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server/bin/monitor.sh
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1
server/bin/monitor.sh
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@ -0,0 +1 @@
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python ../../third_party/tools/scripts/server/monitor.py gameserver2001 '-n1 -i1'
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@ -1,30 +0,0 @@
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# -*- coding: utf-8 -*-
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import os
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import time
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def getRuningProgramPids(progname):
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pids = []
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lines = os.popen('ps -ef | grep %s' % progname).readlines()
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for l in lines:
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line = ''
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oldc = ''
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for c in l.strip():
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if c in [' ', '\t'] and c == oldc:
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continue
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oldc = c
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line += c
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line = line.split(' ')
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if line[7] == './%s' % progname:
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pids.append(line[1])
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return pids
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def monitor_gs():
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while True:
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pids = getRuningProgramPids('gameserver2002')
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if len(pids) <= 0:
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print('zzzz')
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os.popen('nohup ./gameserver2002 -n1 -i1 -f1,2,4>> gameserver2002.out 2>&1 &')
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time.sleep(2)
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monitor_gs()
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@ -3,10 +3,15 @@ cmake_minimum_required(VERSION 2.8)
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set(GAME_ID 2002)
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set(CMAKE_BUILD_TYPE "Debug")
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#set(CMAKE_BUILD_TYPE "Release")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -g -std=gnu++11 -DGAME_ID=${GAME_ID}")
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID}")
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if (${RELEASE})
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set(CMAKE_BUILD_TYPE "Release")
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message("release mode")
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else()
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set(CMAKE_BUILD_TYPE "Debug")
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message("debug mode")
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endif()
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID} -DNDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID} -DDEBUG")
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include_directories(
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AFTER
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@ -19,6 +24,7 @@ include_directories(
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../../third_party
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../../third_party/behaviac/inc
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../../third_party/recastnavigation/Detour/Include
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../../third_party/recastnavigation/DetourTileCache/Include
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.
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)
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@ -40,6 +46,9 @@ aux_source_directory(../../third_party/recastnavigation/Detour/Source
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SRC_LIST
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)
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aux_source_directory(../../third_party/recastnavigation/DetourTileCache/Source
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SRC_LIST
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)
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execute_process(
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COMMAND touch -a cs_proto.pb.h
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@ -62,7 +71,7 @@ set(EXECUTABLE_OUTPUT_PATH
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)
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add_executable(
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gameserver ${SRC_LIST}
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gameserver${GAME_ID} ${SRC_LIST}
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)
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add_custom_target(script_pb_protocol ALL)
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@ -70,21 +79,42 @@ add_custom_command(TARGET script_pb_protocol
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PRE_BUILD
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COMMAND python ../../third_party/tools/scripts/construct/build_pb.py --cpp_out=. --pb_files=cs_proto,cs_msgid,ss_proto,ss_msgid,metatable --python_out=../tools/robot/virtualclient
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)
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add_dependencies(gameserver script_pb_protocol)
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add_dependencies(gameserver${GAME_ID} script_pb_protocol)
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target_link_libraries(
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gameserver
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pthread
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mysqlclient
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protobuf
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rt
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dl
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util
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crypto
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ssl
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jsoncpp
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curl
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hiredis
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tinyxml2
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behaviac_gcc_release
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)
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_link_libraries(
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gameserver${GAME_ID}
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pthread
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mysqlclient
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protobuf
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rt
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dl
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util
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crypto
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ssl
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jsoncpp
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curl
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hiredis
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tinyxml2
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tcmalloc
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behaviac_gcc_debug
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)
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else()
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target_link_libraries(
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gameserver${GAME_ID}
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pthread
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mysqlclient
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protobuf
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rt
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dl
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util
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crypto
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ssl
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jsoncpp
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curl
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hiredis
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tinyxml2
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tcmalloc
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behaviac_gcc_release
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)
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endif()
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2
third_party/behaviac
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2
third_party/behaviac
vendored
@ -1 +1 @@
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Subproject commit b9f2f205afe3226fa06b6a3b9e62fcd6eaca63b8
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Subproject commit 240414570ee2848291d24ff8d3102dc43d4104a3
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