重构
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8d1ade0c8f
commit
d312970da8
@ -93,7 +93,7 @@ void AndroidAI::ChangeToState(AndroidState_e to_state)
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void AndroidAI::DoMove()
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{
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Human* hum = (Human*)owner;
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if (hum->HasBuffEffect(BET_Vertigo) || hum->HasBuffEffect(BET_Dcgr)) {
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if (hum->HasBuffEffect(kBET_Vertigo) || hum->HasBuffEffect(kBET_Dcgr)) {
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return;
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}
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if (owner->updated_times % 2 == 0) {
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@ -121,15 +121,15 @@ void AndroidAI::DoAttack()
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if (hum->room->gas_data.gas_mode == kGasInactive) {
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return;
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}
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if (hum->HasBuffEffect(BET_Vertigo) || hum->HasBuffEffect(BET_Dcgr)) {
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if (hum->HasBuffEffect(kBET_Vertigo) || hum->HasBuffEffect(kBET_Dcgr)) {
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return;
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}
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if (owner->updated_times % 10 == 0) {
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Human* enemy = owner->room->FindEnemy((Human*)owner);
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if (enemy &&
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!enemy->HasBuffEffect(BET_Invincible) &&
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!enemy->HasBuffEffect(BET_Hide) &&
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!enemy->HasBuffEffect(BET_InGrass)
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!enemy->HasBuffEffect(kBET_Invincible) &&
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!enemy->HasBuffEffect(kBET_Hide) &&
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!enemy->HasBuffEffect(kBET_InGrass)
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) {
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Human* sender = (Human*)owner;
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if (sender->CanUseSkill()) {
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@ -53,13 +53,13 @@ void Android::GiveEquip()
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if (tank_meta_) {
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(tank_meta_->i->bullet_id());
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if (weapon_meta) {
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weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1;
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weapons[GUN_SLOT1].weapon_id = weapon_meta->i->id();
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weapons[GUN_SLOT1].weapon_lv = robot_meta->i->weapon_lv();
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weapons[GUN_SLOT1].ammo = 0;
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weapons[GUN_SLOT1].meta = weapon_meta;
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weapons[GUN_SLOT1].Recalc();
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curr_weapon = &weapons[GUN_SLOT1];
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weapons[kGUN_SLOT1].weapon_idx = kGUN_SLOT1;
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weapons[kGUN_SLOT1].weapon_id = weapon_meta->i->id();
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weapons[kGUN_SLOT1].weapon_lv = robot_meta->i->weapon_lv();
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weapons[kGUN_SLOT1].ammo = 0;
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weapons[kGUN_SLOT1].meta = weapon_meta;
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weapons[kGUN_SLOT1].Recalc();
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curr_weapon = &weapons[kGUN_SLOT1];
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DirectReload();
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}
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}
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@ -110,12 +110,12 @@ bool App::Init(int argc, char* argv[])
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if (!ParseOpt()) {
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if (node_id <= 0) {
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a8::XPrintf("gameserver启动失败,缺少-n参数\n", {});
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} else if (node_id > MAX_NODE_ID) {
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a8::XPrintf("gameserver启动失败,-n参数不能大于%d\n", {MAX_NODE_ID});
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} else if (node_id > kMAX_NODE_ID) {
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a8::XPrintf("gameserver启动失败,-n参数不能大于%d\n", {kMAX_NODE_ID});
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} else if (instance_id <= 0) {
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a8::XPrintf("gameserver启动失败,缺少-i参数\n", {});
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} else if (instance_id > MAX_INSTANCE_ID) {
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a8::XPrintf("gameserver启动失败,-i参数不能大于%d\n", {MAX_INSTANCE_ID});
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} else if (instance_id > kMAX_INSTANCE_ID) {
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a8::XPrintf("gameserver启动失败,-i参数不能大于%d\n", {kMAX_INSTANCE_ID});
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}
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return false;
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}
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@ -137,11 +137,11 @@ bool App::Init(int argc, char* argv[])
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HandlerMgr::Instance()->Init();
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a8::Timer::Instance()->Init();
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f8::MsgQueue::Instance()->Init();
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f8::TGLog::Instance()->Init(a8::Format(PROJ_NAME_FMT, {GAME_ID}), false);
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f8::TGLog::Instance()->Init(a8::Format(kPROJ_NAME_FMT, {GAME_ID}), false);
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f8::HttpClientPool::Instance()->Init(10);
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JsonDataMgr::Instance()->Init();
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MetaMgr::Instance()->Init();
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uuid.SetMachineId((node_id - 1) * MAX_NODE_ID + instance_id);
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uuid.SetMachineId((node_id - 1) * kMAX_NODE_ID + instance_id);
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RoomMgr::Instance()->Init();
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PlayerMgr::Instance()->Init();
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GGListener::Instance()->Init();
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@ -470,10 +470,10 @@ void App::InitLog()
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std::string filename_fmt = PROJ_LOG_FILENAME_FMT;
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a8::ReplaceString(filename_fmt, "$pid", a8::XValue(getpid()));
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std::string proj_root_dir = a8::Format(PROJ_ROOT_FMT, {a8::Format(PROJ_NAME_FMT,{GAME_ID})});
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std::string proj_log_root_dir = a8::Format(PROJ_LOG_ROOT_FMT, {a8::Format(PROJ_NAME_FMT, {GAME_ID})});
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std::string proj_root_dir = a8::Format(kPROJ_ROOT_FMT, {a8::Format(kPROJ_NAME_FMT,{GAME_ID})});
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std::string proj_log_root_dir = a8::Format(PROJ_LOG_ROOT_FMT, {a8::Format(kPROJ_NAME_FMT, {GAME_ID})});
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std::string log_file_name = a8::Format(PROJ_LOG_ROOT_FMT,
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{a8::Format(PROJ_NAME_FMT, {GAME_ID})}) + "/" + filename_fmt;
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{a8::Format(kPROJ_NAME_FMT, {GAME_ID})}) + "/" + filename_fmt;
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a8::MkDir(proj_root_dir);
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a8::MkDir(proj_log_root_dir);
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@ -8,7 +8,7 @@
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int Buff::GetLeftTime()
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{
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int passed_ms = (owner->room->frame_no - add_frameno) * FRAME_RATE_MS;
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int passed_ms = (owner->room->frame_no - add_frameno) * kFRAME_RATE_MS;
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return std::max(GetLastingTime() - passed_ms, 0);
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}
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@ -28,7 +28,7 @@ void Buff::ProcLastBurn(const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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Buff* buff = (Buff*)param.param1.GetUserData();
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if (!hum->dead && !hum->HasBuffEffect(BET_Invincible)) {
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if (!hum->dead && !hum->HasBuffEffect(kBET_Invincible)) {
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float power = buff->meta->param1;
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float def = hum->ability.def;
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float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
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@ -50,7 +50,7 @@ void Buff::ProcReleaseDcgr(const a8::XParams& param)
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collider.rad = buff->meta->param2;
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for (auto& cell : sender->grid_list) {
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for (Human* hum : cell->human_list) {
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if (hum != sender && !hum->HasBuffEffect(BET_Invincible)) {
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if (hum != sender && !hum->HasBuffEffect(kBET_Invincible)) {
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if (hum->TestCollision(&collider)) {
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hum->AddBuff(add_buff);
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}
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@ -71,7 +71,7 @@ void Buff::ProcReleaseFireBomb(const a8::XParams& param)
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collider.rad = buff->meta->param3;
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for (auto& cell : sender->grid_list) {
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for (Human* hum : cell->human_list) {
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if (hum != sender && !hum->dead && !hum->HasBuffEffect(BET_Invincible)) {
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if (hum != sender && !hum->dead && !hum->HasBuffEffect(kBET_Invincible)) {
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if (hum->TestCollision(&collider)) {
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float power = buff->meta->param4 + sender->ability.atk;
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float def = hum->ability.def;
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@ -40,7 +40,7 @@ void Building::RecalcSelfCollider()
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for (auto& obj : meta->i->grassobj()) {
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AabbCollider* collider = new AabbCollider();
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collider->owner = this;
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collider->tag = ColliderTag_Grass;
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collider->tag = kColliderTag_Grass;
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collider->_min = a8::Vec2(obj.x() - obj.width()/2.0 - meta->i->tilewidth()/2.0,
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obj.y() - obj.height()/2.0 - meta->i->tileheight()/2.0);
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collider->_max = a8::Vec2(obj.x() + obj.width()/2.0 - meta->i->tilewidth()/2.0,
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@ -29,7 +29,7 @@ void Bullet::Update(int delta_time)
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if (dead) {
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return;
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}
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pos = pos + dir * meta->i->bullet_speed() / (float)SERVER_FRAME_RATE;
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pos = pos + dir * meta->i->bullet_speed() / (float)kSERVER_FRAME_RATE;
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float distance = (pos - born_pos).Norm();
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if (room->OverBorder(pos, meta->i->bullet_rad())) {
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if (IsBomb()) {
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@ -90,7 +90,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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return;
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}
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Human* hum = (Human*)target;
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if (hum->HasBuffEffect(BET_Invincible)) {
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if (hum->HasBuffEffect(kBET_Invincible)) {
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continue;
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}
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#if 1
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@ -104,7 +104,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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float finaly_dmg = power * (1 - def/MetaMgr::Instance()->K);
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master->stats.damage_amount_out += finaly_dmg;
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hum->OnHit();
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if (!hum->HasBuffEffect(BET_Invincible)) {
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if (!hum->HasBuffEffect(kBET_Invincible)) {
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if (skill_id != 0) {
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master->TriggerOneObjectBuff(hum, kBTT_SkillHit);
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}
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@ -197,7 +197,7 @@ void Bullet::PostAttack()
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for (Human* hum: grid->human_list) {
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if (hum->pos.Distance(obstacle->pos) < obstacle->meta->i->damage_dia()) {
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hum->OnHit();
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if (!hum->HasBuffEffect(BET_Invincible)) {
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if (!hum->HasBuffEffect(kBET_Invincible)) {
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float power = obstacle->meta->i->damage() + sender->ability.atk;
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float def = hum->ability.def;
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float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
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@ -208,17 +208,17 @@ void Bullet::PostAttack()
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}
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};
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if (meta->i->equip_subtype() == BulletType_FireBomb) {
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if (meta->i->equip_subtype() == kBulletType_FireBomb) {
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//燃烧弹火墙
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Obstacle* obstacle = room->CreateObstacle(FIRE_WALL_EQUIP_ID, pos.x, pos.y);
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Obstacle* obstacle = room->CreateObstacle(kFIRE_WALL_EQUIP_ID, pos.x, pos.y);
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if (obstacle) {
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room->xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE,
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room->xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(obstacle)
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.SetParam1(master),
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fire_func,
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&obstacle->xtimer_attacher.timer_list_);
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room->xtimer.AddDeadLineTimerAndAttach(meta->i->time() * SERVER_FRAME_RATE,
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room->xtimer.AddDeadLineTimerAndAttach(meta->i->time() * kSERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(obstacle),
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[] (const a8::XParams& param)
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@ -240,10 +240,10 @@ void Bullet::ProcMissible(const a8::XParams& param)
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a8::Vec2 src_pos(a8::Low32(param.param3.GetInt64()), a8::High32(param.param3.GetInt64()));
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Human* target = sender->room->GetHumanByUniId(param.param2);
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if (target && !target->dead) {
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if (bullet_meta->i->equip_subtype() == BulletType_Trace) {
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if (bullet_meta->i->equip_subtype() == kBulletType_Trace) {
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if (src_pos.Distance(target->pos) < bullet_meta->i->range()) {
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target->OnHit();
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if (!target->HasBuffEffect(BET_Invincible)) {
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if (!target->HasBuffEffect(kBET_Invincible)) {
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float power = bullet_meta->i->atk() + sender->ability.atk;
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float def = target->ability.def;
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float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
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@ -256,7 +256,7 @@ void Bullet::ProcMissible(const a8::XParams& param)
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}
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} else {
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target->OnHit();
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if (!target->HasBuffEffect(BET_Invincible)) {
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if (!target->HasBuffEffect(kBET_Invincible)) {
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float power = bullet_meta->i->atk() + sender->ability.atk;
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float def = target->ability.def;
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float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
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@ -134,7 +134,7 @@ enum BuffTriggerType_e
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kBTT_UseSkill = 1, //技能释放时触发
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kBTT_Kill = 2, //击杀敌方后触发
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kBTT_SkillHit = 3, //技能命中触发
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BTT_OtherBuff = 4,//其他buff触发
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kBTT_OtherBuff = 4,//其他buff触发
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kBTT_UseItem = 6 //使用道具触发
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};
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@ -147,99 +147,99 @@ enum BuffTargetType_e
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enum BuffEffectType_e
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{
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BET_Begin = 0,
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BET_ChgAttr = 1, //改变属性
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BET_Vertigo = 2, //眩晕
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BET_InGrass = 3, //在草丛
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BET_LastBurn = 4, //持续灼烧
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BET_Invincible = 5, //无敌
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BET_Hide = 6, //隐身
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BET_Dcgr = 7, //电磁干扰
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BET_ReleaseDcgr = 8, //释放电磁干扰
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BET_ReleaseFireBomb = 9, //喷火
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BET_Assault = 10, //向心突击
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BET_End
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kBET_Begin = 0,
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kBET_ChgAttr = 1, //改变属性
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kBET_Vertigo = 2, //眩晕
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kBET_InGrass = 3, //在草丛
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kBET_LastBurn = 4, //持续灼烧
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kBET_Invincible = 5, //无敌
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kBET_Hide = 6, //隐身
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kBET_Dcgr = 7, //电磁干扰
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kBET_ReleaseDcgr = 8, //释放电磁干扰
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kBET_ReleaseFireBomb = 9, //喷火
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kBET_Assault = 10, //向心突击
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kBET_End
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};
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enum SkillFunc_e
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{
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Skill_FuncNone = 0,
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Skill_Jump = 2,
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Skill_Shot = 3,
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Skill_SummonObject = 4,
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Skill_FuncEnd
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kSkill_FuncNone = 0,
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kSkill_Jump = 2,
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kSkill_Shot = 3,
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kSkill_SummonObject = 4,
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kSkill_FuncEnd
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};
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enum HumanAttrType_e
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{
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HAT_Begin = 0,
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HAT_Hp = 1,
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HAT_HPRecover = 2,
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HAT_Atk = 3,
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HAT_Def = 4,
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HAT_Speed = 5,
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HAT_ShotRange = 6,
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kHAT_Begin = 0,
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kHAT_Hp = 1,
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kHAT_HPRecover = 2,
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kHAT_Atk = 3,
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kHAT_Def = 4,
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kHAT_Speed = 5,
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kHAT_ShotRange = 6,
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HAT_ShotSpeed = 7,
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HkAT_ReloadSpeed = 8,
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HAT_End
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kHAT_End
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};
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enum EquipType_e
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{
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EquipType_Bullet = 1,
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kEquipType_Bullet = 1,
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};
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enum BulletType_e
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{
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BulletType_Normal = 1, //普通子弹
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BulletType_Missile = 2, //导弹
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BulletType_FireBomb = 3, //燃烧弹
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BulletType_Trace = 4, //追踪弹(超出射程无伤害)
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kBulletType_Normal = 1, //普通子弹
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kBulletType_Missile = 2, //导弹
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kBulletType_FireBomb = 3, //燃烧弹
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kBulletType_Trace = 4, //追踪弹(超出射程无伤害)
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};
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enum ColliderTag_e
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{
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ColliderTag_Grass = 1, //草丛
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kColliderTag_Grass = 1, //草丛
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};
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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const char* const kPROJ_NAME_FMT = "game%d_gameserver";
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const char* const kPROJ_ROOT_FMT = "/data/logs/%s";
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const float TEN_W = 10000 * 10;
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const float kTEN_W = 10000 * 10;
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const int SYS_RESET_TIME = 2*60; //每日两点重置
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const int kSYS_RESET_TIME = 2*60; //每日两点重置
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const int DEF_WEAPON_ID = 12103;
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const int kDEF_WEAPON_ID = 12103;
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const int SERVER_FRAME_RATE = 20;
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const int SYNC_FRAME_RATE = 10;
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const float FRAME_RATE_MS = 1000.0f / SERVER_FRAME_RATE;
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const int kSERVER_FRAME_RATE = 20;
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const int kSYNC_FRAME_RATE = 10;
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const float kFRAME_RATE_MS = 1000.0f / kSERVER_FRAME_RATE;
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const int MAX_WEAPON_NUM = 5;
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const int MAX_SKIN_LV = 9;
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const int kMAX_WEAPON_NUM = 5;
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const int kMAX_SKIN_LV = 9;
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const int GUN_SLOT0 = 0;
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const int GUN_SLOT1 = 1;
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const int GUN_SLOT2 = 2;
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const int kGUN_SLOT0 = 0;
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const int kGUN_SLOT1 = 1;
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const int kGUN_SLOT2 = 2;
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const int FRAG_SLOT = 3;
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const int SMOKE_SLOT = 4;
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const int kFRAG_SLOT = 3;
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const int kSMOKE_SLOT = 4;
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const int MAP_CELL_WIDTH = 64 * 8;
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const int MAP_GRID_WIDTH = 64;
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const int kMAP_CELL_WIDTH = 64 * 8;
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const int kMAP_GRID_WIDTH = 64;
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const int DOOR_THING_ID = 61701;
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const int kDOOR_THING_ID = 61701;
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|
||||
const int FIGHTING_MODE_BULLET_NUM = 10000 * 10000;
|
||||
const int kFIGHTING_MODE_BULLET_NUM = 10000 * 10000;
|
||||
|
||||
const int MAX_NODE_ID = 8;
|
||||
const int MAX_INSTANCE_ID = 500;
|
||||
const int kMAX_NODE_ID = 8;
|
||||
const int kMAX_INSTANCE_ID = 500;
|
||||
|
||||
const int MAX_TEAM_NUM = 4;
|
||||
const int kMAX_TEAM_NUM = 4;
|
||||
|
||||
const int WEAPON_SLOT = 0;
|
||||
const int kWEAPON_SLOT = 0;
|
||||
|
||||
const int ROOM_MAX_PLAYER_NUM = 10;
|
||||
const int kROOM_MAX_PLAYER_NUM = 10;
|
||||
|
||||
const int FIRE_WALL_EQUIP_ID = 61401;
|
||||
const int kFIRE_WALL_EQUIP_ID = 61401;
|
||||
|
||||
|
@ -85,7 +85,7 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
|
||||
{
|
||||
if (room->BattleStarted()) {
|
||||
int game_left_time = MetaMgr::Instance()->game_duration * 1000 -
|
||||
(room->frame_no - room->battle_start_frameno_) * FRAME_RATE_MS;
|
||||
(room->frame_no - room->battle_start_frameno_) * kFRAME_RATE_MS;
|
||||
game_left_time = std::max(0, game_left_time);
|
||||
msg->set_game_left_time(game_left_time);
|
||||
} else {
|
||||
|
@ -71,9 +71,9 @@ void GameLog::GameEnd(Player* hum)
|
||||
prop->SetVal("map_name", hum->room->map_meta->i->map_name());
|
||||
prop->SetVal("map_tpl_name", hum->room->map_tpl_name);
|
||||
if (!hum->dead) {
|
||||
prop->SetVal("alive_time", hum->room->frame_no * 1000.0f / SERVER_FRAME_RATE);
|
||||
prop->SetVal("alive_time", hum->room->frame_no * 1000.0f / kSERVER_FRAME_RATE);
|
||||
} else {
|
||||
prop->SetVal("alive_time", hum->dead_frameno * 1000.0f / SERVER_FRAME_RATE);
|
||||
prop->SetVal("alive_time", hum->dead_frameno * 1000.0f / kSERVER_FRAME_RATE);
|
||||
}
|
||||
|
||||
f8::TGLog::Instance()->AddTrackLog(game_id, hum->account_id, hum->ip_saddr, logclass1, logclass2, prop);
|
||||
|
@ -15,7 +15,7 @@ time_t Global::GetDaySeconds(time_t time, int incdays)
|
||||
|
||||
bool Global::IsTimeToReset(int time)
|
||||
{
|
||||
return BetweenDays(g_nowtime - 60 * SYS_RESET_TIME, time - 60 * SYS_RESET_TIME) > 0;
|
||||
return BetweenDays(g_nowtime - 60 * kSYS_RESET_TIME, time - 60 * kSYS_RESET_TIME) > 0;
|
||||
}
|
||||
|
||||
|
||||
@ -31,10 +31,10 @@ bool IsValidSlotId(int slot_id)
|
||||
|
||||
bool IsValidBuffEffect(int buff_effect)
|
||||
{
|
||||
return buff_effect > BET_Begin && buff_effect < BET_End;
|
||||
return buff_effect > kBET_Begin && buff_effect < kBET_End;
|
||||
}
|
||||
|
||||
bool IsValidHumanAttr(int attr_type)
|
||||
{
|
||||
return attr_type > HAT_Begin && attr_type < HAT_End;
|
||||
return attr_type > kHAT_Begin && attr_type < kHAT_End;
|
||||
}
|
||||
|
@ -34,8 +34,8 @@ Human::Human():Entity()
|
||||
default_weapon.ammo = 1;
|
||||
default_weapon.meta = MetaMgr::Instance()->GetEquip(default_weapon.weapon_id);
|
||||
default_weapon.Recalc();
|
||||
weapons.reserve(MAX_WEAPON_NUM);
|
||||
for (size_t i = 0; i < MAX_WEAPON_NUM; ++i) {
|
||||
weapons.reserve(kMAX_WEAPON_NUM);
|
||||
for (size_t i = 0; i < kMAX_WEAPON_NUM; ++i) {
|
||||
auto& weapon = a8::FastAppend(weapons);
|
||||
weapon.weapon_idx = i;
|
||||
weapon.weapon_id = 0;
|
||||
@ -47,12 +47,12 @@ Human::Human():Entity()
|
||||
inventory_[kIS_1XSCOPE] = 1;
|
||||
|
||||
if (MetaMgr::Instance()->fighting_mode) {
|
||||
inventory_[kIS_9MM] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_556MM] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_762MM] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_12GAUGE] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_RPG] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_TANK] = FIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_9MM] = kFIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_556MM] = kFIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_762MM] = kFIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_12GAUGE] = kFIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_RPG] = kFIGHTING_MODE_BULLET_NUM;
|
||||
inventory_[kIS_TANK] = kFIGHTING_MODE_BULLET_NUM;
|
||||
}
|
||||
}
|
||||
|
||||
@ -72,7 +72,7 @@ void Human::Initialize()
|
||||
float Human::GetSpeed()
|
||||
{
|
||||
if (a8::HasBitFlag(status, HS_Assaulting)) {
|
||||
Buff* buff = GetBuffByEffectId(BET_Assault);
|
||||
Buff* buff = GetBuffByEffectId(kBET_Assault);
|
||||
if (buff) {
|
||||
return buff->meta->param2;
|
||||
}
|
||||
@ -81,12 +81,12 @@ float Human::GetSpeed()
|
||||
if (action_type == kAT_Reload) {
|
||||
speed = ability.reload_speed;
|
||||
} else if (shot_hold) {
|
||||
if (curr_weapon->weapon_idx == GUN_SLOT1 ||
|
||||
curr_weapon->weapon_idx == GUN_SLOT2) {
|
||||
if (curr_weapon->weapon_idx == kGUN_SLOT1 ||
|
||||
curr_weapon->weapon_idx == kGUN_SLOT2) {
|
||||
speed = ability.shot_speed;
|
||||
}
|
||||
}
|
||||
speed = (speed + buff_attr_abs_[HAT_Speed]) * (1 + buff_attr_rate_[HAT_Speed]);
|
||||
speed = (speed + buff_attr_abs_[kHAT_Speed]) * (1 + buff_attr_rate_[kHAT_Speed]);
|
||||
return std::max(speed, 1.0f);
|
||||
}
|
||||
|
||||
@ -184,13 +184,13 @@ void Human::Shot()
|
||||
CancelAction();
|
||||
}
|
||||
|
||||
if (HasBuffEffect(BET_Hide)) {
|
||||
RemoveBuffByEffectId(BET_Hide);
|
||||
if (HasBuffEffect(kBET_Hide)) {
|
||||
RemoveBuffByEffectId(kBET_Hide);
|
||||
}
|
||||
|
||||
DirectShot(curr_weapon->meta, 0);
|
||||
if (curr_weapon->meta->NeedTrace()) {
|
||||
room->xtimer.AddDeadLineTimerAndAttach(curr_weapon->meta->i->time() * SERVER_FRAME_RATE,
|
||||
room->xtimer.AddDeadLineTimerAndAttach(curr_weapon->meta->i->time() * kSERVER_FRAME_RATE,
|
||||
a8::XParams()
|
||||
.SetSender(this)
|
||||
.SetParam1(curr_weapon->meta->i->id())
|
||||
@ -211,7 +211,7 @@ void Human::DirectShot(MetaData::Equip* bullet_meta, int skill_id)
|
||||
{
|
||||
for (size_t i = 0; i < bullet_meta->bullet_born_offset.size(); ++i) {
|
||||
auto& tuple = bullet_meta->bullet_born_offset[i];
|
||||
room->xtimer.AddDeadLineTimerAndAttach(std::get<0>(tuple) / FRAME_RATE_MS,
|
||||
room->xtimer.AddDeadLineTimerAndAttach(std::get<0>(tuple) / kFRAME_RATE_MS,
|
||||
a8::XParams()
|
||||
.SetSender(this)
|
||||
.SetParam1(bullet_meta)
|
||||
@ -381,7 +381,7 @@ void Human::UpdateSkill()
|
||||
if (skill_meta_) {
|
||||
if (curr_skill_phase < skill_meta_->phases.size()) {
|
||||
MetaData::SkillPhase* phase = &skill_meta_->phases[curr_skill_phase];
|
||||
if (phase->time_offset >= (int)((room->frame_no - last_use_skill_frameno_) * FRAME_RATE_MS)) {
|
||||
if (phase->time_offset >= (int)((room->frame_no - last_use_skill_frameno_) * kFRAME_RATE_MS)) {
|
||||
ProcSkillPhase(phase);
|
||||
++curr_skill_phase;
|
||||
}
|
||||
@ -463,7 +463,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
|
||||
stats.weapon_id = weapon_id;
|
||||
dead = true;
|
||||
dead_frameno = room->frame_no;
|
||||
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->revive_time * SERVER_FRAME_RATE,
|
||||
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->revive_time * kSERVER_FRAME_RATE,
|
||||
a8::XParams()
|
||||
.SetSender(this),
|
||||
[] (const a8::XParams& param)
|
||||
@ -554,8 +554,8 @@ bool Human::CanUseSkill()
|
||||
return false;
|
||||
}
|
||||
if (a8::HasBitFlag(status, HS_Assaulting) ||
|
||||
HasBuffEffect(BET_Vertigo) ||
|
||||
HasBuffEffect(BET_Dcgr)
|
||||
HasBuffEffect(kBET_Vertigo) ||
|
||||
HasBuffEffect(kBET_Dcgr)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
@ -723,7 +723,7 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
|
||||
if (action_type != kAT_None) {
|
||||
int duration = std::max(0,
|
||||
action_duration -
|
||||
(int)((room->frame_no - action_frameno) * 1.0f / SERVER_FRAME_RATE) * 1000
|
||||
(int)((room->frame_no - action_frameno) * 1.0f / kSERVER_FRAME_RATE) * 1000
|
||||
);
|
||||
player_data->set_action_item_id(action_item_id);
|
||||
player_data->set_action_duration(duration);
|
||||
@ -754,7 +754,7 @@ void Human::FillMFGasData(cs::MFGasData* gas_data)
|
||||
{
|
||||
gas_data->set_mode(room->gas_data.gas_mode);
|
||||
if (room->gas_data.gas_mode == kGasInactive) {
|
||||
long long duration = MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE -
|
||||
long long duration = MetaMgr::Instance()->gas_inactive_time * kSERVER_FRAME_RATE -
|
||||
(room->frame_no - room->gas_data.gas_start_frameno);
|
||||
gas_data->set_duration(std::max(duration * 50, (long long)1000) / 1000);
|
||||
} else {
|
||||
@ -967,7 +967,7 @@ void Human::UpdateAction()
|
||||
{
|
||||
int duration = std::max(0,
|
||||
action_duration -
|
||||
(int)((room->frame_no - action_frameno) * 1.0f / SERVER_FRAME_RATE) * 1000
|
||||
(int)((room->frame_no - action_frameno) * 1.0f / kSERVER_FRAME_RATE) * 1000
|
||||
);
|
||||
if (duration <= 0) {
|
||||
switch (action_type) {
|
||||
@ -997,15 +997,15 @@ void Human::DirectReload()
|
||||
{
|
||||
int ammo = curr_weapon->ammo;
|
||||
if (ammo < curr_weapon->GetClipVolume()) {
|
||||
if (GetInventory(WEAPON_SLOT) > 0) {
|
||||
if (GetInventory(kWEAPON_SLOT) > 0) {
|
||||
int add_num = 0;
|
||||
if (GetInventory(WEAPON_SLOT) <=
|
||||
if (GetInventory(kWEAPON_SLOT) <=
|
||||
curr_weapon->GetClipVolume() - ammo) {
|
||||
add_num = GetInventory(WEAPON_SLOT);
|
||||
DecInventory(WEAPON_SLOT, add_num);
|
||||
add_num = GetInventory(kWEAPON_SLOT);
|
||||
DecInventory(kWEAPON_SLOT, add_num);
|
||||
} else {
|
||||
add_num = curr_weapon->GetClipVolume() - ammo;
|
||||
DecInventory(WEAPON_SLOT, add_num);
|
||||
DecInventory(kWEAPON_SLOT, add_num);
|
||||
}
|
||||
curr_weapon->ammo += add_num;
|
||||
need_sync_active_player = true;;
|
||||
@ -1071,7 +1071,7 @@ int Human::GetSkillLeftTime()
|
||||
if (last_use_skill_frameno_ == 0) {
|
||||
return 0;
|
||||
} else {
|
||||
int passed_time = (room->frame_no - last_use_skill_frameno_) * FRAME_RATE_MS;
|
||||
int passed_time = (room->frame_no - last_use_skill_frameno_) * kFRAME_RATE_MS;
|
||||
int skill_left_time = std::max(0, skill_meta_->i->skill_cd() * 1000 - passed_time);
|
||||
return skill_left_time;
|
||||
}
|
||||
@ -1150,7 +1150,7 @@ void Human::AddBuff(MetaData::Buff* buff_meta)
|
||||
room->frame_event.AddBuff(this, buff);
|
||||
{
|
||||
room->xtimer.AddDeadLineTimerAndAttach(
|
||||
buff_meta->i->duration_time() * SERVER_FRAME_RATE,
|
||||
buff_meta->i->duration_time() * kSERVER_FRAME_RATE,
|
||||
a8::XParams()
|
||||
.SetSender(this)
|
||||
.SetParam1(buff_meta->i->buff_id()),
|
||||
@ -1198,7 +1198,7 @@ void Human::RecalcBuffAttr()
|
||||
buff_attr_abs_ = {};
|
||||
buff_attr_rate_ = {};
|
||||
for (auto& buff : buff_list_) {
|
||||
if (buff.meta->i->buff_effect() == BET_ChgAttr) {
|
||||
if (buff.meta->i->buff_effect() == kBET_ChgAttr) {
|
||||
int attr_type = (int)buff.meta->param1;
|
||||
int calc_type = (int)buff.meta->param2;
|
||||
if (IsValidHumanAttr(attr_type)) {
|
||||
@ -1215,15 +1215,15 @@ void Human::RecalcBuffAttr()
|
||||
void Human::ProcBuffEffect(Buff* buff)
|
||||
{
|
||||
switch (buff->meta->i->buff_effect()) {
|
||||
case BET_ChgAttr:
|
||||
case kBET_ChgAttr:
|
||||
{
|
||||
RecalcBuffAttr();
|
||||
}
|
||||
break;
|
||||
case BET_LastBurn:
|
||||
case kBET_LastBurn:
|
||||
{
|
||||
room->xtimer.AddRepeatTimerAndAttach(
|
||||
SERVER_FRAME_RATE,
|
||||
kSERVER_FRAME_RATE,
|
||||
a8::XParams()
|
||||
.SetSender(this)
|
||||
.SetParam1(buff),
|
||||
@ -1232,10 +1232,10 @@ void Human::ProcBuffEffect(Buff* buff)
|
||||
);
|
||||
}
|
||||
break;
|
||||
case BET_ReleaseDcgr:
|
||||
case kBET_ReleaseDcgr:
|
||||
{
|
||||
room->xtimer.AddRepeatTimerAndAttach(
|
||||
(buff->meta->param1 / 1000) * FRAME_RATE_MS,
|
||||
(buff->meta->param1 / 1000) * kFRAME_RATE_MS,
|
||||
a8::XParams()
|
||||
.SetSender(this)
|
||||
.SetParam1(buff),
|
||||
@ -1244,10 +1244,10 @@ void Human::ProcBuffEffect(Buff* buff)
|
||||
);
|
||||
}
|
||||
break;
|
||||
case BET_ReleaseFireBomb:
|
||||
case kBET_ReleaseFireBomb:
|
||||
{
|
||||
room->xtimer.AddRepeatTimerAndAttach(
|
||||
(buff->meta->param1 / 1000) * FRAME_RATE_MS,
|
||||
(buff->meta->param1 / 1000) * kFRAME_RATE_MS,
|
||||
a8::XParams()
|
||||
.SetSender(this)
|
||||
.SetParam1(buff),
|
||||
@ -1256,7 +1256,7 @@ void Human::ProcBuffEffect(Buff* buff)
|
||||
);
|
||||
}
|
||||
break;
|
||||
case BET_Assault:
|
||||
case kBET_Assault:
|
||||
{
|
||||
a8::SetBitFlag(status, HS_Assaulting);
|
||||
Entity* entity = room->GetEntityByUniId(skill_target_id);
|
||||
@ -1281,8 +1281,8 @@ void Human::OnAttack()
|
||||
|
||||
void Human::OnHit()
|
||||
{
|
||||
if (HasBuffEffect(BET_Hide)) {
|
||||
RemoveBuffByEffectId(BET_Hide);
|
||||
if (HasBuffEffect(kBET_Hide)) {
|
||||
RemoveBuffByEffectId(kBET_Hide);
|
||||
}
|
||||
GrassTempShow();
|
||||
}
|
||||
@ -1312,7 +1312,7 @@ void Human::OnEnterGrass()
|
||||
}
|
||||
};
|
||||
grass_hide_timer_list_ =
|
||||
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_invisible_time * SERVER_FRAME_RATE,
|
||||
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_invisible_time * kSERVER_FRAME_RATE,
|
||||
a8::XParams()
|
||||
.SetSender(this),
|
||||
hide_func,
|
||||
@ -1330,7 +1330,7 @@ void Human::OnLeaveGrass()
|
||||
room->xtimer.DeleteTimer(leave_grass_timer_list_);
|
||||
}
|
||||
leave_grass_timer_list_ =
|
||||
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_show_time * SERVER_FRAME_RATE,
|
||||
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_show_time * kSERVER_FRAME_RATE,
|
||||
a8::XParams()
|
||||
.SetSender(this),
|
||||
[] (const a8::XParams& param)
|
||||
@ -1378,12 +1378,12 @@ void Human::CheckGrass()
|
||||
void Human::GrassTempShow()
|
||||
{
|
||||
if (a8::HasBitFlag(status, HS_InGrass)) {
|
||||
if (HasBuffEffect(BET_InGrass)) {
|
||||
RemoveBuffByEffectId(BET_InGrass);
|
||||
if (HasBuffEffect(kBET_InGrass)) {
|
||||
RemoveBuffByEffectId(kBET_InGrass);
|
||||
}
|
||||
if (grass_hide_timer_list_) {
|
||||
room->xtimer.ModifyTimer(grass_hide_timer_list_,
|
||||
MetaMgr::Instance()->grass_invisible_time2 * SERVER_FRAME_RATE);
|
||||
MetaMgr::Instance()->grass_invisible_time2 * kSERVER_FRAME_RATE);
|
||||
} else {
|
||||
auto hide_func =
|
||||
[] (const a8::XParams& param)
|
||||
@ -1396,7 +1396,7 @@ void Human::GrassTempShow()
|
||||
}
|
||||
};
|
||||
grass_hide_timer_list_ =
|
||||
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_invisible_time2 * SERVER_FRAME_RATE,
|
||||
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_invisible_time2 * kSERVER_FRAME_RATE,
|
||||
a8::XParams()
|
||||
.SetSender(this),
|
||||
hide_func,
|
||||
@ -1408,22 +1408,22 @@ void Human::GrassTempShow()
|
||||
float* Human::GetAbilityById(int attr_id)
|
||||
{
|
||||
switch (attr_id) {
|
||||
case HAT_Hp:
|
||||
case kHAT_Hp:
|
||||
return &ability.hp;
|
||||
break;
|
||||
case HAT_HPRecover:
|
||||
case kHAT_HPRecover:
|
||||
return &ability.hp_recover;
|
||||
break;
|
||||
case HAT_Atk:
|
||||
case kHAT_Atk:
|
||||
return &ability.atk;
|
||||
break;
|
||||
case HAT_Def:
|
||||
case kHAT_Def:
|
||||
return &ability.def;
|
||||
break;
|
||||
case HAT_Speed:
|
||||
case kHAT_Speed:
|
||||
return &ability.speed;
|
||||
break;
|
||||
case HAT_ShotRange:
|
||||
case kHAT_ShotRange:
|
||||
return &ability.shot_range;
|
||||
break;
|
||||
case HAT_ShotSpeed:
|
||||
@ -1491,8 +1491,8 @@ void Human::_UpdateMove(int speed)
|
||||
|
||||
void Human::_UpdateAssaultMove()
|
||||
{
|
||||
Buff* buff = GetBuffByEffectId(BET_Assault);
|
||||
if (!buff || (room->frame_no - buff->add_frameno) * FRAME_RATE_MS < buff->meta->param1) {
|
||||
Buff* buff = GetBuffByEffectId(kBET_Assault);
|
||||
if (!buff || (room->frame_no - buff->add_frameno) * kFRAME_RATE_MS < buff->meta->param1) {
|
||||
return;
|
||||
}
|
||||
bool move_end = false;
|
||||
@ -1519,7 +1519,7 @@ void Human::_UpdateAssaultMove()
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
if (hum->team_id != team_id && hum->pos.Distance(skill_target_pos) < hum->GetRadius()) {
|
||||
if (!hum->HasBuffEffect(BET_Invincible)) {
|
||||
if (!hum->HasBuffEffect(kBET_Invincible)) {
|
||||
float power = phase->param1.GetDouble() + ability.atk;
|
||||
float def = hum->ability.def;
|
||||
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
|
||||
@ -1809,17 +1809,17 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
|
||||
};
|
||||
|
||||
switch (phase->func_id) {
|
||||
case Skill_Jump:
|
||||
case kSkill_Jump:
|
||||
{
|
||||
}
|
||||
break;
|
||||
case Skill_Shot:
|
||||
case kSkill_Shot:
|
||||
{
|
||||
MetaData::Equip* bullet_meta = MetaMgr::Instance()->GetEquip(phase->param1.GetInt());
|
||||
if (bullet_meta) {
|
||||
DirectShot(bullet_meta, skill_meta_->i->skill_id());
|
||||
if (bullet_meta->NeedTrace()) {
|
||||
room->xtimer.AddDeadLineTimerAndAttach(bullet_meta->i->time() * SERVER_FRAME_RATE,
|
||||
room->xtimer.AddDeadLineTimerAndAttach(bullet_meta->i->time() * kSERVER_FRAME_RATE,
|
||||
a8::XParams()
|
||||
.SetSender(this)
|
||||
.SetParam1(phase->param1.GetInt())
|
||||
@ -1831,7 +1831,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Skill_SummonObject:
|
||||
case kSkill_SummonObject:
|
||||
{
|
||||
Obstacle* obstacle = room->CreateObstacle(phase->param1.GetInt(), pos.x, pos.y);
|
||||
if (obstacle) {
|
||||
@ -1841,7 +1841,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
|
||||
.SetSender(obstacle),
|
||||
frame_check_func,
|
||||
&obstacle->xtimer_attacher.timer_list_);
|
||||
room->xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * 5,
|
||||
room->xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * 5,
|
||||
a8::XParams()
|
||||
.SetSender(obstacle),
|
||||
explosion_check_func,
|
||||
@ -1908,7 +1908,7 @@ void Human::InternalShot(MetaData::Equip* bullet_meta, int skill_id, size_t offs
|
||||
fly_distance, hit_time, 0, skill_id);
|
||||
}
|
||||
if (room->BattleStarted()) {
|
||||
if (bullet_meta->i->equip_subtype() != BulletType_Missile) {
|
||||
if (bullet_meta->i->equip_subtype() != kBulletType_Missile) {
|
||||
room->CreateBullet(this, bullet_meta, bullet_born_pos, bullet_dir, fly_distance, skill_id);
|
||||
}
|
||||
}
|
||||
|
@ -247,10 +247,10 @@ private:
|
||||
CircleCollider* self_collider_ = nullptr;
|
||||
long long last_sync_gas_frameno_ = 0;
|
||||
std::list<Buff> buff_list_;
|
||||
std::array<Buff*, BET_End> buff_effect_ = {};
|
||||
std::array<Buff*, kBET_End> buff_effect_ = {};
|
||||
|
||||
std::array<float, HAT_End> buff_attr_abs_ = {};
|
||||
std::array<float, HAT_End> buff_attr_rate_ = {};
|
||||
std::array<float, kHAT_End> buff_attr_abs_ = {};
|
||||
std::array<float, kHAT_End> buff_attr_rate_ = {};
|
||||
|
||||
bool already_report_battle_ = false;
|
||||
bool sent_game_end_ = false;
|
||||
|
@ -176,7 +176,7 @@ void MapService::GetColliders(float world_x, float world_y, std::set<ColliderCom
|
||||
}
|
||||
struct CellNode *node, *tmp;
|
||||
list_for_each_entry_safe(node, tmp, head, entry) {
|
||||
if (node->collider->tag != ColliderTag_Grass) {
|
||||
if (node->collider->tag != kColliderTag_Grass) {
|
||||
colliders.insert(node->collider);
|
||||
}
|
||||
}
|
||||
@ -199,7 +199,7 @@ void MapService::GetGrassColliders(float world_x, float world_y, std::set<Collid
|
||||
}
|
||||
struct CellNode *node, *tmp;
|
||||
list_for_each_entry_safe(node, tmp, head, entry) {
|
||||
if (node->collider->tag == ColliderTag_Grass) {
|
||||
if (node->collider->tag == kColliderTag_Grass) {
|
||||
colliders.insert(node->collider);
|
||||
}
|
||||
}
|
||||
|
@ -42,14 +42,14 @@ namespace MetaData
|
||||
|
||||
bool Equip::CanDrop()
|
||||
{
|
||||
return i->equip_type() == EquipType_Bullet && MetaMgr::Instance()->fighting_mode;
|
||||
return i->equip_type() == kEquipType_Bullet && MetaMgr::Instance()->fighting_mode;
|
||||
}
|
||||
|
||||
bool Equip::NeedTrace()
|
||||
{
|
||||
return i->equip_type() == EquipType_Bullet &&
|
||||
(i->equip_subtype() == BulletType_Missile ||
|
||||
i->equip_subtype() == BulletType_Trace);
|
||||
return i->equip_type() == kEquipType_Bullet &&
|
||||
(i->equip_subtype() == kBulletType_Missile ||
|
||||
i->equip_subtype() == kBulletType_Trace);
|
||||
}
|
||||
|
||||
void Player::Init()
|
||||
@ -309,7 +309,7 @@ namespace MetaData
|
||||
auto field_desc = descriptor->FindFieldByName(a8::Format("phase%d_param2", {idx}));
|
||||
phase.param2_str = reflection->GetString(*(metatable::Skill*)i, field_desc);
|
||||
}
|
||||
if (phase.func_id != Skill_FuncNone) {
|
||||
if (phase.func_id != kSkill_FuncNone) {
|
||||
phase.param1 = a8::XValue(phase.param1_str);
|
||||
phase.param2 = a8::XValue(phase.param2_str);
|
||||
phases.push_back(phase);
|
||||
@ -342,7 +342,7 @@ namespace MetaData
|
||||
|
||||
bool Buff::EffectCanStack()
|
||||
{
|
||||
return i->buff_effect() == BET_ChgAttr;
|
||||
return i->buff_effect() == kBET_ChgAttr;
|
||||
}
|
||||
|
||||
void Driver::Init()
|
||||
|
@ -136,7 +136,7 @@ namespace MetaData
|
||||
{
|
||||
int phase_idx = 0;
|
||||
int time_offset = 0;
|
||||
SkillFunc_e func_id = Skill_FuncNone;
|
||||
SkillFunc_e func_id = kSkill_FuncNone;
|
||||
a8::XValue param1;
|
||||
a8::XValue param2;
|
||||
|
||||
|
@ -178,13 +178,13 @@ private:
|
||||
thing.Init();
|
||||
}
|
||||
}
|
||||
if (map_width < MAP_GRID_WIDTH || map_height < MAP_GRID_WIDTH) {
|
||||
if (map_width < kMAP_GRID_WIDTH || map_height < kMAP_GRID_WIDTH) {
|
||||
abort();
|
||||
}
|
||||
maptpl_hash[pair.first] = things;
|
||||
born_point_hash[pair.first] = born_point;
|
||||
maptpl_size_hash[pair.first] = std::make_tuple(map_width, map_height);
|
||||
if (born_point.size() != ROOM_MAX_PLAYER_NUM) {
|
||||
if (born_point.size() != kROOM_MAX_PLAYER_NUM) {
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
@ -211,7 +211,7 @@ void Obstacle::Explosion()
|
||||
float def = hum->ability.def;
|
||||
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
|
||||
hum->OnHit();
|
||||
if (!hum->HasBuffEffect(BET_Invincible)) {
|
||||
if (!hum->HasBuffEffect(kBET_Invincible)) {
|
||||
hum->DecHP(finaly_dmg, kVP_Mine, "地雷", kVW_Mine);
|
||||
}
|
||||
}
|
||||
|
@ -36,13 +36,13 @@ void Player::Initialize()
|
||||
skill_lv_ = TankLv();
|
||||
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(tank_meta_->i->bullet_id());
|
||||
if (weapon_meta) {
|
||||
weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1;
|
||||
weapons[GUN_SLOT1].weapon_id = weapon_meta->i->id();
|
||||
weapons[GUN_SLOT1].weapon_lv = 1;
|
||||
weapons[GUN_SLOT1].ammo = 0;
|
||||
weapons[GUN_SLOT1].meta = weapon_meta;
|
||||
weapons[GUN_SLOT1].Recalc();
|
||||
curr_weapon = &weapons[GUN_SLOT1];
|
||||
weapons[kGUN_SLOT1].weapon_idx = kGUN_SLOT1;
|
||||
weapons[kGUN_SLOT1].weapon_id = weapon_meta->i->id();
|
||||
weapons[kGUN_SLOT1].weapon_lv = 1;
|
||||
weapons[kGUN_SLOT1].ammo = 0;
|
||||
weapons[kGUN_SLOT1].meta = weapon_meta;
|
||||
weapons[kGUN_SLOT1].Recalc();
|
||||
curr_weapon = &weapons[kGUN_SLOT1];
|
||||
DirectReload();
|
||||
}
|
||||
}
|
||||
@ -105,7 +105,7 @@ void Player::Update(int delta_time)
|
||||
|
||||
void Player::UpdateMove()
|
||||
{
|
||||
if (dead || HasBuffEffect(BET_Vertigo) || HasBuffEffect(BET_Dcgr)) {
|
||||
if (dead || HasBuffEffect(kBET_Vertigo) || HasBuffEffect(kBET_Dcgr)) {
|
||||
moving = false;
|
||||
moved_frames = 0;
|
||||
last_collision_door = nullptr;
|
||||
@ -125,7 +125,7 @@ void Player::UpdateMove()
|
||||
|
||||
void Player::UpdateShot()
|
||||
{
|
||||
if (dead || HasBuffEffect(BET_Vertigo) || HasBuffEffect(BET_Dcgr)) {
|
||||
if (dead || HasBuffEffect(kBET_Vertigo) || HasBuffEffect(kBET_Dcgr)) {
|
||||
shot_start = false;
|
||||
shot_hold = false;
|
||||
series_shot_frames = 0;
|
||||
@ -142,7 +142,7 @@ void Player::UpdateShot()
|
||||
++series_shot_frames;
|
||||
if (last_shot_frameno_ == 0 ||
|
||||
(
|
||||
(room->frame_no - last_shot_frameno_) * (1000 / SERVER_FRAME_RATE)) >=
|
||||
(room->frame_no - last_shot_frameno_) * (1000 / kSERVER_FRAME_RATE)) >=
|
||||
curr_weapon->meta->i->fire_rate()
|
||||
) {
|
||||
Shot();
|
||||
@ -418,50 +418,50 @@ void Player::UpdateDropWeapon()
|
||||
drop_ok = true;
|
||||
*weapon = default_weapon;
|
||||
}
|
||||
} else if (weapon->weapon_idx == GUN_SLOT1) {
|
||||
} else if (weapon->weapon_idx == kGUN_SLOT1) {
|
||||
drop_ok = true;
|
||||
*weapon = Weapon();
|
||||
weapon->weapon_idx = drop_weapon_idx;
|
||||
if (curr_weapon == weapon) {
|
||||
if (weapons[GUN_SLOT2].weapon_id != 0) {
|
||||
curr_weapon = &weapons[GUN_SLOT2];
|
||||
if (weapons[kGUN_SLOT2].weapon_id != 0) {
|
||||
curr_weapon = &weapons[kGUN_SLOT2];
|
||||
} else {
|
||||
curr_weapon = &weapons[0];
|
||||
}
|
||||
}
|
||||
} else if (weapon->weapon_idx == GUN_SLOT2) {
|
||||
} else if (weapon->weapon_idx == kGUN_SLOT2) {
|
||||
drop_ok = true;
|
||||
*weapon = Weapon();
|
||||
weapon->weapon_idx = drop_weapon_idx;
|
||||
if (curr_weapon == weapon) {
|
||||
if (weapons[GUN_SLOT1].weapon_id != 0) {
|
||||
curr_weapon = &weapons[GUN_SLOT1];
|
||||
if (weapons[kGUN_SLOT1].weapon_id != 0) {
|
||||
curr_weapon = &weapons[kGUN_SLOT1];
|
||||
} else {
|
||||
curr_weapon = &weapons[0];
|
||||
}
|
||||
}
|
||||
} else if (weapon->weapon_idx == FRAG_SLOT) {
|
||||
} else if (weapon->weapon_idx == kFRAG_SLOT) {
|
||||
drop_ok = true;
|
||||
*weapon = Weapon();
|
||||
weapon->weapon_idx = drop_weapon_idx;
|
||||
if (curr_weapon == weapon) {
|
||||
if (weapons[GUN_SLOT1].weapon_id != 0) {
|
||||
curr_weapon = &weapons[GUN_SLOT1];
|
||||
} else if (weapons[GUN_SLOT2].weapon_id != 0) {
|
||||
curr_weapon = &weapons[GUN_SLOT2];
|
||||
if (weapons[kGUN_SLOT1].weapon_id != 0) {
|
||||
curr_weapon = &weapons[kGUN_SLOT1];
|
||||
} else if (weapons[kGUN_SLOT2].weapon_id != 0) {
|
||||
curr_weapon = &weapons[kGUN_SLOT2];
|
||||
} else {
|
||||
curr_weapon = &weapons[0];
|
||||
}
|
||||
}
|
||||
} else if (weapon->weapon_idx == SMOKE_SLOT) {
|
||||
} else if (weapon->weapon_idx == kSMOKE_SLOT) {
|
||||
drop_ok = true;
|
||||
*weapon = Weapon();
|
||||
weapon->weapon_idx = drop_weapon_idx;
|
||||
if (curr_weapon == weapon) {
|
||||
if (weapons[GUN_SLOT1].weapon_id != 0) {
|
||||
curr_weapon = &weapons[GUN_SLOT1];
|
||||
} else if (weapons[GUN_SLOT2].weapon_id != 0) {
|
||||
curr_weapon = &weapons[GUN_SLOT2];
|
||||
if (weapons[kGUN_SLOT1].weapon_id != 0) {
|
||||
curr_weapon = &weapons[kGUN_SLOT1];
|
||||
} else if (weapons[kGUN_SLOT2].weapon_id != 0) {
|
||||
curr_weapon = &weapons[kGUN_SLOT2];
|
||||
} else {
|
||||
curr_weapon = &weapons[0];
|
||||
}
|
||||
@ -469,8 +469,8 @@ void Player::UpdateDropWeapon()
|
||||
}
|
||||
if (drop_ok) {
|
||||
if (drop_weapon_idx == 0 ||
|
||||
drop_weapon_idx == GUN_SLOT1 ||
|
||||
drop_weapon_idx == GUN_SLOT2
|
||||
drop_weapon_idx == kGUN_SLOT1 ||
|
||||
drop_weapon_idx == kGUN_SLOT2
|
||||
) {
|
||||
a8::Vec2 dir = a8::Vec2::UP;
|
||||
dir.Rotate(a8::RandAngle());
|
||||
|
@ -66,17 +66,17 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
|
||||
if (msg.weapon().weapon_id() != 0) {
|
||||
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(msg.weapon().weapon_id());
|
||||
if (weapon_meta) {
|
||||
hum->weapons[GUN_SLOT0].weapon_idx = GUN_SLOT0;
|
||||
hum->weapons[GUN_SLOT0].weapon_id = msg.weapon().weapon_id();
|
||||
hum->weapons[GUN_SLOT0].weapon_lv = msg.weapon().weapon_lv();
|
||||
hum->weapons[GUN_SLOT0].meta = weapon_meta;
|
||||
hum->weapons[kGUN_SLOT0].weapon_idx = kGUN_SLOT0;
|
||||
hum->weapons[kGUN_SLOT0].weapon_id = msg.weapon().weapon_id();
|
||||
hum->weapons[kGUN_SLOT0].weapon_lv = msg.weapon().weapon_lv();
|
||||
hum->weapons[kGUN_SLOT0].meta = weapon_meta;
|
||||
#if 1
|
||||
hum->weapons[GUN_SLOT0].ammo = hum->weapons[GUN_SLOT0].GetClipVolume();
|
||||
hum->weapons[kGUN_SLOT0].ammo = hum->weapons[kGUN_SLOT0].GetClipVolume();
|
||||
#else
|
||||
hum->weapons[GUN_SLOT0].ammo = FIGHTING_MODE_BULLET_NUM;
|
||||
hum->weapons[kGUN_SLOT0].ammo = kFIGHTING_MODE_BULLET_NUM;
|
||||
#endif
|
||||
hum->weapons[GUN_SLOT0].Recalc();
|
||||
hum->curr_weapon = &hum->weapons[GUN_SLOT0];
|
||||
hum->weapons[kGUN_SLOT0].Recalc();
|
||||
hum->curr_weapon = &hum->weapons[kGUN_SLOT0];
|
||||
}
|
||||
}
|
||||
hum->SetTankInfo(msg.baseskin());
|
||||
|
@ -39,12 +39,12 @@ void Room::Init()
|
||||
xtimer.Init(RoomXGetTickCount, this, 100, 100);
|
||||
xtimer_attacher.xtimer = &xtimer;
|
||||
frame_event.room = this;
|
||||
grid_service.Init(map_width, map_height, MAP_CELL_WIDTH * 8);
|
||||
map_service.Init(map_width / MAP_GRID_WIDTH, map_height / MAP_GRID_WIDTH, MAP_GRID_WIDTH);
|
||||
grid_service.Init(map_width, map_height, kMAP_CELL_WIDTH * 8);
|
||||
map_service.Init(map_width / kMAP_GRID_WIDTH, map_height / kMAP_GRID_WIDTH, kMAP_GRID_WIDTH);
|
||||
|
||||
CreateThings();
|
||||
if (App::Instance()->HasFlag(1)) {
|
||||
xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * 3,
|
||||
xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * 3,
|
||||
a8::XParams()
|
||||
.SetSender(this),
|
||||
[] (const a8::XParams& param)
|
||||
@ -55,7 +55,7 @@ void Room::Init()
|
||||
&xtimer_attacher.timer_list_);
|
||||
}
|
||||
born_points_ = MetaMgr::Instance()->GetMapBornPoints(map_tpl_name);
|
||||
if (!born_points_ || born_points_->size() != ROOM_MAX_PLAYER_NUM) {
|
||||
if (!born_points_ || born_points_->size() != kROOM_MAX_PLAYER_NUM) {
|
||||
abort();
|
||||
}
|
||||
ShuaAndroid();
|
||||
@ -90,7 +90,7 @@ void Room::UnInit()
|
||||
void Room::Update(int delta_time)
|
||||
{
|
||||
xtimer.Update();
|
||||
if (game_over && frame_no - game_over_frameno > SERVER_FRAME_RATE * 20) {
|
||||
if (game_over && frame_no - game_over_frameno > kSERVER_FRAME_RATE * 20) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -159,7 +159,7 @@ int Room::AliveCount()
|
||||
void Room::AddPlayer(Player* hum)
|
||||
{
|
||||
assert(gas_data.gas_mode == kGasInactive);
|
||||
while (human_hash_.size() + 1 > ROOM_MAX_PLAYER_NUM) {
|
||||
while (human_hash_.size() + 1 > kROOM_MAX_PLAYER_NUM) {
|
||||
RandRemoveAndroid();
|
||||
}
|
||||
hum->entity_uniid = AllocUniid();
|
||||
@ -217,7 +217,7 @@ void Room::ShuaAndroid()
|
||||
int refresh_time = a8::RandEx(refresh_min_time, refresh_max_time);
|
||||
if (robot_num > 0 && refresh_time > 0) {
|
||||
CreateAndroid(robot_num);
|
||||
xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * refresh_time,
|
||||
xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * refresh_time,
|
||||
a8::XParams()
|
||||
.SetSender(this),
|
||||
[] (const a8::XParams& param)
|
||||
@ -242,7 +242,7 @@ void Room::CreateAndroid(int robot_num)
|
||||
abort();
|
||||
}
|
||||
for (int i = 0; i < robot_num; ++i) {
|
||||
if (human_hash_.size() >= ROOM_MAX_PLAYER_NUM) {
|
||||
if (human_hash_.size() >= kROOM_MAX_PLAYER_NUM) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -422,7 +422,7 @@ void Room::CreateBuilding(int thing_id, float building_x, float building_y)
|
||||
MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
|
||||
float x = building->pos.x + door_meta->state0->x() - building->meta->i->tilewidth() / 2.0;
|
||||
float y = building->pos.y + door_meta->state0->y() - building->meta->i->tileheight() / 2.0;
|
||||
InternalCreateObstacle(DOOR_THING_ID, x, y,
|
||||
InternalCreateObstacle(kDOOR_THING_ID, x, y,
|
||||
[building, door_meta] (Obstacle* entity)
|
||||
{
|
||||
entity->building = building;
|
||||
@ -730,7 +730,7 @@ bool Room::CanJoin(const std::string& accountid)
|
||||
if (App::Instance()->HasFlag(5)) {
|
||||
return accountid_hash_.size() < 1;
|
||||
} else {
|
||||
return accountid_hash_.size() < ROOM_MAX_PLAYER_NUM;
|
||||
return accountid_hash_.size() < kROOM_MAX_PLAYER_NUM;
|
||||
}
|
||||
}
|
||||
|
||||
@ -815,17 +815,17 @@ void Room::UpdateGas()
|
||||
case kGasInactive:
|
||||
{
|
||||
if (frame_no - gas_data.gas_start_frameno >=
|
||||
MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE) {
|
||||
MetaMgr::Instance()->gas_inactive_time * kSERVER_FRAME_RATE) {
|
||||
gas_data.gas_mode = kGasStarted;
|
||||
gas_data.gas_start_frameno = frame_no;
|
||||
if (human_hash_.size() < ROOM_MAX_PLAYER_NUM) {
|
||||
CreateAndroid(ROOM_MAX_PLAYER_NUM - human_hash_.size());
|
||||
if (human_hash_.size() < kROOM_MAX_PLAYER_NUM) {
|
||||
CreateAndroid(kROOM_MAX_PLAYER_NUM - human_hash_.size());
|
||||
NotifyUiUpdate();
|
||||
}
|
||||
NotifyWxVoip();
|
||||
RoomMgr::Instance()->ActiveRoom(room_uuid);
|
||||
battle_start_frameno_ = frame_no;
|
||||
battle_report_timer_ = xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * MetaMgr::Instance()->game_duration,
|
||||
battle_report_timer_ = xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * MetaMgr::Instance()->game_duration,
|
||||
a8::XParams()
|
||||
.SetSender(this),
|
||||
[] (const a8::XParams& param)
|
||||
@ -898,7 +898,7 @@ void Room::MatchTeam(Human* hum)
|
||||
pair.second->team_members = &team_hash_[pair.second->team_id];
|
||||
pair.second->team_members->insert(pair.second);
|
||||
}
|
||||
if (pair.second->team_members->size() < MAX_TEAM_NUM) {
|
||||
if (pair.second->team_members->size() < kMAX_TEAM_NUM) {
|
||||
pair.second->team_members->insert(hum);
|
||||
hum->team_id = pair.second->team_id;
|
||||
hum->team_members = pair.second->team_members;
|
||||
@ -1068,7 +1068,7 @@ void Room::BattleReport()
|
||||
int Room::AllocBornPoint()
|
||||
{
|
||||
std::set<int> points;
|
||||
for (int i = 0; i < ROOM_MAX_PLAYER_NUM; ++i) {
|
||||
for (int i = 0; i < kROOM_MAX_PLAYER_NUM; ++i) {
|
||||
points.insert(i);
|
||||
}
|
||||
for (auto& pair : born_point_human_hash_) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user