添加proto_versin
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@ -22,7 +22,6 @@ class Player : public Human
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public:
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public:
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int team_mode = 0;
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int team_mode = 0;
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int player_count = 0;
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bool auto_fill = false;
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bool auto_fill = false;
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bool use_touch = false;
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bool use_touch = false;
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long long create_tick = 0;
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long long create_tick = 0;
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@ -48,7 +48,6 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
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hum->health = 0;
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hum->health = 0;
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hum->team_uuid = msg.team_uuid();
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hum->team_uuid = msg.team_uuid();
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hum->team_mode = msg.team_mode();
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hum->team_mode = msg.team_mode();
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hum->player_count = msg.player_count();
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hum->auto_fill = msg.auto_fill();
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hum->auto_fill = msg.auto_fill();
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hum->use_touch = msg.use_touch();
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hum->use_touch = msg.use_touch();
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hum->avatar_url = msg.avatar_url();
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hum->avatar_url = msg.avatar_url();
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@ -47,6 +47,12 @@ package cs;
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客户端可以根据protobuf反射得到字段名和字段id的对应关系做到自动化判断
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客户端可以根据protobuf反射得到字段名和字段id的对应关系做到自动化判断
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*/
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*/
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//常量
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enum Constant_e
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{
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ProtoVersion = 2019071501; //系统版本
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}
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//心跳
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//心跳
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message CMPing
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message CMPing
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{
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{
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@ -548,8 +554,8 @@ message CMJoin
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optional string team_uuid = 2; //队伍唯一id (没组队时为空字符串)
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optional string team_uuid = 2; //队伍唯一id (没组队时为空字符串)
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optional string account_id = 3; //账号id account_id
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optional string account_id = 3; //账号id account_id
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optional string session_id = 4; //session_id
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optional string session_id = 4; //session_id
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optional int32 proto_version = 5; //协议版本号Constant_e.ProtoVersion
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optional int32 team_mode = 20; //队伍模式 0:单人 1:多人
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optional int32 team_mode = 20; //队伍模式 0:单人 1:多人
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optional int32 player_count = 5; //玩家数(单人时为1)
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optional bool auto_fill = 6; //是否自动填充玩家
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optional bool auto_fill = 6; //是否自动填充玩家
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optional int32 bot = 7; //是否机器人
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optional int32 bot = 7; //是否机器人
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optional string name = 8; //角色名
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optional string name = 8; //角色名
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