1
This commit is contained in:
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ec39cb553c
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@ -29,7 +29,7 @@ public:
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if (buflen - offset < sizeof(f8::WSProxyPackHead_C) + p->packlen) {
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break;
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}
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App::Instance()->AddSocketMsg(SF_GameGate,
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App::Instance()->AddSocketMsg(kSFGameGate,
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(socket_handle << 16) + p->socket_handle,
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p->ip_saddr,
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p->msgid,
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@ -52,7 +52,7 @@ public:
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virtual void OnRawHttpGet(const std::string& url, const std::string& querystr,
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std::string& response) override
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{
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App::Instance()->AddIMMsg(IM_ExecGM,
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App::Instance()->AddIMMsg(kIM_ExecGM,
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a8::XParams()
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.SetSender(socket_handle)
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.SetParam1(url)
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@ -63,7 +63,7 @@ public:
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virtual void OnDisConnect() override
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{
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App::Instance()->AddIMMsg(IM_ClientSocketDisconnect,
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App::Instance()->AddIMMsg(kIM_ClientSocketDisconnect,
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a8::XParams()
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.SetSender(socket_handle)
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.SetParam1(1));
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@ -118,7 +118,7 @@ void AndroidAI::DoMove()
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void AndroidAI::DoAttack()
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{
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Human* hum = (Human*)owner;
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if (hum->room->gas_data.gas_mode == GasInactive) {
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if (hum->room->gas_data.gas_mode == kGasInactive) {
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return;
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}
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if (hum->HasBuffEffect(BET_Vertigo) || hum->HasBuffEffect(BET_Dcgr)) {
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@ -41,7 +41,7 @@ void Android::Initialize()
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void Android::Update(int delta_time)
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{
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if (action_type != AT_None) {
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if (action_type != kAT_None) {
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UpdateAction();
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}
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ai->Update(delta_time);
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@ -367,7 +367,7 @@ void App::DispatchMsg()
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hdr.offset = 0;
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hdr.ip_saddr = pdelnode->ip_saddr;
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switch (pdelnode->sockfrom) {
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case SF_GameGate:
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case kSFGameGate:
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{
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ProcessGameGateMsg(hdr);
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}
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@ -445,12 +445,12 @@ void App::ProcessIMMsg()
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delete param;
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}
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break;
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case IM_ClientSocketDisconnect:
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case kIM_ClientSocketDisconnect:
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{
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PlayerMgr::Instance()->OnClientDisconnect(pdelnode->params);
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}
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break;
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case IM_ExecGM:
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case kIM_ExecGM:
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{
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HandlerMgr::Instance()->ProcGMMsg(pdelnode->params.param3,
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pdelnode->params.sender,
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@ -2,18 +2,18 @@
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enum SocketFrom_e
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{
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SF_GameGate,
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kSFGameGate,
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};
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enum InnerMesssage_e
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{
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IM_ClientSocketDisconnect = 100,
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IM_PlayerOffline,
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IM_ExecGM,
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IM_DBSConnDisconnect,
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IM_BSConnDisconnect,
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IM_LoadConfig,
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IM_HttpResponse,
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kIM_ClientSocketDisconnect = 100,
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kIM_PlayerOffline,
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kIM_ExecGM,
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kIM_DBSConnDisconnect,
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kIM_BSConnDisconnect,
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kIM_LoadConfig,
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kIM_HttpResponse,
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};
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//网络处理对象
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@ -26,41 +26,23 @@ enum NetHandler_e
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HID_GGListener,
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};
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enum PlayerState_e
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{
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PS_None
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};
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enum VirtualItemId_e
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{
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VID_Item_Gold = 50001,
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VID_Item_Exp = 50002,
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VID_Soul_Stone = 50018,
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VID_Pickaxe = 50019
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};
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enum SyncData_e
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{
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SYNC_Data_Exp = 0,
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};
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enum DoorState_e
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{
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DoorStateClose = 0,
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DoorStateOpen = 1
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kDoorStateClose = 0,
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kDoorStateOpen = 1
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};
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enum GasMode_e
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{
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GasInactive = 0,
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GasStarted = 1,
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kGasInactive = 0,
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kGasStarted = 1,
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};
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enum ActionType_e
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{
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AT_None = 0,
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AT_Reload = 1,
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AT_UseItem = 2,
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kAT_None = 0,
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kAT_Reload = 1,
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kAT_UseItem = 2,
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};
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enum InventorySlot_e
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@ -181,6 +163,13 @@ enum BuffTriggerType_e
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BTT_UseItem = 6 //使用道具触发
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};
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enum BuffTargetType_e
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{
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kBuffTargetSelf = 1, //自己
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kBuffTargetFriendly = 2, //友军
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kBuffTargetEnemy = 3, //敌军
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};
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enum BuffEffectType_e
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{
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BET_Begin = 0,
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@ -216,7 +205,7 @@ enum HumanAttrType_e
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HAT_Speed = 5,
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HAT_ShotRange = 6,
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HAT_ShotSpeed = 7,
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HAT_ReloadSpeed = 8,
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HkAT_ReloadSpeed = 8,
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HAT_End
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};
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@ -3,14 +3,6 @@
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int g_hint_flags = 0;
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bool Global::IsVirtualItem(int itemid)
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{
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return (itemid == VID_Item_Exp ||
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itemid == VID_Item_Gold ||
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itemid == VID_Soul_Stone ||
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itemid == VID_Pickaxe);
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}
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time_t Global::BetweenDays(time_t time1, time_t time2)
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{
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return (time1 + g_time_zone*3600)/3600/24 - (time2 + g_time_zone*3600)/3600/24;
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@ -10,7 +10,6 @@ class Global : public a8::Singleton<Global>
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friend class a8::Singleton<Global>;
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public:
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static bool IsVirtualItem(int itemid);
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static bool IsTimeToReset(int time);
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static time_t BetweenDays(time_t time1, time_t time2);
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static time_t GetDaySeconds(time_t time, int incdays = 0);
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@ -78,7 +78,7 @@ float Human::GetSpeed()
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}
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}
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float speed = ability.speed;
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if (action_type == AT_Reload) {
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if (action_type == kAT_Reload) {
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speed = ability.reload_speed;
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} else if (shot_hold) {
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if (curr_weapon->weapon_idx == GUN_SLOT1 ||
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@ -178,7 +178,7 @@ void Human::Shot()
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return;
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}
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if (action_type == AT_Reload) {
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if (action_type == kAT_Reload) {
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CancelAction();
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}
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@ -403,7 +403,7 @@ void Human::AutoLoadingBullet(bool manual)
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if ((curr_weapon->ammo <= 0 ||
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(manual && curr_weapon->ammo < curr_weapon->GetClipVolume()))
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) {
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StartAction(AT_Reload,
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StartAction(kAT_Reload,
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curr_weapon->meta->i->reload_time(),
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curr_weapon->weapon_id,
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curr_weapon->weapon_idx);
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@ -436,7 +436,7 @@ void Human::CancelAction()
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void Human::ResetAction()
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{
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action_type = AT_None;
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action_type = kAT_None;
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action_duration = 0;
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action_frameno = 0;
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action_item_id = 0;
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@ -699,7 +699,7 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
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{
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{
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player_data->set_action_type(action_type);
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if (action_type != AT_None) {
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if (action_type != kAT_None) {
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int duration = std::max(0,
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action_duration -
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(int)((room->frame_no - action_frameno) * 1.0f / SERVER_FRAME_RATE) * 1000
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@ -736,7 +736,7 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
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void Human::FillMFGasData(cs::MFGasData* gas_data)
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{
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gas_data->set_mode(room->gas_data.gas_mode);
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if (room->gas_data.gas_mode == GasInactive) {
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if (room->gas_data.gas_mode == kGasInactive) {
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long long duration = MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE -
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(room->frame_no - room->gas_data.gas_start_frameno);
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gas_data->set_duration(std::max(duration * 50, (long long)1000) / 1000);
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@ -954,7 +954,7 @@ void Human::UpdateAction()
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);
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if (duration <= 0) {
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switch (action_type) {
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case AT_Reload:
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case kAT_Reload:
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{
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if (curr_weapon->weapon_idx == action_target_id &&
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curr_weapon->weapon_id == action_item_id
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@ -965,7 +965,7 @@ void Human::UpdateAction()
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}
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}
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break;
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case AT_UseItem:
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case kAT_UseItem:
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{
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}
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break;
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@ -1079,21 +1079,21 @@ void Human::TriggerBuff(MetaData::Skill* sender_skill_meta,
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}
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Human* hum = (Human*)entity;
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switch (buff_meta->i->buff_target()) {
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case 1: //自己
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case kBuffTargetSelf: //自己
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{
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if (hum == this) {
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hum->AddBuff(buff_meta);
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}
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}
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break;
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case 2: //友军
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case kBuffTargetFriendly: //友军
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{
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if (hum->team_id == team_id) {
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hum->AddBuff(buff_meta);
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}
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}
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break;
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case 3: //敌军
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case kBuffTargetEnemy: //敌军
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{
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if (sender_skill_meta->i->skill_id() == 41008) {
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hum->AddBuff(buff_meta);
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@ -1418,7 +1418,7 @@ float* Human::GetAbilityById(int attr_id)
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case HAT_ShotSpeed:
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return &ability.shot_speed;
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break;
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case HAT_ReloadSpeed:
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case HkAT_ReloadSpeed:
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return &ability.reload_speed;
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break;
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default:
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@ -51,7 +51,7 @@ class Human : public Entity
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std::string avatar_url;
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bool dead = false;
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bool disconnected = false;
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ActionType_e action_type = AT_None;
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ActionType_e action_type = kAT_None;
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long long action_frameno = 0;
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int action_duration = 0;
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int action_item_id = 0;
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@ -54,7 +54,7 @@ void Obstacle::RecalcSelfCollider()
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}
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pos = old_pos;
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}
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if (door_state == DoorStateClose) {
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if (door_state == kDoorStateClose) {
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self_collider2_->_min = a8::Vec2(0.0f - door_state0->width() / 2.0f,
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0.0f - door_state0->height() / 2.0f);
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self_collider2_->_max = a8::Vec2(door_state0->width() / 2.0f, door_state0->height() / 2.0f);
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@ -126,7 +126,7 @@ void Obstacle::FillMFObjectFull(cs::MFObjectFull* full_data)
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p->set_door_new_state((int)door_state);
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p->set_door_house_uniid(door_house_uniid);
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p->set_door_house_id(building->meta->i->mapid());
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if (door_state == DoorStateClose) {
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if (door_state == kDoorStateClose) {
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p->set_door_width(door_state0->width());
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p->set_door_height(door_state0->height());
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} else {
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@ -29,7 +29,7 @@ class Obstacle : public Entity
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bool is_door = false;
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int door_id = 0;
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int door_open_times = 0;
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DoorState_e door_state = DoorStateClose;
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DoorState_e door_state = kDoorStateClose;
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Building* building = nullptr;
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int door_house_uniid = 0;
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Human* master = nullptr;
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@ -86,7 +86,7 @@ void Player::Update(int delta_time)
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if (use_item) {
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UpdateUseItemIdx();
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}
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if (action_type != AT_None) {
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if (action_type != kAT_None) {
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UpdateAction();
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}
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if (spectate) {
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@ -208,7 +208,7 @@ void Player::UpdateUseItemIdx()
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void Player::UpdateSpectate()
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{
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if (room->gas_data.gas_mode == GasInactive) {
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if (room->gas_data.gas_mode == kGasInactive) {
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spectate = false;
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return;
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}
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@ -260,12 +260,12 @@ void Player::ProcInteraction()
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void Player::ObstacleInteraction(Obstacle* entity)
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{
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if (entity->is_door) {
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if (entity->door_state == DoorStateClose) {
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entity->door_state = DoorStateOpen;
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if (entity->door_state == kDoorStateClose) {
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entity->door_state = kDoorStateOpen;
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entity->pos = a8::Vec2(entity->building->pos.x + entity->door_state1->x() - entity->building->meta->i->tilewidth() / 2.0,
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entity->building->pos.y + entity->door_state1->y() - entity->building->meta->i->tileheight() / 2.0);
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} else {
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entity->door_state = DoorStateClose;
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entity->door_state = kDoorStateClose;
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entity->pos = a8::Vec2(entity->building->pos.x + entity->door_state0->x() - entity->building->meta->i->tilewidth() / 2.0,
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entity->building->pos.y + entity->door_state0->y() - entity->building->meta->i->tileheight() / 2.0);
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}
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@ -158,7 +158,7 @@ int Room::AliveCount()
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void Room::AddPlayer(Player* hum)
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{
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assert(gas_data.gas_mode == GasInactive);
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assert(gas_data.gas_mode == kGasInactive);
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while (human_hash_.size() + 1 > ROOM_MAX_PLAYER_NUM) {
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RandRemoveAndroid();
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}
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@ -206,7 +206,7 @@ int Room::AllocUniid()
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void Room::ShuaAndroid()
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{
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if (gas_data.gas_mode != GasInactive) {
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if (gas_data.gas_mode != kGasInactive) {
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return;
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}
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int robot_min_num = MetaMgr::Instance()->GetSysParamAsInt("refresh_robot_min_num", 5);
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@ -428,7 +428,7 @@ void Room::CreateBuilding(int thing_id, float building_x, float building_y)
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entity->building = building;
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entity->is_door = true;
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entity->door_id = door_meta->door_id;
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entity->door_state = DoorStateClose;
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entity->door_state = kDoorStateClose;
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entity->building = building;
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entity->door_house_uniid = building->entity_uniid;
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entity->door_state0 = door_meta->state0;
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@ -721,7 +721,7 @@ int Room::GetAliveTeamNum()
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bool Room::CanJoin(const std::string& accountid)
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{
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if (gas_data.gas_mode != GasInactive) {
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if (gas_data.gas_mode != kGasInactive) {
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return false;
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}
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if (accountid_hash_.find(accountid) != accountid_hash_.end()) {
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@ -812,11 +812,11 @@ void Room::TouchEntityList(a8::XParams param,
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void Room::UpdateGas()
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{
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switch (gas_data.gas_mode) {
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case GasInactive:
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case kGasInactive:
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{
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if (frame_no - gas_data.gas_start_frameno >=
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MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE) {
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gas_data.gas_mode = GasStarted;
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gas_data.gas_mode = kGasStarted;
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gas_data.gas_start_frameno = frame_no;
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if (human_hash_.size() < ROOM_MAX_PLAYER_NUM) {
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CreateAndroid(ROOM_MAX_PLAYER_NUM - human_hash_.size());
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@ -837,7 +837,7 @@ void Room::UpdateGas()
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}
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}
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break;
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case GasStarted:
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case kGasStarted:
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{
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}
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break;
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@ -29,7 +29,7 @@ namespace cs
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struct GasData
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{
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GasMode_e gas_mode = GasInactive;
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GasMode_e gas_mode = kGasInactive;
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a8::Vec2 pos_old;
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a8::Vec2 pos_old_bk;
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a8::Vec2 pre_pos_old;
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|
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