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@ -99,12 +99,12 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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for (size_t idx : hum->chged_inventorys_) {
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for (size_t idx : hum->chged_inventorys_) {
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if (idx < room->frame_event.chged_inventorys_.size()) {
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if (idx < room->frame_event.chged_inventorys_.size()) {
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Human* target = room->frame_event.chged_inventorys_[idx];
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Human* target = room->frame_event.chged_inventorys_[idx];
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{
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if (target->curr_weapon) {
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auto p = msg->add_chged_property_list();
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->entity_uniid);
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p->set_obj_id(target->entity_uniid);
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p->set_property_type(kPropInventory);
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p->set_property_type(kPropInventory);
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p->set_property_subtype(kWEAPON_SLOT);
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p->set_property_subtype(kWEAPON_SLOT);
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p->set_value(target->GetInventory(kWEAPON_SLOT));
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p->set_value(target->curr_weapon->ammo);
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}
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}
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}
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}
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}
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}
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