int send_gameover_trycount_ = 0;
Skin skin; Skin skin;

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@ -106,6 +106,7 @@ public:
MetaMgr::Instance()->rank_param = MetaMgr::Instance()->GetSysParamAsFloat("rank_parameter"); MetaMgr::Instance()->rank_param = MetaMgr::Instance()->GetSysParamAsFloat("rank_parameter");
MetaMgr::Instance()->fighting_mode = MetaMgr::Instance()->GetSysParamAsInt("fighting_mode", 1); MetaMgr::Instance()->fighting_mode = MetaMgr::Instance()->GetSysParamAsInt("fighting_mode", 1);
MetaMgr::Instance()->revive_time = MetaMgr::Instance()->GetSysParamAsInt("revive_time", 5); MetaMgr::Instance()->revive_time = MetaMgr::Instance()->GetSysParamAsInt("revive_time", 5);
MetaMgr::Instance()->game_duration = MetaMgr::Instance()->GetSysParamAsInt("revive_time", 60 * 2);
if (MetaMgr::Instance()->K < 0.01f) { if (MetaMgr::Instance()->K < 0.01f) {
abort(); abort();
} }

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@ -43,6 +43,7 @@ class MetaMgr : public a8::Singleton<MetaMgr>
float rank_param = 0.0f; float rank_param = 0.0f;
int fighting_mode = 0; int fighting_mode = 0;
int revive_time = 5; int revive_time = 5;
int game_duration = 60 * 2;
private: private:
MetaDataLoader* loader_ = nullptr; MetaDataLoader* loader_ = nullptr;

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@ -984,7 +984,6 @@ void Player::_CMVoice(f8::MsgHdr& hdr, const cs::CMVoice& msg)
void Player::_CMGameOver(f8::MsgHdr& hdr, const cs::CMGameOver& msg) void Player::_CMGameOver(f8::MsgHdr& hdr, const cs::CMGameOver& msg)
{ {
SendGameOver();
} }
void Player::_CMWatchWar(f8::MsgHdr& hdr, const cs::CMWatchWar& msg) void Player::_CMWatchWar(f8::MsgHdr& hdr, const cs::CMWatchWar& msg)

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@ -795,9 +795,22 @@ void Room::UpdateGas()
NotifyWxVoip(); NotifyWxVoip();
RoomMgr::Instance()->ActiveRoom(room_uuid); RoomMgr::Instance()->ActiveRoom(room_uuid);
battle_start_frameno_ = frame_no; battle_start_frameno_ = frame_no;
xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * MetaMgr::Instance()->game_duration,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
{
Room* room = (Room*)param.sender.GetUserData();
room->BattleReport();
},
&xtimer_attacher.timer_list_);
} }
} }
break; break;
case GasStarted:
{
}
break;
} }
} }
@ -912,16 +925,6 @@ void Room::AddObjectLater(Entity* entity)
&entity->xtimer_attacher.timer_list_); &entity->xtimer_attacher.timer_list_);
} }
void Room::OnGameOver()
{
for (auto& pair : human_hash_) {
if (game_over && game_over_frameno == frame_no) {
pair.second->SendGameOver();
}
}
RoomMgr::Instance()->AddOverRoom(room_uuid);
}
void Room::RandRemoveAndroid() void Room::RandRemoveAndroid()
{ {
Human* hum = nullptr; Human* hum = nullptr;
@ -985,3 +988,8 @@ void Room::NotifyWxVoip()
}, },
&xtimer_attacher.timer_list_); &xtimer_attacher.timer_list_);
} }
void Room::BattleReport()
{
}

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@ -102,10 +102,10 @@ private:
Obstacle* InternalCreateObstacle(int id, float x, float y, Obstacle* InternalCreateObstacle(int id, float x, float y,
std::function<void (Obstacle*)> on_precreate); std::function<void (Obstacle*)> on_precreate);
void AddObjectLater(Entity* entity); void AddObjectLater(Entity* entity);
void OnGameOver();
void RandRemoveAndroid(); void RandRemoveAndroid();
void NotifyUiUpdate(); void NotifyUiUpdate();
void NotifyWxVoip(); void NotifyWxVoip();
void BattleReport();
private: private:
int elapsed_time_ = 0; int elapsed_time_ = 0;
@ -115,6 +115,8 @@ private:
int current_teamid = 0; int current_teamid = 0;
int current_uniid = 0; int current_uniid = 0;
xtimer_list* battle_report_timer_ = nullptr;
std::set<int> refreshed_robot_set_; std::set<int> refreshed_robot_set_;
std::map<int, std::set<Human*>> team_hash_; std::map<int, std::set<Human*>> team_hash_;
std::map<std::string, Player*> accountid_hash_; std::map<std::string, Player*> accountid_hash_;

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@ -70,6 +70,7 @@ struct Skin
struct PlayerStats struct PlayerStats
{ {
int kills = 0; int kills = 0;
int dead_times = 0;
int damage_amount_in = 0; int damage_amount_in = 0;
int damage_amount_out = 0; int damage_amount_out = 0;
int heal_amount = 0; int heal_amount = 0;

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@ -505,28 +505,13 @@ message MFEmote
// //
message MFPlayerStats message MFPlayerStats
{ {
optional int32 player_id = 1; //id optional int32 rank = 1; //
optional string player_avatar_url = 2; // optional int32 player_id = 2; //id
optional string player_avatar_url = 3; //
optional string account_id = 4; //id
// optional int32 kills = 5; //
optional int32 time_alive = 3; //() optional int32 dead_times = 6; //
optional int32 kills = 4; //
optional int32 damage_amount = 8; //
optional int32 heal_amount = 20; //
//
optional int32 history_time_alive = 30; //()
optional int32 history_kills = 31; //
optional int32 history_damage_amount = 32; //
optional int32 history_heal_amount = 33; //
optional int32 gold = 10; //
optional int32 score = 11; //
optional bool dead = 5; //
optional int32 killer_id = 7; //id() id: -1:
optional string killer_name = 40; //
optional string account_id = 21; //id
} }
// //
@ -581,7 +566,8 @@ message CMJoin
optional int32 server_id = 1; //serverid optional int32 server_id = 1; //serverid
optional string team_uuid = 2; //id () optional string team_uuid = 2; //id ()
optional string account_id = 3; //id account_id optional string account_id = 3; //id account_id
optional int32 team_mode = 4; // 0: 1: optional string session_id = 4; //session_id
optional int32 team_mode = 20; // 0: 1:
optional int32 player_count = 5; //(1) optional int32 player_count = 5; //(1)
optional bool auto_fill = 6; // optional bool auto_fill = 6; //
optional int32 bot = 7; // optional int32 bot = 7; //
@ -596,7 +582,7 @@ message CMJoin
repeated MFWeapon weapons = 17; // repeated MFWeapon weapons = 17; //
repeated MFSkin skins = 18; // key: id value: repeated MFSkin skins = 18; // key: id value:
repeated int32 prepare_items = 19; // energy_shield repeated int32 prepare_items = 19; // energy_shield
optional string session_id = 20; //session_id
optional string from_appid = 21; //from_appid optional string from_appid = 21; //from_appid
} }