rename MFVector2D -> MFVec2

This commit is contained in:
aozhiwei 2019-07-09 13:53:31 +08:00
parent b4a3ed7fe4
commit 7664e33714
4 changed files with 48 additions and 45 deletions

View File

@ -53,6 +53,9 @@ class Player : public Human
int emote_id = 0; int emote_id = 0;
bool use_skill = false; bool use_skill = false;
int skill_target_id = 0;
a8::Vec2 skill_dir;
float skill_param1 = 0;
::google::protobuf::RepeatedField< ::google::protobuf::int32 > interaction_objids; ::google::protobuf::RepeatedField< ::google::protobuf::int32 > interaction_objids;

View File

@ -4,13 +4,13 @@
namespace TypeConvert namespace TypeConvert
{ {
void ToPb(const a8::Vec2& v, cs::MFVector2D* pb_obj) void ToPb(const a8::Vec2& v, cs::MFVec2* pb_obj)
{ {
pb_obj->set_x(v.x); pb_obj->set_x(v.x);
pb_obj->set_y(v.y); pb_obj->set_y(v.y);
} }
void FromPb(a8::Vec2& v, const cs::MFVector2D* pb_obj) void FromPb(a8::Vec2& v, const cs::MFVec2* pb_obj)
{ {
v.x = pb_obj->x(); v.x = pb_obj->x();
v.y = pb_obj->y(); v.y = pb_obj->y();

View File

@ -2,11 +2,11 @@
namespace cs namespace cs
{ {
class MFVector2D; class MFVec2;
} }
namespace TypeConvert namespace TypeConvert
{ {
void ToPb(const a8::Vec2& v, cs::MFVector2D* pb_obj); void ToPb(const a8::Vec2& v, cs::MFVec2* pb_obj);
void FromPb(a8::Vec2& v, const cs::MFVector2D* pb_obj); void FromPb(a8::Vec2& v, const cs::MFVec2* pb_obj);
} }

View File

@ -88,7 +88,7 @@ message MFTuple
} }
// //
message MFVector2D message MFVec2
{ {
optional float x = 1; //x轴 optional float x = 1; //x轴
optional float y = 2; //y轴 optional float y = 2; //y轴
@ -98,7 +98,7 @@ message MFVector2D
message MFMapObject message MFMapObject
{ {
optional int32 object_id = 1; //id(mapThing表id) optional int32 object_id = 1; //id(mapThing表id)
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
} }
// //
@ -128,8 +128,8 @@ message MFSkin
message MFPlayerPart message MFPlayerPart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional MFVector2D dir = 3; // optional MFVec2 dir = 3; //
optional float max_health = 5; //undefined optional float max_health = 5; //undefined
optional float health = 6; //undefined optional float health = 6; //undefined
@ -141,8 +141,8 @@ message MFPlayerPart
message MFPlayerFull message MFPlayerFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional MFVector2D dir = 3; // optional MFVec2 dir = 3; //
optional float max_health = 5; // optional float max_health = 5; //
optional float health = 6; // optional float health = 6; //
@ -163,7 +163,7 @@ message MFPlayerFull
message MFObstaclePart message MFObstaclePart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional float scale = 3; // optional float scale = 3; //
} }
@ -171,7 +171,7 @@ message MFObstaclePart
message MFObstacleFull message MFObstacleFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional float scale = 3; // optional float scale = 3; //
optional int32 obstacle_id = 6; //id optional int32 obstacle_id = 6; //id
@ -200,14 +200,14 @@ message MFObstacleFull
message MFBuildingPart message MFBuildingPart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
} }
//- //-
message MFBuildingFull message MFBuildingFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 building_id = 3; //id optional int32 building_id = 3; //id
optional bool ceiling_dead = 6; optional bool ceiling_dead = 6;
@ -217,7 +217,7 @@ message MFBuildingFull
message MFLootSpawnerPart message MFLootSpawnerPart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 loot_id = 3; //id optional int32 loot_id = 3; //id
} }
@ -225,7 +225,7 @@ message MFLootSpawnerPart
message MFLootSpawnerFull message MFLootSpawnerFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 loot_id = 3; //id optional int32 loot_id = 3; //id
} }
@ -233,14 +233,14 @@ message MFLootSpawnerFull
message MFLootPart message MFLootPart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
} }
//loot- //loot-
message MFLootFull message MFLootFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 item_id = 6; optional int32 item_id = 6;
optional int32 count = 7; optional int32 count = 7;
@ -251,14 +251,14 @@ message MFLootFull
message MFDeadBodyPart message MFDeadBodyPart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
} }
//- //-
message MFDeadBodyFull message MFDeadBodyFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 player_id = 3; //id optional int32 player_id = 3; //id
optional int32 inkjet = 6; optional int32 inkjet = 6;
@ -268,7 +268,7 @@ message MFDeadBodyFull
message MFDecalPart message MFDecalPart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 decal_id = 3; //id optional int32 decal_id = 3; //id
} }
@ -276,7 +276,7 @@ message MFDecalPart
message MFDecalFull message MFDecalFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 decal_id = 3; //id optional int32 decal_id = 3; //id
} }
@ -284,7 +284,7 @@ message MFDecalFull
message MFProjectilePart message MFProjectilePart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional float pos_z = 3; // optional float pos_z = 3; //
} }
@ -292,7 +292,7 @@ message MFProjectilePart
message MFProjectileFull message MFProjectileFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional float pos_z = 3; // optional float pos_z = 3; //
} }
@ -300,8 +300,8 @@ message MFProjectileFull
message MFHeroPart message MFHeroPart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional MFVector2D dir = 3; // optional MFVec2 dir = 3; //
} }
@ -309,8 +309,8 @@ message MFHeroPart
message MFHeroFull message MFHeroFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional MFVector2D dir = 3; // optional MFVec2 dir = 3; //
optional int32 masert_uniid = 4; //id optional int32 masert_uniid = 4; //id
optional MFSkin skin = 13; //id optional MFSkin skin = 13; //id
@ -325,7 +325,7 @@ message MFHeroFull
message MFSmokePart message MFSmokePart
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional float rad = 3; // optional float rad = 3; //
} }
@ -333,7 +333,7 @@ message MFSmokePart
message MFSmokeFull message MFSmokeFull
{ {
optional int32 obj_uniid = 1; //id optional int32 obj_uniid = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional float rad = 3; // optional float rad = 3; //
} }
@ -433,8 +433,8 @@ message MFGasData
*/ */
optional int32 mode = 1; //0:inactive 1:started optional int32 mode = 1; //0:inactive 1:started
optional float duration = 2; //() optional float duration = 2; //()
optional MFVector2D pos_old = 3; // optional MFVec2 pos_old = 3; //
optional MFVector2D pos_new = 4; // optional MFVec2 pos_new = 4; //
optional float rad_old = 5; // optional float rad_old = 5; //
optional float rad_new = 6; // optional float rad_new = 6; //
} }
@ -443,8 +443,8 @@ message MFGasData
message MFTeamData message MFTeamData
{ {
optional int32 player_id = 1; //id optional int32 player_id = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional MFVector2D dir = 3; // optional MFVec2 dir = 3; //
optional float health = 4; // optional float health = 4; //
optional bool disconnected = 5; //线 optional bool disconnected = 5; //线
optional bool dead = 6; // optional bool dead = 6; //
@ -458,8 +458,8 @@ message MFBullet
{ {
optional int32 player_id = 1; //id optional int32 player_id = 1; //id
optional int32 bullet_id = 2; //id optional int32 bullet_id = 2; //id
optional MFVector2D pos = 3; // optional MFVec2 pos = 3; //
optional MFVector2D dir = 4; // optional MFVec2 dir = 4; //
optional int32 gun_lv = 5; // optional int32 gun_lv = 5; //
optional int32 bulletskin = 6; // optional int32 bulletskin = 6; //
@ -484,7 +484,7 @@ message MFShot
message MFExplosion message MFExplosion
{ {
optional int32 item_id = 1; //id optional int32 item_id = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 player_id = 3; //id optional int32 player_id = 3; //id
optional int32 effect = 4 [default = 0]; // 0 1: optional int32 effect = 4 [default = 0]; // 0 1:
} }
@ -493,7 +493,7 @@ message MFExplosion
message MFSmoke message MFSmoke
{ {
optional int32 item_id = 1; //id optional int32 item_id = 1; //id
optional MFVector2D pos = 2; // optional MFVec2 pos = 2; //
optional int32 player_id = 4; //id optional int32 player_id = 4; //id
} }
@ -522,7 +522,7 @@ message MFAirDrop
{ {
optional int32 appear_time = 1; //() optional int32 appear_time = 1; //()
optional int32 box_id = 2; //id optional int32 box_id = 2; //id
optional MFVector2D pos = 3; // optional MFVec2 pos = 3; //
} }
//buff //buff
@ -566,8 +566,8 @@ message CMMove
{ {
optional int32 seq = 1; // optional int32 seq = 1; //
optional MFVector2D move_dir = 2; //- optional MFVec2 move_dir = 2; //-
optional MFVector2D attack_dir = 3; //() optional MFVec2 attack_dir = 3; //()
optional bool shot_start = 4; //- optional bool shot_start = 4; //-
optional bool shot_hold = 5; //- optional bool shot_hold = 5; //-
@ -586,7 +586,7 @@ message CMMove
optional bool use_skill = 20; //使 optional bool use_skill = 20; //使
optional int32 skill_target_id = 21; //() optional int32 skill_target_id = 21; //()
optional MFVector2D skill_dir = 22; // optional MFVec2 skill_dir = 22; //
optional float skill_param1 = 23; // optional float skill_param1 = 23; //
optional bool spectate = 30; // optional bool spectate = 30; //
@ -605,7 +605,7 @@ message CMDropItem
message CMEmote message CMEmote
{ {
optional int32 type = 1; optional int32 type = 1;
optional MFVector2D pos = 2; optional MFVec2 pos = 2;
optional bool team_only = 4; optional bool team_only = 4;
} }
@ -679,7 +679,7 @@ message SMUpdate
optional MFActivePlayerData active_player_data = 6; //() optional MFActivePlayerData active_player_data = 6; //()
optional int32 game_left_time = 15; //(, ) optional int32 game_left_time = 15; //(, )
optional int32 gas_progress = 16; //,(gas_data.mode == moving时才会发进度) optional int32 gas_progress = 16; //,(gas_data.mode == moving时才会发进度)
optional MFVector2D gas_pos_old = 30; // optional MFVec2 gas_pos_old = 30; //
optional MFGasData gas_data = 17; // optional MFGasData gas_data = 17; //
repeated MFTeamData team_data = 18; // repeated MFTeamData team_data = 18; //
repeated MFBullet bullets = 20; // repeated MFBullet bullets = 20; //