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@ -134,6 +134,11 @@ void AndroidAI::DoAttack()
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shot_dir.Normalize();
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shot_dir.Rotate((rand() % 10) / 180.0f);
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sender->attack_dir = shot_dir;
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if (sender->curr_weapon->meta->NeedTrace()) {
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sender->shot_target_id = enemy->entity_uniid;
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} else {
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sender->shot_target_id = 0;
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}
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sender->Shot();
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}
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}
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