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@ -1933,6 +1933,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
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}
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}
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}
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}
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}
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}
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room->frame_event.AddExplosion(0, pos, 2);
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room->grid_service.MoveHuman(this);
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room->grid_service.MoveHuman(this);
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CheckGrass();
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CheckGrass();
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}
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}
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@ -507,7 +507,7 @@ message MFExplosion
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{
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{
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optional int32 item_id = 1; //配置表id
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optional int32 item_id = 1; //配置表id
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optional MFVec2 pos = 2; //位置
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optional MFVec2 pos = 2; //位置
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optional int32 effect = 4 [default = 0]; //爆照效果 0:普通爆照 1:核爆炸
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optional int32 effect = 4 [default = 0]; //爆照效果 0:普通爆照 1:核爆炸 2:跳跃技能爆炸效果
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}
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}
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//烟雾
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//烟雾
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