This commit is contained in:
aozhiwei 2019-07-17 11:26:01 +08:00
parent 56455a972a
commit aadc2e6fcf

View File

@ -491,6 +491,7 @@ message MFBullet
optional int32 gun_id = 10; //id optional int32 gun_id = 10; //id
optional float fly_distance = 11; // optional float fly_distance = 11; //
optional int32 skill_id = 12; //idundefined or 0
} }
// //
@ -600,18 +601,19 @@ message CMMove
optional bool shot_start = 4; //- optional bool shot_start = 4; //-
optional bool shot_hold = 5; //- optional bool shot_hold = 5; //-
optional bool reload = 6; // optional int32 shot_target_id = 6; //
optional float fly_distance = 7; //() optional bool reload = 7; //
optional float fly_distance = 8; //()
optional int32 select_weapon = 8; //() optional int32 select_weapon = 9; //()
optional int32 drop_weapon = 9; // optional int32 drop_weapon = 10; //
optional bool cancel_action = 10; //(使) optional bool cancel_action = 11; //(使)
optional int32 use_item_idx = 11; //使0-16 optional int32 use_item_idx = 12; //使0-16
optional int32 use_scope = 12; //使 0-4 optional int32 use_scope = 13; //使 0-4
optional bool interaction = 13; // optional bool interaction = 14; //
repeated int32 interaction_objids = 14; //id列表 repeated int32 interaction_objids = 15; //id列表
optional bool use_skill = 20; //使 optional bool use_skill = 20; //使
optional int32 skill_target_id = 21; //() optional int32 skill_target_id = 21; //()