1
This commit is contained in:
parent
08e83756ad
commit
6ee992ae0b
@ -226,53 +226,6 @@ void Human::Shot(a8::Vec2& target_dir)
|
||||
room->CreateBullet(this, curr_weapon, bullet_born_pos, attack_dir, fly_distance);
|
||||
}
|
||||
--curr_weapon->ammo;
|
||||
#if 0
|
||||
int slot_id = curr_weapon->meta->i->_inventory_slot();
|
||||
switch (slot_id) {
|
||||
case 5:
|
||||
{
|
||||
//手雷
|
||||
if (GetInventory(slot_id) > 0) {
|
||||
DecInventory(slot_id, 1);
|
||||
++curr_weapon->ammo;
|
||||
} else {
|
||||
int weapon_idx = curr_weapon->weapon_idx;
|
||||
*curr_weapon = Weapon();
|
||||
curr_weapon->weapon_idx = weapon_idx;
|
||||
if (weapons[SMOKE_SLOT].weapon_id != 0) {
|
||||
curr_weapon = &weapons[SMOKE_SLOT];
|
||||
} else {
|
||||
curr_weapon = &weapons[0];
|
||||
}
|
||||
AutoLoadingBullet();
|
||||
}
|
||||
need_sync_active_player = true;
|
||||
SyncAroundPlayers();
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
{
|
||||
//烟雾弹
|
||||
if (GetInventory(slot_id) > 0) {
|
||||
DecInventory(slot_id, 1);
|
||||
++curr_weapon->ammo;
|
||||
} else {
|
||||
int weapon_idx = curr_weapon->weapon_idx;
|
||||
*curr_weapon = Weapon();
|
||||
curr_weapon->weapon_idx = weapon_idx;
|
||||
if (weapons[FRAG_SLOT].weapon_id != 0) {
|
||||
curr_weapon = &weapons[FRAG_SLOT];
|
||||
} else {
|
||||
curr_weapon = &weapons[0];
|
||||
}
|
||||
AutoLoadingBullet();
|
||||
}
|
||||
need_sync_active_player = true;
|
||||
SyncAroundPlayers();
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
last_shot_frameno_ = room->frame_no;
|
||||
need_sync_active_player = true;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user