rename MFVector2D -> MFVec2
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@ -53,6 +53,9 @@ class Player : public Human
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int emote_id = 0;
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bool use_skill = false;
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int skill_target_id = 0;
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a8::Vec2 skill_dir;
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float skill_param1 = 0;
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::google::protobuf::RepeatedField< ::google::protobuf::int32 > interaction_objids;
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@ -4,13 +4,13 @@
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namespace TypeConvert
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{
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void ToPb(const a8::Vec2& v, cs::MFVector2D* pb_obj)
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void ToPb(const a8::Vec2& v, cs::MFVec2* pb_obj)
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{
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pb_obj->set_x(v.x);
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pb_obj->set_y(v.y);
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}
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void FromPb(a8::Vec2& v, const cs::MFVector2D* pb_obj)
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void FromPb(a8::Vec2& v, const cs::MFVec2* pb_obj)
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{
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v.x = pb_obj->x();
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v.y = pb_obj->y();
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@ -2,11 +2,11 @@
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namespace cs
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{
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class MFVector2D;
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class MFVec2;
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}
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namespace TypeConvert
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{
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void ToPb(const a8::Vec2& v, cs::MFVector2D* pb_obj);
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void FromPb(a8::Vec2& v, const cs::MFVector2D* pb_obj);
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void ToPb(const a8::Vec2& v, cs::MFVec2* pb_obj);
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void FromPb(a8::Vec2& v, const cs::MFVec2* pb_obj);
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}
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@ -88,7 +88,7 @@ message MFTuple
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}
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//向量
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message MFVector2D
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message MFVec2
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{
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optional float x = 1; //x轴
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optional float y = 2; //y轴
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@ -98,7 +98,7 @@ message MFVector2D
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message MFMapObject
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{
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optional int32 object_id = 1; //物件id(mapThing表id)
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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}
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//玩家信息
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@ -128,8 +128,8 @@ message MFSkin
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message MFPlayerPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVector2D dir = 3; //朝向
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optional MFVec2 pos = 2; //位置
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optional MFVec2 dir = 3; //朝向
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optional float max_health = 5; //血量上限(只有变化时才发,没变化时为undefined)
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optional float health = 6; //血量(只有变化时才发,没变化时为undefined)
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@ -141,8 +141,8 @@ message MFPlayerPart
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message MFPlayerFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVector2D dir = 3; //朝向
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optional MFVec2 pos = 2; //位置
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optional MFVec2 dir = 3; //朝向
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optional float max_health = 5; //血量
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optional float health = 6; //血量
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@ -163,7 +163,7 @@ message MFPlayerFull
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message MFObstaclePart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional float scale = 3; //缩放比
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}
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@ -171,7 +171,7 @@ message MFObstaclePart
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message MFObstacleFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional float scale = 3; //缩放比
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optional int32 obstacle_id = 6; //阻挡物id
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@ -200,14 +200,14 @@ message MFObstacleFull
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message MFBuildingPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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}
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//建筑物-全量
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message MFBuildingFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 building_id = 3; //建筑物id
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optional bool ceiling_dead = 6;
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@ -217,7 +217,7 @@ message MFBuildingFull
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message MFLootSpawnerPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 loot_id = 3; //id
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}
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@ -225,7 +225,7 @@ message MFLootSpawnerPart
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message MFLootSpawnerFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 loot_id = 3; //id
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}
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@ -233,14 +233,14 @@ message MFLootSpawnerFull
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message MFLootPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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}
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//loot-全量
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message MFLootFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 item_id = 6;
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optional int32 count = 7;
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@ -251,14 +251,14 @@ message MFLootFull
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message MFDeadBodyPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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}
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//尸体-全量
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message MFDeadBodyFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 player_id = 3; //玩家id
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optional int32 inkjet = 6;
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@ -268,7 +268,7 @@ message MFDeadBodyFull
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message MFDecalPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 decal_id = 3; //id
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}
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@ -276,7 +276,7 @@ message MFDecalPart
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message MFDecalFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 decal_id = 3; //id
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}
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@ -284,7 +284,7 @@ message MFDecalFull
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message MFProjectilePart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional float pos_z = 3; //没用到
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}
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@ -292,7 +292,7 @@ message MFProjectilePart
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message MFProjectileFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional float pos_z = 3; //没用到
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}
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@ -300,8 +300,8 @@ message MFProjectileFull
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message MFHeroPart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVector2D dir = 3; //朝向
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optional MFVec2 pos = 2; //位置
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optional MFVec2 dir = 3; //朝向
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}
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@ -309,8 +309,8 @@ message MFHeroPart
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message MFHeroFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVector2D dir = 3; //朝向
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optional MFVec2 pos = 2; //位置
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optional MFVec2 dir = 3; //朝向
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optional int32 masert_uniid = 4; //主人id
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optional MFSkin skin = 13; //皮肤id
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@ -325,7 +325,7 @@ message MFHeroFull
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message MFSmokePart
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional float rad = 3; //半径
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}
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@ -333,7 +333,7 @@ message MFSmokePart
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message MFSmokeFull
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{
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optional int32 obj_uniid = 1; //唯一id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional float rad = 3; //半径
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}
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@ -433,8 +433,8 @@ message MFGasData
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*/
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optional int32 mode = 1; //0:inactive 1:started
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optional float duration = 2; //持续时间(秒)
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optional MFVector2D pos_old = 3; //前一个圆心
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optional MFVector2D pos_new = 4; //新圆心
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optional MFVec2 pos_old = 3; //前一个圆心
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optional MFVec2 pos_new = 4; //新圆心
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optional float rad_old = 5; //前一个圆半径
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optional float rad_new = 6; //新圆半径
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}
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@ -443,8 +443,8 @@ message MFGasData
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message MFTeamData
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{
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optional int32 player_id = 1; //玩家id
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optional MFVector2D pos = 2; //位置
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optional MFVector2D dir = 3; //方向
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optional MFVec2 pos = 2; //位置
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optional MFVec2 dir = 3; //方向
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optional float health = 4; //血量
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optional bool disconnected = 5; //是否短线
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optional bool dead = 6; //是否死亡
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@ -458,8 +458,8 @@ message MFBullet
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{
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optional int32 player_id = 1; //玩家id
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optional int32 bullet_id = 2; //子弹id
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optional MFVector2D pos = 3; //位置
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optional MFVector2D dir = 4; //方向
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optional MFVec2 pos = 3; //位置
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optional MFVec2 dir = 4; //方向
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optional int32 gun_lv = 5; //枪等级
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optional int32 bulletskin = 6; //子弹皮肤
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@ -484,7 +484,7 @@ message MFShot
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message MFExplosion
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{
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optional int32 item_id = 1; //配置表id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 player_id = 3; //玩家id
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optional int32 effect = 4 [default = 0]; //爆照效果 0:普通爆照 1:核爆炸
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}
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@ -493,7 +493,7 @@ message MFExplosion
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message MFSmoke
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{
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optional int32 item_id = 1; //配置表id
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optional MFVector2D pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 player_id = 4; //玩家id
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}
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@ -522,7 +522,7 @@ message MFAirDrop
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{
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optional int32 appear_time = 1; //箱子出现时间(毫秒)
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optional int32 box_id = 2; //箱子id
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optional MFVector2D pos = 3; //位置
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optional MFVec2 pos = 3; //位置
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}
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//buff
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@ -566,8 +566,8 @@ message CMMove
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{
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optional int32 seq = 1; //序号
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optional MFVector2D move_dir = 2; //移动-方向
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optional MFVector2D attack_dir = 3; //攻击方向(朝向)
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optional MFVec2 move_dir = 2; //移动-方向
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optional MFVec2 attack_dir = 3; //攻击方向(朝向)
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optional bool shot_start = 4; //射击-单发
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optional bool shot_hold = 5; //射击-连发
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@ -586,7 +586,7 @@ message CMMove
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optional bool use_skill = 20; //使用技能
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optional int32 skill_target_id = 21; //技能目标(单体攻击)
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optional MFVector2D skill_dir = 22; //技能方向
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optional MFVec2 skill_dir = 22; //技能方向
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optional float skill_param1 = 23; //辅助参数
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optional bool spectate = 30; //自杀
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@ -605,7 +605,7 @@ message CMDropItem
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message CMEmote
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{
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optional int32 type = 1;
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optional MFVector2D pos = 2;
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optional MFVec2 pos = 2;
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optional bool team_only = 4;
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}
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@ -679,7 +679,7 @@ message SMUpdate
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optional MFActivePlayerData active_player_data = 6; //活跃玩家数据(如果玩家死亡后是观战对象的数据)
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optional int32 game_left_time = 15; //游戏剩余时间(毫秒, 战斗开始后字段才有意义)
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optional int32 gas_progress = 16; //毒圈进度,表示缩进的像素数(只有当gas_data.mode == moving时才会发进度)
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optional MFVector2D gas_pos_old = 30; //毒圈当前圆心坐标
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optional MFVec2 gas_pos_old = 30; //毒圈当前圆心坐标
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optional MFGasData gas_data = 17; //毒圈数据
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repeated MFTeamData team_data = 18; //队伍数据
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repeated MFBullet bullets = 20; //子弹
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