This commit is contained in:
aozhiwei 2019-07-17 11:38:32 +08:00
parent aadc2e6fcf
commit a208be87f5

View File

@ -247,12 +247,12 @@ void Human::DirectShot(MetaData::Equip* bullet_meta)
}
if (bullet_meta->i->equip_subtype() == BulletType_Missile) {
room->frame_event.AddBullet(this, bullet_meta->i->id(),
curr_weapon->weapon_lv, bullet_born_pos, attack_dir,
curr_weapon->weapon_lv, bullet_born_pos, bullet_dir,
fly_distance, hit_time, skill_target_id);
} else {
room->frame_event.AddBullet(this, bullet_meta->i->id(),
curr_weapon->weapon_lv,
bullet_born_pos, attack_dir,
bullet_born_pos, bullet_dir,
fly_distance, hit_time);
}
if (room->BattleStarted()) {