diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index db7ff05..6981ad4 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -2111,6 +2111,9 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase) if (bullet_meta->i->equip_subtype() == kBulletType_Trace) { Human* skill_target = room->GetHumanByUniId(skill_target_id); if (skill_target) { + if (skill_target->pos.Distance(pos) < 0.00001f) { + return; + } attack_dir = skill_target->pos - pos; attack_dir.Normalize(); }