This commit is contained in:
aozhiwei 2019-07-22 09:19:51 +08:00
parent 8d1ade0c8f
commit d312970da8
20 changed files with 229 additions and 229 deletions

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@ -93,7 +93,7 @@ void AndroidAI::ChangeToState(AndroidState_e to_state)
void AndroidAI::DoMove() void AndroidAI::DoMove()
{ {
Human* hum = (Human*)owner; Human* hum = (Human*)owner;
if (hum->HasBuffEffect(BET_Vertigo) || hum->HasBuffEffect(BET_Dcgr)) { if (hum->HasBuffEffect(kBET_Vertigo) || hum->HasBuffEffect(kBET_Dcgr)) {
return; return;
} }
if (owner->updated_times % 2 == 0) { if (owner->updated_times % 2 == 0) {
@ -121,15 +121,15 @@ void AndroidAI::DoAttack()
if (hum->room->gas_data.gas_mode == kGasInactive) { if (hum->room->gas_data.gas_mode == kGasInactive) {
return; return;
} }
if (hum->HasBuffEffect(BET_Vertigo) || hum->HasBuffEffect(BET_Dcgr)) { if (hum->HasBuffEffect(kBET_Vertigo) || hum->HasBuffEffect(kBET_Dcgr)) {
return; return;
} }
if (owner->updated_times % 10 == 0) { if (owner->updated_times % 10 == 0) {
Human* enemy = owner->room->FindEnemy((Human*)owner); Human* enemy = owner->room->FindEnemy((Human*)owner);
if (enemy && if (enemy &&
!enemy->HasBuffEffect(BET_Invincible) && !enemy->HasBuffEffect(kBET_Invincible) &&
!enemy->HasBuffEffect(BET_Hide) && !enemy->HasBuffEffect(kBET_Hide) &&
!enemy->HasBuffEffect(BET_InGrass) !enemy->HasBuffEffect(kBET_InGrass)
) { ) {
Human* sender = (Human*)owner; Human* sender = (Human*)owner;
if (sender->CanUseSkill()) { if (sender->CanUseSkill()) {

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@ -53,13 +53,13 @@ void Android::GiveEquip()
if (tank_meta_) { if (tank_meta_) {
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(tank_meta_->i->bullet_id()); MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(tank_meta_->i->bullet_id());
if (weapon_meta) { if (weapon_meta) {
weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1; weapons[kGUN_SLOT1].weapon_idx = kGUN_SLOT1;
weapons[GUN_SLOT1].weapon_id = weapon_meta->i->id(); weapons[kGUN_SLOT1].weapon_id = weapon_meta->i->id();
weapons[GUN_SLOT1].weapon_lv = robot_meta->i->weapon_lv(); weapons[kGUN_SLOT1].weapon_lv = robot_meta->i->weapon_lv();
weapons[GUN_SLOT1].ammo = 0; weapons[kGUN_SLOT1].ammo = 0;
weapons[GUN_SLOT1].meta = weapon_meta; weapons[kGUN_SLOT1].meta = weapon_meta;
weapons[GUN_SLOT1].Recalc(); weapons[kGUN_SLOT1].Recalc();
curr_weapon = &weapons[GUN_SLOT1]; curr_weapon = &weapons[kGUN_SLOT1];
DirectReload(); DirectReload();
} }
} }

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@ -110,12 +110,12 @@ bool App::Init(int argc, char* argv[])
if (!ParseOpt()) { if (!ParseOpt()) {
if (node_id <= 0) { if (node_id <= 0) {
a8::XPrintf("gameserver启动失败,缺少-n参数\n", {}); a8::XPrintf("gameserver启动失败,缺少-n参数\n", {});
} else if (node_id > MAX_NODE_ID) { } else if (node_id > kMAX_NODE_ID) {
a8::XPrintf("gameserver启动失败,-n参数不能大于%d\n", {MAX_NODE_ID}); a8::XPrintf("gameserver启动失败,-n参数不能大于%d\n", {kMAX_NODE_ID});
} else if (instance_id <= 0) { } else if (instance_id <= 0) {
a8::XPrintf("gameserver启动失败,缺少-i参数\n", {}); a8::XPrintf("gameserver启动失败,缺少-i参数\n", {});
} else if (instance_id > MAX_INSTANCE_ID) { } else if (instance_id > kMAX_INSTANCE_ID) {
a8::XPrintf("gameserver启动失败,-i参数不能大于%d\n", {MAX_INSTANCE_ID}); a8::XPrintf("gameserver启动失败,-i参数不能大于%d\n", {kMAX_INSTANCE_ID});
} }
return false; return false;
} }
@ -137,11 +137,11 @@ bool App::Init(int argc, char* argv[])
HandlerMgr::Instance()->Init(); HandlerMgr::Instance()->Init();
a8::Timer::Instance()->Init(); a8::Timer::Instance()->Init();
f8::MsgQueue::Instance()->Init(); f8::MsgQueue::Instance()->Init();
f8::TGLog::Instance()->Init(a8::Format(PROJ_NAME_FMT, {GAME_ID}), false); f8::TGLog::Instance()->Init(a8::Format(kPROJ_NAME_FMT, {GAME_ID}), false);
f8::HttpClientPool::Instance()->Init(10); f8::HttpClientPool::Instance()->Init(10);
JsonDataMgr::Instance()->Init(); JsonDataMgr::Instance()->Init();
MetaMgr::Instance()->Init(); MetaMgr::Instance()->Init();
uuid.SetMachineId((node_id - 1) * MAX_NODE_ID + instance_id); uuid.SetMachineId((node_id - 1) * kMAX_NODE_ID + instance_id);
RoomMgr::Instance()->Init(); RoomMgr::Instance()->Init();
PlayerMgr::Instance()->Init(); PlayerMgr::Instance()->Init();
GGListener::Instance()->Init(); GGListener::Instance()->Init();
@ -470,10 +470,10 @@ void App::InitLog()
std::string filename_fmt = PROJ_LOG_FILENAME_FMT; std::string filename_fmt = PROJ_LOG_FILENAME_FMT;
a8::ReplaceString(filename_fmt, "$pid", a8::XValue(getpid())); a8::ReplaceString(filename_fmt, "$pid", a8::XValue(getpid()));
std::string proj_root_dir = a8::Format(PROJ_ROOT_FMT, {a8::Format(PROJ_NAME_FMT,{GAME_ID})}); std::string proj_root_dir = a8::Format(kPROJ_ROOT_FMT, {a8::Format(kPROJ_NAME_FMT,{GAME_ID})});
std::string proj_log_root_dir = a8::Format(PROJ_LOG_ROOT_FMT, {a8::Format(PROJ_NAME_FMT, {GAME_ID})}); std::string proj_log_root_dir = a8::Format(PROJ_LOG_ROOT_FMT, {a8::Format(kPROJ_NAME_FMT, {GAME_ID})});
std::string log_file_name = a8::Format(PROJ_LOG_ROOT_FMT, std::string log_file_name = a8::Format(PROJ_LOG_ROOT_FMT,
{a8::Format(PROJ_NAME_FMT, {GAME_ID})}) + "/" + filename_fmt; {a8::Format(kPROJ_NAME_FMT, {GAME_ID})}) + "/" + filename_fmt;
a8::MkDir(proj_root_dir); a8::MkDir(proj_root_dir);
a8::MkDir(proj_log_root_dir); a8::MkDir(proj_log_root_dir);

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@ -8,7 +8,7 @@
int Buff::GetLeftTime() int Buff::GetLeftTime()
{ {
int passed_ms = (owner->room->frame_no - add_frameno) * FRAME_RATE_MS; int passed_ms = (owner->room->frame_no - add_frameno) * kFRAME_RATE_MS;
return std::max(GetLastingTime() - passed_ms, 0); return std::max(GetLastingTime() - passed_ms, 0);
} }
@ -28,7 +28,7 @@ void Buff::ProcLastBurn(const a8::XParams& param)
{ {
Human* hum = (Human*)param.sender.GetUserData(); Human* hum = (Human*)param.sender.GetUserData();
Buff* buff = (Buff*)param.param1.GetUserData(); Buff* buff = (Buff*)param.param1.GetUserData();
if (!hum->dead && !hum->HasBuffEffect(BET_Invincible)) { if (!hum->dead && !hum->HasBuffEffect(kBET_Invincible)) {
float power = buff->meta->param1; float power = buff->meta->param1;
float def = hum->ability.def; float def = hum->ability.def;
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K); float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
@ -50,7 +50,7 @@ void Buff::ProcReleaseDcgr(const a8::XParams& param)
collider.rad = buff->meta->param2; collider.rad = buff->meta->param2;
for (auto& cell : sender->grid_list) { for (auto& cell : sender->grid_list) {
for (Human* hum : cell->human_list) { for (Human* hum : cell->human_list) {
if (hum != sender && !hum->HasBuffEffect(BET_Invincible)) { if (hum != sender && !hum->HasBuffEffect(kBET_Invincible)) {
if (hum->TestCollision(&collider)) { if (hum->TestCollision(&collider)) {
hum->AddBuff(add_buff); hum->AddBuff(add_buff);
} }
@ -71,7 +71,7 @@ void Buff::ProcReleaseFireBomb(const a8::XParams& param)
collider.rad = buff->meta->param3; collider.rad = buff->meta->param3;
for (auto& cell : sender->grid_list) { for (auto& cell : sender->grid_list) {
for (Human* hum : cell->human_list) { for (Human* hum : cell->human_list) {
if (hum != sender && !hum->dead && !hum->HasBuffEffect(BET_Invincible)) { if (hum != sender && !hum->dead && !hum->HasBuffEffect(kBET_Invincible)) {
if (hum->TestCollision(&collider)) { if (hum->TestCollision(&collider)) {
float power = buff->meta->param4 + sender->ability.atk; float power = buff->meta->param4 + sender->ability.atk;
float def = hum->ability.def; float def = hum->ability.def;

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@ -40,7 +40,7 @@ void Building::RecalcSelfCollider()
for (auto& obj : meta->i->grassobj()) { for (auto& obj : meta->i->grassobj()) {
AabbCollider* collider = new AabbCollider(); AabbCollider* collider = new AabbCollider();
collider->owner = this; collider->owner = this;
collider->tag = ColliderTag_Grass; collider->tag = kColliderTag_Grass;
collider->_min = a8::Vec2(obj.x() - obj.width()/2.0 - meta->i->tilewidth()/2.0, collider->_min = a8::Vec2(obj.x() - obj.width()/2.0 - meta->i->tilewidth()/2.0,
obj.y() - obj.height()/2.0 - meta->i->tileheight()/2.0); obj.y() - obj.height()/2.0 - meta->i->tileheight()/2.0);
collider->_max = a8::Vec2(obj.x() + obj.width()/2.0 - meta->i->tilewidth()/2.0, collider->_max = a8::Vec2(obj.x() + obj.width()/2.0 - meta->i->tilewidth()/2.0,

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@ -29,7 +29,7 @@ void Bullet::Update(int delta_time)
if (dead) { if (dead) {
return; return;
} }
pos = pos + dir * meta->i->bullet_speed() / (float)SERVER_FRAME_RATE; pos = pos + dir * meta->i->bullet_speed() / (float)kSERVER_FRAME_RATE;
float distance = (pos - born_pos).Norm(); float distance = (pos - born_pos).Norm();
if (room->OverBorder(pos, meta->i->bullet_rad())) { if (room->OverBorder(pos, meta->i->bullet_rad())) {
if (IsBomb()) { if (IsBomb()) {
@ -90,7 +90,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
return; return;
} }
Human* hum = (Human*)target; Human* hum = (Human*)target;
if (hum->HasBuffEffect(BET_Invincible)) { if (hum->HasBuffEffect(kBET_Invincible)) {
continue; continue;
} }
#if 1 #if 1
@ -104,7 +104,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
float finaly_dmg = power * (1 - def/MetaMgr::Instance()->K); float finaly_dmg = power * (1 - def/MetaMgr::Instance()->K);
master->stats.damage_amount_out += finaly_dmg; master->stats.damage_amount_out += finaly_dmg;
hum->OnHit(); hum->OnHit();
if (!hum->HasBuffEffect(BET_Invincible)) { if (!hum->HasBuffEffect(kBET_Invincible)) {
if (skill_id != 0) { if (skill_id != 0) {
master->TriggerOneObjectBuff(hum, kBTT_SkillHit); master->TriggerOneObjectBuff(hum, kBTT_SkillHit);
} }
@ -197,7 +197,7 @@ void Bullet::PostAttack()
for (Human* hum: grid->human_list) { for (Human* hum: grid->human_list) {
if (hum->pos.Distance(obstacle->pos) < obstacle->meta->i->damage_dia()) { if (hum->pos.Distance(obstacle->pos) < obstacle->meta->i->damage_dia()) {
hum->OnHit(); hum->OnHit();
if (!hum->HasBuffEffect(BET_Invincible)) { if (!hum->HasBuffEffect(kBET_Invincible)) {
float power = obstacle->meta->i->damage() + sender->ability.atk; float power = obstacle->meta->i->damage() + sender->ability.atk;
float def = hum->ability.def; float def = hum->ability.def;
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K); float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
@ -208,17 +208,17 @@ void Bullet::PostAttack()
} }
}; };
if (meta->i->equip_subtype() == BulletType_FireBomb) { if (meta->i->equip_subtype() == kBulletType_FireBomb) {
//燃烧弹火墙 //燃烧弹火墙
Obstacle* obstacle = room->CreateObstacle(FIRE_WALL_EQUIP_ID, pos.x, pos.y); Obstacle* obstacle = room->CreateObstacle(kFIRE_WALL_EQUIP_ID, pos.x, pos.y);
if (obstacle) { if (obstacle) {
room->xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE, room->xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(obstacle) .SetSender(obstacle)
.SetParam1(master), .SetParam1(master),
fire_func, fire_func,
&obstacle->xtimer_attacher.timer_list_); &obstacle->xtimer_attacher.timer_list_);
room->xtimer.AddDeadLineTimerAndAttach(meta->i->time() * SERVER_FRAME_RATE, room->xtimer.AddDeadLineTimerAndAttach(meta->i->time() * kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(obstacle), .SetSender(obstacle),
[] (const a8::XParams& param) [] (const a8::XParams& param)
@ -240,10 +240,10 @@ void Bullet::ProcMissible(const a8::XParams& param)
a8::Vec2 src_pos(a8::Low32(param.param3.GetInt64()), a8::High32(param.param3.GetInt64())); a8::Vec2 src_pos(a8::Low32(param.param3.GetInt64()), a8::High32(param.param3.GetInt64()));
Human* target = sender->room->GetHumanByUniId(param.param2); Human* target = sender->room->GetHumanByUniId(param.param2);
if (target && !target->dead) { if (target && !target->dead) {
if (bullet_meta->i->equip_subtype() == BulletType_Trace) { if (bullet_meta->i->equip_subtype() == kBulletType_Trace) {
if (src_pos.Distance(target->pos) < bullet_meta->i->range()) { if (src_pos.Distance(target->pos) < bullet_meta->i->range()) {
target->OnHit(); target->OnHit();
if (!target->HasBuffEffect(BET_Invincible)) { if (!target->HasBuffEffect(kBET_Invincible)) {
float power = bullet_meta->i->atk() + sender->ability.atk; float power = bullet_meta->i->atk() + sender->ability.atk;
float def = target->ability.def; float def = target->ability.def;
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K); float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
@ -256,7 +256,7 @@ void Bullet::ProcMissible(const a8::XParams& param)
} }
} else { } else {
target->OnHit(); target->OnHit();
if (!target->HasBuffEffect(BET_Invincible)) { if (!target->HasBuffEffect(kBET_Invincible)) {
float power = bullet_meta->i->atk() + sender->ability.atk; float power = bullet_meta->i->atk() + sender->ability.atk;
float def = target->ability.def; float def = target->ability.def;
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K); float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);

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@ -134,7 +134,7 @@ enum BuffTriggerType_e
kBTT_UseSkill = 1, //技能释放时触发 kBTT_UseSkill = 1, //技能释放时触发
kBTT_Kill = 2, //击杀敌方后触发 kBTT_Kill = 2, //击杀敌方后触发
kBTT_SkillHit = 3, //技能命中触发 kBTT_SkillHit = 3, //技能命中触发
BTT_OtherBuff = 4,//其他buff触发 kBTT_OtherBuff = 4,//其他buff触发
kBTT_UseItem = 6 //使用道具触发 kBTT_UseItem = 6 //使用道具触发
}; };
@ -147,99 +147,99 @@ enum BuffTargetType_e
enum BuffEffectType_e enum BuffEffectType_e
{ {
BET_Begin = 0, kBET_Begin = 0,
BET_ChgAttr = 1, //改变属性 kBET_ChgAttr = 1, //改变属性
BET_Vertigo = 2, //眩晕 kBET_Vertigo = 2, //眩晕
BET_InGrass = 3, //在草丛 kBET_InGrass = 3, //在草丛
BET_LastBurn = 4, //持续灼烧 kBET_LastBurn = 4, //持续灼烧
BET_Invincible = 5, //无敌 kBET_Invincible = 5, //无敌
BET_Hide = 6, //隐身 kBET_Hide = 6, //隐身
BET_Dcgr = 7, //电磁干扰 kBET_Dcgr = 7, //电磁干扰
BET_ReleaseDcgr = 8, //释放电磁干扰 kBET_ReleaseDcgr = 8, //释放电磁干扰
BET_ReleaseFireBomb = 9, //喷火 kBET_ReleaseFireBomb = 9, //喷火
BET_Assault = 10, //向心突击 kBET_Assault = 10, //向心突击
BET_End kBET_End
}; };
enum SkillFunc_e enum SkillFunc_e
{ {
Skill_FuncNone = 0, kSkill_FuncNone = 0,
Skill_Jump = 2, kSkill_Jump = 2,
Skill_Shot = 3, kSkill_Shot = 3,
Skill_SummonObject = 4, kSkill_SummonObject = 4,
Skill_FuncEnd kSkill_FuncEnd
}; };
enum HumanAttrType_e enum HumanAttrType_e
{ {
HAT_Begin = 0, kHAT_Begin = 0,
HAT_Hp = 1, kHAT_Hp = 1,
HAT_HPRecover = 2, kHAT_HPRecover = 2,
HAT_Atk = 3, kHAT_Atk = 3,
HAT_Def = 4, kHAT_Def = 4,
HAT_Speed = 5, kHAT_Speed = 5,
HAT_ShotRange = 6, kHAT_ShotRange = 6,
HAT_ShotSpeed = 7, HAT_ShotSpeed = 7,
HkAT_ReloadSpeed = 8, HkAT_ReloadSpeed = 8,
HAT_End kHAT_End
}; };
enum EquipType_e enum EquipType_e
{ {
EquipType_Bullet = 1, kEquipType_Bullet = 1,
}; };
enum BulletType_e enum BulletType_e
{ {
BulletType_Normal = 1, //普通子弹 kBulletType_Normal = 1, //普通子弹
BulletType_Missile = 2, //导弹 kBulletType_Missile = 2, //导弹
BulletType_FireBomb = 3, //燃烧弹 kBulletType_FireBomb = 3, //燃烧弹
BulletType_Trace = 4, //追踪弹(超出射程无伤害) kBulletType_Trace = 4, //追踪弹(超出射程无伤害)
}; };
enum ColliderTag_e enum ColliderTag_e
{ {
ColliderTag_Grass = 1, //草丛 kColliderTag_Grass = 1, //草丛
}; };
const char* const PROJ_NAME_FMT = "game%d_gameserver"; const char* const kPROJ_NAME_FMT = "game%d_gameserver";
const char* const PROJ_ROOT_FMT = "/data/logs/%s"; const char* const kPROJ_ROOT_FMT = "/data/logs/%s";
const float TEN_W = 10000 * 10; const float kTEN_W = 10000 * 10;
const int SYS_RESET_TIME = 2*60; //每日两点重置 const int kSYS_RESET_TIME = 2*60; //每日两点重置
const int DEF_WEAPON_ID = 12103; const int kDEF_WEAPON_ID = 12103;
const int SERVER_FRAME_RATE = 20; const int kSERVER_FRAME_RATE = 20;
const int SYNC_FRAME_RATE = 10; const int kSYNC_FRAME_RATE = 10;
const float FRAME_RATE_MS = 1000.0f / SERVER_FRAME_RATE; const float kFRAME_RATE_MS = 1000.0f / kSERVER_FRAME_RATE;
const int MAX_WEAPON_NUM = 5; const int kMAX_WEAPON_NUM = 5;
const int MAX_SKIN_LV = 9; const int kMAX_SKIN_LV = 9;
const int GUN_SLOT0 = 0; const int kGUN_SLOT0 = 0;
const int GUN_SLOT1 = 1; const int kGUN_SLOT1 = 1;
const int GUN_SLOT2 = 2; const int kGUN_SLOT2 = 2;
const int FRAG_SLOT = 3; const int kFRAG_SLOT = 3;
const int SMOKE_SLOT = 4; const int kSMOKE_SLOT = 4;
const int MAP_CELL_WIDTH = 64 * 8; const int kMAP_CELL_WIDTH = 64 * 8;
const int MAP_GRID_WIDTH = 64; const int kMAP_GRID_WIDTH = 64;
const int DOOR_THING_ID = 61701; const int kDOOR_THING_ID = 61701;
const int FIGHTING_MODE_BULLET_NUM = 10000 * 10000; const int kFIGHTING_MODE_BULLET_NUM = 10000 * 10000;
const int MAX_NODE_ID = 8; const int kMAX_NODE_ID = 8;
const int MAX_INSTANCE_ID = 500; const int kMAX_INSTANCE_ID = 500;
const int MAX_TEAM_NUM = 4; const int kMAX_TEAM_NUM = 4;
const int WEAPON_SLOT = 0; const int kWEAPON_SLOT = 0;
const int ROOM_MAX_PLAYER_NUM = 10; const int kROOM_MAX_PLAYER_NUM = 10;
const int FIRE_WALL_EQUIP_ID = 61401; const int kFIRE_WALL_EQUIP_ID = 61401;

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@ -85,7 +85,7 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
{ {
if (room->BattleStarted()) { if (room->BattleStarted()) {
int game_left_time = MetaMgr::Instance()->game_duration * 1000 - int game_left_time = MetaMgr::Instance()->game_duration * 1000 -
(room->frame_no - room->battle_start_frameno_) * FRAME_RATE_MS; (room->frame_no - room->battle_start_frameno_) * kFRAME_RATE_MS;
game_left_time = std::max(0, game_left_time); game_left_time = std::max(0, game_left_time);
msg->set_game_left_time(game_left_time); msg->set_game_left_time(game_left_time);
} else { } else {

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@ -71,9 +71,9 @@ void GameLog::GameEnd(Player* hum)
prop->SetVal("map_name", hum->room->map_meta->i->map_name()); prop->SetVal("map_name", hum->room->map_meta->i->map_name());
prop->SetVal("map_tpl_name", hum->room->map_tpl_name); prop->SetVal("map_tpl_name", hum->room->map_tpl_name);
if (!hum->dead) { if (!hum->dead) {
prop->SetVal("alive_time", hum->room->frame_no * 1000.0f / SERVER_FRAME_RATE); prop->SetVal("alive_time", hum->room->frame_no * 1000.0f / kSERVER_FRAME_RATE);
} else { } else {
prop->SetVal("alive_time", hum->dead_frameno * 1000.0f / SERVER_FRAME_RATE); prop->SetVal("alive_time", hum->dead_frameno * 1000.0f / kSERVER_FRAME_RATE);
} }
f8::TGLog::Instance()->AddTrackLog(game_id, hum->account_id, hum->ip_saddr, logclass1, logclass2, prop); f8::TGLog::Instance()->AddTrackLog(game_id, hum->account_id, hum->ip_saddr, logclass1, logclass2, prop);

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@ -15,7 +15,7 @@ time_t Global::GetDaySeconds(time_t time, int incdays)
bool Global::IsTimeToReset(int time) bool Global::IsTimeToReset(int time)
{ {
return BetweenDays(g_nowtime - 60 * SYS_RESET_TIME, time - 60 * SYS_RESET_TIME) > 0; return BetweenDays(g_nowtime - 60 * kSYS_RESET_TIME, time - 60 * kSYS_RESET_TIME) > 0;
} }
@ -31,10 +31,10 @@ bool IsValidSlotId(int slot_id)
bool IsValidBuffEffect(int buff_effect) bool IsValidBuffEffect(int buff_effect)
{ {
return buff_effect > BET_Begin && buff_effect < BET_End; return buff_effect > kBET_Begin && buff_effect < kBET_End;
} }
bool IsValidHumanAttr(int attr_type) bool IsValidHumanAttr(int attr_type)
{ {
return attr_type > HAT_Begin && attr_type < HAT_End; return attr_type > kHAT_Begin && attr_type < kHAT_End;
} }

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@ -34,8 +34,8 @@ Human::Human():Entity()
default_weapon.ammo = 1; default_weapon.ammo = 1;
default_weapon.meta = MetaMgr::Instance()->GetEquip(default_weapon.weapon_id); default_weapon.meta = MetaMgr::Instance()->GetEquip(default_weapon.weapon_id);
default_weapon.Recalc(); default_weapon.Recalc();
weapons.reserve(MAX_WEAPON_NUM); weapons.reserve(kMAX_WEAPON_NUM);
for (size_t i = 0; i < MAX_WEAPON_NUM; ++i) { for (size_t i = 0; i < kMAX_WEAPON_NUM; ++i) {
auto& weapon = a8::FastAppend(weapons); auto& weapon = a8::FastAppend(weapons);
weapon.weapon_idx = i; weapon.weapon_idx = i;
weapon.weapon_id = 0; weapon.weapon_id = 0;
@ -47,12 +47,12 @@ Human::Human():Entity()
inventory_[kIS_1XSCOPE] = 1; inventory_[kIS_1XSCOPE] = 1;
if (MetaMgr::Instance()->fighting_mode) { if (MetaMgr::Instance()->fighting_mode) {
inventory_[kIS_9MM] = FIGHTING_MODE_BULLET_NUM; inventory_[kIS_9MM] = kFIGHTING_MODE_BULLET_NUM;
inventory_[kIS_556MM] = FIGHTING_MODE_BULLET_NUM; inventory_[kIS_556MM] = kFIGHTING_MODE_BULLET_NUM;
inventory_[kIS_762MM] = FIGHTING_MODE_BULLET_NUM; inventory_[kIS_762MM] = kFIGHTING_MODE_BULLET_NUM;
inventory_[kIS_12GAUGE] = FIGHTING_MODE_BULLET_NUM; inventory_[kIS_12GAUGE] = kFIGHTING_MODE_BULLET_NUM;
inventory_[kIS_RPG] = FIGHTING_MODE_BULLET_NUM; inventory_[kIS_RPG] = kFIGHTING_MODE_BULLET_NUM;
inventory_[kIS_TANK] = FIGHTING_MODE_BULLET_NUM; inventory_[kIS_TANK] = kFIGHTING_MODE_BULLET_NUM;
} }
} }
@ -72,7 +72,7 @@ void Human::Initialize()
float Human::GetSpeed() float Human::GetSpeed()
{ {
if (a8::HasBitFlag(status, HS_Assaulting)) { if (a8::HasBitFlag(status, HS_Assaulting)) {
Buff* buff = GetBuffByEffectId(BET_Assault); Buff* buff = GetBuffByEffectId(kBET_Assault);
if (buff) { if (buff) {
return buff->meta->param2; return buff->meta->param2;
} }
@ -81,12 +81,12 @@ float Human::GetSpeed()
if (action_type == kAT_Reload) { if (action_type == kAT_Reload) {
speed = ability.reload_speed; speed = ability.reload_speed;
} else if (shot_hold) { } else if (shot_hold) {
if (curr_weapon->weapon_idx == GUN_SLOT1 || if (curr_weapon->weapon_idx == kGUN_SLOT1 ||
curr_weapon->weapon_idx == GUN_SLOT2) { curr_weapon->weapon_idx == kGUN_SLOT2) {
speed = ability.shot_speed; speed = ability.shot_speed;
} }
} }
speed = (speed + buff_attr_abs_[HAT_Speed]) * (1 + buff_attr_rate_[HAT_Speed]); speed = (speed + buff_attr_abs_[kHAT_Speed]) * (1 + buff_attr_rate_[kHAT_Speed]);
return std::max(speed, 1.0f); return std::max(speed, 1.0f);
} }
@ -184,13 +184,13 @@ void Human::Shot()
CancelAction(); CancelAction();
} }
if (HasBuffEffect(BET_Hide)) { if (HasBuffEffect(kBET_Hide)) {
RemoveBuffByEffectId(BET_Hide); RemoveBuffByEffectId(kBET_Hide);
} }
DirectShot(curr_weapon->meta, 0); DirectShot(curr_weapon->meta, 0);
if (curr_weapon->meta->NeedTrace()) { if (curr_weapon->meta->NeedTrace()) {
room->xtimer.AddDeadLineTimerAndAttach(curr_weapon->meta->i->time() * SERVER_FRAME_RATE, room->xtimer.AddDeadLineTimerAndAttach(curr_weapon->meta->i->time() * kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(this) .SetSender(this)
.SetParam1(curr_weapon->meta->i->id()) .SetParam1(curr_weapon->meta->i->id())
@ -211,7 +211,7 @@ void Human::DirectShot(MetaData::Equip* bullet_meta, int skill_id)
{ {
for (size_t i = 0; i < bullet_meta->bullet_born_offset.size(); ++i) { for (size_t i = 0; i < bullet_meta->bullet_born_offset.size(); ++i) {
auto& tuple = bullet_meta->bullet_born_offset[i]; auto& tuple = bullet_meta->bullet_born_offset[i];
room->xtimer.AddDeadLineTimerAndAttach(std::get<0>(tuple) / FRAME_RATE_MS, room->xtimer.AddDeadLineTimerAndAttach(std::get<0>(tuple) / kFRAME_RATE_MS,
a8::XParams() a8::XParams()
.SetSender(this) .SetSender(this)
.SetParam1(bullet_meta) .SetParam1(bullet_meta)
@ -381,7 +381,7 @@ void Human::UpdateSkill()
if (skill_meta_) { if (skill_meta_) {
if (curr_skill_phase < skill_meta_->phases.size()) { if (curr_skill_phase < skill_meta_->phases.size()) {
MetaData::SkillPhase* phase = &skill_meta_->phases[curr_skill_phase]; MetaData::SkillPhase* phase = &skill_meta_->phases[curr_skill_phase];
if (phase->time_offset >= (int)((room->frame_no - last_use_skill_frameno_) * FRAME_RATE_MS)) { if (phase->time_offset >= (int)((room->frame_no - last_use_skill_frameno_) * kFRAME_RATE_MS)) {
ProcSkillPhase(phase); ProcSkillPhase(phase);
++curr_skill_phase; ++curr_skill_phase;
} }
@ -463,7 +463,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
stats.weapon_id = weapon_id; stats.weapon_id = weapon_id;
dead = true; dead = true;
dead_frameno = room->frame_no; dead_frameno = room->frame_no;
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->revive_time * SERVER_FRAME_RATE, room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->revive_time * kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(this), .SetSender(this),
[] (const a8::XParams& param) [] (const a8::XParams& param)
@ -554,8 +554,8 @@ bool Human::CanUseSkill()
return false; return false;
} }
if (a8::HasBitFlag(status, HS_Assaulting) || if (a8::HasBitFlag(status, HS_Assaulting) ||
HasBuffEffect(BET_Vertigo) || HasBuffEffect(kBET_Vertigo) ||
HasBuffEffect(BET_Dcgr) HasBuffEffect(kBET_Dcgr)
) { ) {
return false; return false;
} }
@ -723,7 +723,7 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
if (action_type != kAT_None) { if (action_type != kAT_None) {
int duration = std::max(0, int duration = std::max(0,
action_duration - action_duration -
(int)((room->frame_no - action_frameno) * 1.0f / SERVER_FRAME_RATE) * 1000 (int)((room->frame_no - action_frameno) * 1.0f / kSERVER_FRAME_RATE) * 1000
); );
player_data->set_action_item_id(action_item_id); player_data->set_action_item_id(action_item_id);
player_data->set_action_duration(duration); player_data->set_action_duration(duration);
@ -754,7 +754,7 @@ void Human::FillMFGasData(cs::MFGasData* gas_data)
{ {
gas_data->set_mode(room->gas_data.gas_mode); gas_data->set_mode(room->gas_data.gas_mode);
if (room->gas_data.gas_mode == kGasInactive) { if (room->gas_data.gas_mode == kGasInactive) {
long long duration = MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE - long long duration = MetaMgr::Instance()->gas_inactive_time * kSERVER_FRAME_RATE -
(room->frame_no - room->gas_data.gas_start_frameno); (room->frame_no - room->gas_data.gas_start_frameno);
gas_data->set_duration(std::max(duration * 50, (long long)1000) / 1000); gas_data->set_duration(std::max(duration * 50, (long long)1000) / 1000);
} else { } else {
@ -967,7 +967,7 @@ void Human::UpdateAction()
{ {
int duration = std::max(0, int duration = std::max(0,
action_duration - action_duration -
(int)((room->frame_no - action_frameno) * 1.0f / SERVER_FRAME_RATE) * 1000 (int)((room->frame_no - action_frameno) * 1.0f / kSERVER_FRAME_RATE) * 1000
); );
if (duration <= 0) { if (duration <= 0) {
switch (action_type) { switch (action_type) {
@ -997,15 +997,15 @@ void Human::DirectReload()
{ {
int ammo = curr_weapon->ammo; int ammo = curr_weapon->ammo;
if (ammo < curr_weapon->GetClipVolume()) { if (ammo < curr_weapon->GetClipVolume()) {
if (GetInventory(WEAPON_SLOT) > 0) { if (GetInventory(kWEAPON_SLOT) > 0) {
int add_num = 0; int add_num = 0;
if (GetInventory(WEAPON_SLOT) <= if (GetInventory(kWEAPON_SLOT) <=
curr_weapon->GetClipVolume() - ammo) { curr_weapon->GetClipVolume() - ammo) {
add_num = GetInventory(WEAPON_SLOT); add_num = GetInventory(kWEAPON_SLOT);
DecInventory(WEAPON_SLOT, add_num); DecInventory(kWEAPON_SLOT, add_num);
} else { } else {
add_num = curr_weapon->GetClipVolume() - ammo; add_num = curr_weapon->GetClipVolume() - ammo;
DecInventory(WEAPON_SLOT, add_num); DecInventory(kWEAPON_SLOT, add_num);
} }
curr_weapon->ammo += add_num; curr_weapon->ammo += add_num;
need_sync_active_player = true;; need_sync_active_player = true;;
@ -1071,7 +1071,7 @@ int Human::GetSkillLeftTime()
if (last_use_skill_frameno_ == 0) { if (last_use_skill_frameno_ == 0) {
return 0; return 0;
} else { } else {
int passed_time = (room->frame_no - last_use_skill_frameno_) * FRAME_RATE_MS; int passed_time = (room->frame_no - last_use_skill_frameno_) * kFRAME_RATE_MS;
int skill_left_time = std::max(0, skill_meta_->i->skill_cd() * 1000 - passed_time); int skill_left_time = std::max(0, skill_meta_->i->skill_cd() * 1000 - passed_time);
return skill_left_time; return skill_left_time;
} }
@ -1150,7 +1150,7 @@ void Human::AddBuff(MetaData::Buff* buff_meta)
room->frame_event.AddBuff(this, buff); room->frame_event.AddBuff(this, buff);
{ {
room->xtimer.AddDeadLineTimerAndAttach( room->xtimer.AddDeadLineTimerAndAttach(
buff_meta->i->duration_time() * SERVER_FRAME_RATE, buff_meta->i->duration_time() * kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(this) .SetSender(this)
.SetParam1(buff_meta->i->buff_id()), .SetParam1(buff_meta->i->buff_id()),
@ -1198,7 +1198,7 @@ void Human::RecalcBuffAttr()
buff_attr_abs_ = {}; buff_attr_abs_ = {};
buff_attr_rate_ = {}; buff_attr_rate_ = {};
for (auto& buff : buff_list_) { for (auto& buff : buff_list_) {
if (buff.meta->i->buff_effect() == BET_ChgAttr) { if (buff.meta->i->buff_effect() == kBET_ChgAttr) {
int attr_type = (int)buff.meta->param1; int attr_type = (int)buff.meta->param1;
int calc_type = (int)buff.meta->param2; int calc_type = (int)buff.meta->param2;
if (IsValidHumanAttr(attr_type)) { if (IsValidHumanAttr(attr_type)) {
@ -1215,15 +1215,15 @@ void Human::RecalcBuffAttr()
void Human::ProcBuffEffect(Buff* buff) void Human::ProcBuffEffect(Buff* buff)
{ {
switch (buff->meta->i->buff_effect()) { switch (buff->meta->i->buff_effect()) {
case BET_ChgAttr: case kBET_ChgAttr:
{ {
RecalcBuffAttr(); RecalcBuffAttr();
} }
break; break;
case BET_LastBurn: case kBET_LastBurn:
{ {
room->xtimer.AddRepeatTimerAndAttach( room->xtimer.AddRepeatTimerAndAttach(
SERVER_FRAME_RATE, kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(this) .SetSender(this)
.SetParam1(buff), .SetParam1(buff),
@ -1232,10 +1232,10 @@ void Human::ProcBuffEffect(Buff* buff)
); );
} }
break; break;
case BET_ReleaseDcgr: case kBET_ReleaseDcgr:
{ {
room->xtimer.AddRepeatTimerAndAttach( room->xtimer.AddRepeatTimerAndAttach(
(buff->meta->param1 / 1000) * FRAME_RATE_MS, (buff->meta->param1 / 1000) * kFRAME_RATE_MS,
a8::XParams() a8::XParams()
.SetSender(this) .SetSender(this)
.SetParam1(buff), .SetParam1(buff),
@ -1244,10 +1244,10 @@ void Human::ProcBuffEffect(Buff* buff)
); );
} }
break; break;
case BET_ReleaseFireBomb: case kBET_ReleaseFireBomb:
{ {
room->xtimer.AddRepeatTimerAndAttach( room->xtimer.AddRepeatTimerAndAttach(
(buff->meta->param1 / 1000) * FRAME_RATE_MS, (buff->meta->param1 / 1000) * kFRAME_RATE_MS,
a8::XParams() a8::XParams()
.SetSender(this) .SetSender(this)
.SetParam1(buff), .SetParam1(buff),
@ -1256,7 +1256,7 @@ void Human::ProcBuffEffect(Buff* buff)
); );
} }
break; break;
case BET_Assault: case kBET_Assault:
{ {
a8::SetBitFlag(status, HS_Assaulting); a8::SetBitFlag(status, HS_Assaulting);
Entity* entity = room->GetEntityByUniId(skill_target_id); Entity* entity = room->GetEntityByUniId(skill_target_id);
@ -1281,8 +1281,8 @@ void Human::OnAttack()
void Human::OnHit() void Human::OnHit()
{ {
if (HasBuffEffect(BET_Hide)) { if (HasBuffEffect(kBET_Hide)) {
RemoveBuffByEffectId(BET_Hide); RemoveBuffByEffectId(kBET_Hide);
} }
GrassTempShow(); GrassTempShow();
} }
@ -1312,7 +1312,7 @@ void Human::OnEnterGrass()
} }
}; };
grass_hide_timer_list_ = grass_hide_timer_list_ =
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_invisible_time * SERVER_FRAME_RATE, room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_invisible_time * kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(this), .SetSender(this),
hide_func, hide_func,
@ -1330,7 +1330,7 @@ void Human::OnLeaveGrass()
room->xtimer.DeleteTimer(leave_grass_timer_list_); room->xtimer.DeleteTimer(leave_grass_timer_list_);
} }
leave_grass_timer_list_ = leave_grass_timer_list_ =
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_show_time * SERVER_FRAME_RATE, room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_show_time * kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(this), .SetSender(this),
[] (const a8::XParams& param) [] (const a8::XParams& param)
@ -1378,12 +1378,12 @@ void Human::CheckGrass()
void Human::GrassTempShow() void Human::GrassTempShow()
{ {
if (a8::HasBitFlag(status, HS_InGrass)) { if (a8::HasBitFlag(status, HS_InGrass)) {
if (HasBuffEffect(BET_InGrass)) { if (HasBuffEffect(kBET_InGrass)) {
RemoveBuffByEffectId(BET_InGrass); RemoveBuffByEffectId(kBET_InGrass);
} }
if (grass_hide_timer_list_) { if (grass_hide_timer_list_) {
room->xtimer.ModifyTimer(grass_hide_timer_list_, room->xtimer.ModifyTimer(grass_hide_timer_list_,
MetaMgr::Instance()->grass_invisible_time2 * SERVER_FRAME_RATE); MetaMgr::Instance()->grass_invisible_time2 * kSERVER_FRAME_RATE);
} else { } else {
auto hide_func = auto hide_func =
[] (const a8::XParams& param) [] (const a8::XParams& param)
@ -1396,7 +1396,7 @@ void Human::GrassTempShow()
} }
}; };
grass_hide_timer_list_ = grass_hide_timer_list_ =
room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_invisible_time2 * SERVER_FRAME_RATE, room->xtimer.AddDeadLineTimerAndAttach(MetaMgr::Instance()->grass_invisible_time2 * kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(this), .SetSender(this),
hide_func, hide_func,
@ -1408,22 +1408,22 @@ void Human::GrassTempShow()
float* Human::GetAbilityById(int attr_id) float* Human::GetAbilityById(int attr_id)
{ {
switch (attr_id) { switch (attr_id) {
case HAT_Hp: case kHAT_Hp:
return &ability.hp; return &ability.hp;
break; break;
case HAT_HPRecover: case kHAT_HPRecover:
return &ability.hp_recover; return &ability.hp_recover;
break; break;
case HAT_Atk: case kHAT_Atk:
return &ability.atk; return &ability.atk;
break; break;
case HAT_Def: case kHAT_Def:
return &ability.def; return &ability.def;
break; break;
case HAT_Speed: case kHAT_Speed:
return &ability.speed; return &ability.speed;
break; break;
case HAT_ShotRange: case kHAT_ShotRange:
return &ability.shot_range; return &ability.shot_range;
break; break;
case HAT_ShotSpeed: case HAT_ShotSpeed:
@ -1491,8 +1491,8 @@ void Human::_UpdateMove(int speed)
void Human::_UpdateAssaultMove() void Human::_UpdateAssaultMove()
{ {
Buff* buff = GetBuffByEffectId(BET_Assault); Buff* buff = GetBuffByEffectId(kBET_Assault);
if (!buff || (room->frame_no - buff->add_frameno) * FRAME_RATE_MS < buff->meta->param1) { if (!buff || (room->frame_no - buff->add_frameno) * kFRAME_RATE_MS < buff->meta->param1) {
return; return;
} }
bool move_end = false; bool move_end = false;
@ -1519,7 +1519,7 @@ void Human::_UpdateAssaultMove()
for (auto& cell : grid_list) { for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) { for (Human* hum : cell->human_list) {
if (hum->team_id != team_id && hum->pos.Distance(skill_target_pos) < hum->GetRadius()) { if (hum->team_id != team_id && hum->pos.Distance(skill_target_pos) < hum->GetRadius()) {
if (!hum->HasBuffEffect(BET_Invincible)) { if (!hum->HasBuffEffect(kBET_Invincible)) {
float power = phase->param1.GetDouble() + ability.atk; float power = phase->param1.GetDouble() + ability.atk;
float def = hum->ability.def; float def = hum->ability.def;
float finally_dmg = power * (1 - def/MetaMgr::Instance()->K); float finally_dmg = power * (1 - def/MetaMgr::Instance()->K);
@ -1809,17 +1809,17 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
}; };
switch (phase->func_id) { switch (phase->func_id) {
case Skill_Jump: case kSkill_Jump:
{ {
} }
break; break;
case Skill_Shot: case kSkill_Shot:
{ {
MetaData::Equip* bullet_meta = MetaMgr::Instance()->GetEquip(phase->param1.GetInt()); MetaData::Equip* bullet_meta = MetaMgr::Instance()->GetEquip(phase->param1.GetInt());
if (bullet_meta) { if (bullet_meta) {
DirectShot(bullet_meta, skill_meta_->i->skill_id()); DirectShot(bullet_meta, skill_meta_->i->skill_id());
if (bullet_meta->NeedTrace()) { if (bullet_meta->NeedTrace()) {
room->xtimer.AddDeadLineTimerAndAttach(bullet_meta->i->time() * SERVER_FRAME_RATE, room->xtimer.AddDeadLineTimerAndAttach(bullet_meta->i->time() * kSERVER_FRAME_RATE,
a8::XParams() a8::XParams()
.SetSender(this) .SetSender(this)
.SetParam1(phase->param1.GetInt()) .SetParam1(phase->param1.GetInt())
@ -1831,7 +1831,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
} }
} }
break; break;
case Skill_SummonObject: case kSkill_SummonObject:
{ {
Obstacle* obstacle = room->CreateObstacle(phase->param1.GetInt(), pos.x, pos.y); Obstacle* obstacle = room->CreateObstacle(phase->param1.GetInt(), pos.x, pos.y);
if (obstacle) { if (obstacle) {
@ -1841,7 +1841,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
.SetSender(obstacle), .SetSender(obstacle),
frame_check_func, frame_check_func,
&obstacle->xtimer_attacher.timer_list_); &obstacle->xtimer_attacher.timer_list_);
room->xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * 5, room->xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * 5,
a8::XParams() a8::XParams()
.SetSender(obstacle), .SetSender(obstacle),
explosion_check_func, explosion_check_func,
@ -1908,7 +1908,7 @@ void Human::InternalShot(MetaData::Equip* bullet_meta, int skill_id, size_t offs
fly_distance, hit_time, 0, skill_id); fly_distance, hit_time, 0, skill_id);
} }
if (room->BattleStarted()) { if (room->BattleStarted()) {
if (bullet_meta->i->equip_subtype() != BulletType_Missile) { if (bullet_meta->i->equip_subtype() != kBulletType_Missile) {
room->CreateBullet(this, bullet_meta, bullet_born_pos, bullet_dir, fly_distance, skill_id); room->CreateBullet(this, bullet_meta, bullet_born_pos, bullet_dir, fly_distance, skill_id);
} }
} }

View File

@ -247,10 +247,10 @@ private:
CircleCollider* self_collider_ = nullptr; CircleCollider* self_collider_ = nullptr;
long long last_sync_gas_frameno_ = 0; long long last_sync_gas_frameno_ = 0;
std::list<Buff> buff_list_; std::list<Buff> buff_list_;
std::array<Buff*, BET_End> buff_effect_ = {}; std::array<Buff*, kBET_End> buff_effect_ = {};
std::array<float, HAT_End> buff_attr_abs_ = {}; std::array<float, kHAT_End> buff_attr_abs_ = {};
std::array<float, HAT_End> buff_attr_rate_ = {}; std::array<float, kHAT_End> buff_attr_rate_ = {};
bool already_report_battle_ = false; bool already_report_battle_ = false;
bool sent_game_end_ = false; bool sent_game_end_ = false;

View File

@ -176,7 +176,7 @@ void MapService::GetColliders(float world_x, float world_y, std::set<ColliderCom
} }
struct CellNode *node, *tmp; struct CellNode *node, *tmp;
list_for_each_entry_safe(node, tmp, head, entry) { list_for_each_entry_safe(node, tmp, head, entry) {
if (node->collider->tag != ColliderTag_Grass) { if (node->collider->tag != kColliderTag_Grass) {
colliders.insert(node->collider); colliders.insert(node->collider);
} }
} }
@ -199,7 +199,7 @@ void MapService::GetGrassColliders(float world_x, float world_y, std::set<Collid
} }
struct CellNode *node, *tmp; struct CellNode *node, *tmp;
list_for_each_entry_safe(node, tmp, head, entry) { list_for_each_entry_safe(node, tmp, head, entry) {
if (node->collider->tag == ColliderTag_Grass) { if (node->collider->tag == kColliderTag_Grass) {
colliders.insert(node->collider); colliders.insert(node->collider);
} }
} }

View File

@ -42,14 +42,14 @@ namespace MetaData
bool Equip::CanDrop() bool Equip::CanDrop()
{ {
return i->equip_type() == EquipType_Bullet && MetaMgr::Instance()->fighting_mode; return i->equip_type() == kEquipType_Bullet && MetaMgr::Instance()->fighting_mode;
} }
bool Equip::NeedTrace() bool Equip::NeedTrace()
{ {
return i->equip_type() == EquipType_Bullet && return i->equip_type() == kEquipType_Bullet &&
(i->equip_subtype() == BulletType_Missile || (i->equip_subtype() == kBulletType_Missile ||
i->equip_subtype() == BulletType_Trace); i->equip_subtype() == kBulletType_Trace);
} }
void Player::Init() void Player::Init()
@ -309,7 +309,7 @@ namespace MetaData
auto field_desc = descriptor->FindFieldByName(a8::Format("phase%d_param2", {idx})); auto field_desc = descriptor->FindFieldByName(a8::Format("phase%d_param2", {idx}));
phase.param2_str = reflection->GetString(*(metatable::Skill*)i, field_desc); phase.param2_str = reflection->GetString(*(metatable::Skill*)i, field_desc);
} }
if (phase.func_id != Skill_FuncNone) { if (phase.func_id != kSkill_FuncNone) {
phase.param1 = a8::XValue(phase.param1_str); phase.param1 = a8::XValue(phase.param1_str);
phase.param2 = a8::XValue(phase.param2_str); phase.param2 = a8::XValue(phase.param2_str);
phases.push_back(phase); phases.push_back(phase);
@ -342,7 +342,7 @@ namespace MetaData
bool Buff::EffectCanStack() bool Buff::EffectCanStack()
{ {
return i->buff_effect() == BET_ChgAttr; return i->buff_effect() == kBET_ChgAttr;
} }
void Driver::Init() void Driver::Init()

View File

@ -136,7 +136,7 @@ namespace MetaData
{ {
int phase_idx = 0; int phase_idx = 0;
int time_offset = 0; int time_offset = 0;
SkillFunc_e func_id = Skill_FuncNone; SkillFunc_e func_id = kSkill_FuncNone;
a8::XValue param1; a8::XValue param1;
a8::XValue param2; a8::XValue param2;

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@ -178,13 +178,13 @@ private:
thing.Init(); thing.Init();
} }
} }
if (map_width < MAP_GRID_WIDTH || map_height < MAP_GRID_WIDTH) { if (map_width < kMAP_GRID_WIDTH || map_height < kMAP_GRID_WIDTH) {
abort(); abort();
} }
maptpl_hash[pair.first] = things; maptpl_hash[pair.first] = things;
born_point_hash[pair.first] = born_point; born_point_hash[pair.first] = born_point;
maptpl_size_hash[pair.first] = std::make_tuple(map_width, map_height); maptpl_size_hash[pair.first] = std::make_tuple(map_width, map_height);
if (born_point.size() != ROOM_MAX_PLAYER_NUM) { if (born_point.size() != kROOM_MAX_PLAYER_NUM) {
abort(); abort();
} }
} }

View File

@ -211,7 +211,7 @@ void Obstacle::Explosion()
float def = hum->ability.def; float def = hum->ability.def;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K); float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
hum->OnHit(); hum->OnHit();
if (!hum->HasBuffEffect(BET_Invincible)) { if (!hum->HasBuffEffect(kBET_Invincible)) {
hum->DecHP(finaly_dmg, kVP_Mine, "地雷", kVW_Mine); hum->DecHP(finaly_dmg, kVP_Mine, "地雷", kVW_Mine);
} }
} }

View File

@ -36,13 +36,13 @@ void Player::Initialize()
skill_lv_ = TankLv(); skill_lv_ = TankLv();
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(tank_meta_->i->bullet_id()); MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(tank_meta_->i->bullet_id());
if (weapon_meta) { if (weapon_meta) {
weapons[GUN_SLOT1].weapon_idx = GUN_SLOT1; weapons[kGUN_SLOT1].weapon_idx = kGUN_SLOT1;
weapons[GUN_SLOT1].weapon_id = weapon_meta->i->id(); weapons[kGUN_SLOT1].weapon_id = weapon_meta->i->id();
weapons[GUN_SLOT1].weapon_lv = 1; weapons[kGUN_SLOT1].weapon_lv = 1;
weapons[GUN_SLOT1].ammo = 0; weapons[kGUN_SLOT1].ammo = 0;
weapons[GUN_SLOT1].meta = weapon_meta; weapons[kGUN_SLOT1].meta = weapon_meta;
weapons[GUN_SLOT1].Recalc(); weapons[kGUN_SLOT1].Recalc();
curr_weapon = &weapons[GUN_SLOT1]; curr_weapon = &weapons[kGUN_SLOT1];
DirectReload(); DirectReload();
} }
} }
@ -105,7 +105,7 @@ void Player::Update(int delta_time)
void Player::UpdateMove() void Player::UpdateMove()
{ {
if (dead || HasBuffEffect(BET_Vertigo) || HasBuffEffect(BET_Dcgr)) { if (dead || HasBuffEffect(kBET_Vertigo) || HasBuffEffect(kBET_Dcgr)) {
moving = false; moving = false;
moved_frames = 0; moved_frames = 0;
last_collision_door = nullptr; last_collision_door = nullptr;
@ -125,7 +125,7 @@ void Player::UpdateMove()
void Player::UpdateShot() void Player::UpdateShot()
{ {
if (dead || HasBuffEffect(BET_Vertigo) || HasBuffEffect(BET_Dcgr)) { if (dead || HasBuffEffect(kBET_Vertigo) || HasBuffEffect(kBET_Dcgr)) {
shot_start = false; shot_start = false;
shot_hold = false; shot_hold = false;
series_shot_frames = 0; series_shot_frames = 0;
@ -142,7 +142,7 @@ void Player::UpdateShot()
++series_shot_frames; ++series_shot_frames;
if (last_shot_frameno_ == 0 || if (last_shot_frameno_ == 0 ||
( (
(room->frame_no - last_shot_frameno_) * (1000 / SERVER_FRAME_RATE)) >= (room->frame_no - last_shot_frameno_) * (1000 / kSERVER_FRAME_RATE)) >=
curr_weapon->meta->i->fire_rate() curr_weapon->meta->i->fire_rate()
) { ) {
Shot(); Shot();
@ -418,50 +418,50 @@ void Player::UpdateDropWeapon()
drop_ok = true; drop_ok = true;
*weapon = default_weapon; *weapon = default_weapon;
} }
} else if (weapon->weapon_idx == GUN_SLOT1) { } else if (weapon->weapon_idx == kGUN_SLOT1) {
drop_ok = true; drop_ok = true;
*weapon = Weapon(); *weapon = Weapon();
weapon->weapon_idx = drop_weapon_idx; weapon->weapon_idx = drop_weapon_idx;
if (curr_weapon == weapon) { if (curr_weapon == weapon) {
if (weapons[GUN_SLOT2].weapon_id != 0) { if (weapons[kGUN_SLOT2].weapon_id != 0) {
curr_weapon = &weapons[GUN_SLOT2]; curr_weapon = &weapons[kGUN_SLOT2];
} else { } else {
curr_weapon = &weapons[0]; curr_weapon = &weapons[0];
} }
} }
} else if (weapon->weapon_idx == GUN_SLOT2) { } else if (weapon->weapon_idx == kGUN_SLOT2) {
drop_ok = true; drop_ok = true;
*weapon = Weapon(); *weapon = Weapon();
weapon->weapon_idx = drop_weapon_idx; weapon->weapon_idx = drop_weapon_idx;
if (curr_weapon == weapon) { if (curr_weapon == weapon) {
if (weapons[GUN_SLOT1].weapon_id != 0) { if (weapons[kGUN_SLOT1].weapon_id != 0) {
curr_weapon = &weapons[GUN_SLOT1]; curr_weapon = &weapons[kGUN_SLOT1];
} else { } else {
curr_weapon = &weapons[0]; curr_weapon = &weapons[0];
} }
} }
} else if (weapon->weapon_idx == FRAG_SLOT) { } else if (weapon->weapon_idx == kFRAG_SLOT) {
drop_ok = true; drop_ok = true;
*weapon = Weapon(); *weapon = Weapon();
weapon->weapon_idx = drop_weapon_idx; weapon->weapon_idx = drop_weapon_idx;
if (curr_weapon == weapon) { if (curr_weapon == weapon) {
if (weapons[GUN_SLOT1].weapon_id != 0) { if (weapons[kGUN_SLOT1].weapon_id != 0) {
curr_weapon = &weapons[GUN_SLOT1]; curr_weapon = &weapons[kGUN_SLOT1];
} else if (weapons[GUN_SLOT2].weapon_id != 0) { } else if (weapons[kGUN_SLOT2].weapon_id != 0) {
curr_weapon = &weapons[GUN_SLOT2]; curr_weapon = &weapons[kGUN_SLOT2];
} else { } else {
curr_weapon = &weapons[0]; curr_weapon = &weapons[0];
} }
} }
} else if (weapon->weapon_idx == SMOKE_SLOT) { } else if (weapon->weapon_idx == kSMOKE_SLOT) {
drop_ok = true; drop_ok = true;
*weapon = Weapon(); *weapon = Weapon();
weapon->weapon_idx = drop_weapon_idx; weapon->weapon_idx = drop_weapon_idx;
if (curr_weapon == weapon) { if (curr_weapon == weapon) {
if (weapons[GUN_SLOT1].weapon_id != 0) { if (weapons[kGUN_SLOT1].weapon_id != 0) {
curr_weapon = &weapons[GUN_SLOT1]; curr_weapon = &weapons[kGUN_SLOT1];
} else if (weapons[GUN_SLOT2].weapon_id != 0) { } else if (weapons[kGUN_SLOT2].weapon_id != 0) {
curr_weapon = &weapons[GUN_SLOT2]; curr_weapon = &weapons[kGUN_SLOT2];
} else { } else {
curr_weapon = &weapons[0]; curr_weapon = &weapons[0];
} }
@ -469,8 +469,8 @@ void Player::UpdateDropWeapon()
} }
if (drop_ok) { if (drop_ok) {
if (drop_weapon_idx == 0 || if (drop_weapon_idx == 0 ||
drop_weapon_idx == GUN_SLOT1 || drop_weapon_idx == kGUN_SLOT1 ||
drop_weapon_idx == GUN_SLOT2 drop_weapon_idx == kGUN_SLOT2
) { ) {
a8::Vec2 dir = a8::Vec2::UP; a8::Vec2 dir = a8::Vec2::UP;
dir.Rotate(a8::RandAngle()); dir.Rotate(a8::RandAngle());

View File

@ -66,17 +66,17 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
if (msg.weapon().weapon_id() != 0) { if (msg.weapon().weapon_id() != 0) {
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(msg.weapon().weapon_id()); MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(msg.weapon().weapon_id());
if (weapon_meta) { if (weapon_meta) {
hum->weapons[GUN_SLOT0].weapon_idx = GUN_SLOT0; hum->weapons[kGUN_SLOT0].weapon_idx = kGUN_SLOT0;
hum->weapons[GUN_SLOT0].weapon_id = msg.weapon().weapon_id(); hum->weapons[kGUN_SLOT0].weapon_id = msg.weapon().weapon_id();
hum->weapons[GUN_SLOT0].weapon_lv = msg.weapon().weapon_lv(); hum->weapons[kGUN_SLOT0].weapon_lv = msg.weapon().weapon_lv();
hum->weapons[GUN_SLOT0].meta = weapon_meta; hum->weapons[kGUN_SLOT0].meta = weapon_meta;
#if 1 #if 1
hum->weapons[GUN_SLOT0].ammo = hum->weapons[GUN_SLOT0].GetClipVolume(); hum->weapons[kGUN_SLOT0].ammo = hum->weapons[kGUN_SLOT0].GetClipVolume();
#else #else
hum->weapons[GUN_SLOT0].ammo = FIGHTING_MODE_BULLET_NUM; hum->weapons[kGUN_SLOT0].ammo = kFIGHTING_MODE_BULLET_NUM;
#endif #endif
hum->weapons[GUN_SLOT0].Recalc(); hum->weapons[kGUN_SLOT0].Recalc();
hum->curr_weapon = &hum->weapons[GUN_SLOT0]; hum->curr_weapon = &hum->weapons[kGUN_SLOT0];
} }
} }
hum->SetTankInfo(msg.baseskin()); hum->SetTankInfo(msg.baseskin());

View File

@ -39,12 +39,12 @@ void Room::Init()
xtimer.Init(RoomXGetTickCount, this, 100, 100); xtimer.Init(RoomXGetTickCount, this, 100, 100);
xtimer_attacher.xtimer = &xtimer; xtimer_attacher.xtimer = &xtimer;
frame_event.room = this; frame_event.room = this;
grid_service.Init(map_width, map_height, MAP_CELL_WIDTH * 8); grid_service.Init(map_width, map_height, kMAP_CELL_WIDTH * 8);
map_service.Init(map_width / MAP_GRID_WIDTH, map_height / MAP_GRID_WIDTH, MAP_GRID_WIDTH); map_service.Init(map_width / kMAP_GRID_WIDTH, map_height / kMAP_GRID_WIDTH, kMAP_GRID_WIDTH);
CreateThings(); CreateThings();
if (App::Instance()->HasFlag(1)) { if (App::Instance()->HasFlag(1)) {
xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * 3, xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * 3,
a8::XParams() a8::XParams()
.SetSender(this), .SetSender(this),
[] (const a8::XParams& param) [] (const a8::XParams& param)
@ -55,7 +55,7 @@ void Room::Init()
&xtimer_attacher.timer_list_); &xtimer_attacher.timer_list_);
} }
born_points_ = MetaMgr::Instance()->GetMapBornPoints(map_tpl_name); born_points_ = MetaMgr::Instance()->GetMapBornPoints(map_tpl_name);
if (!born_points_ || born_points_->size() != ROOM_MAX_PLAYER_NUM) { if (!born_points_ || born_points_->size() != kROOM_MAX_PLAYER_NUM) {
abort(); abort();
} }
ShuaAndroid(); ShuaAndroid();
@ -90,7 +90,7 @@ void Room::UnInit()
void Room::Update(int delta_time) void Room::Update(int delta_time)
{ {
xtimer.Update(); xtimer.Update();
if (game_over && frame_no - game_over_frameno > SERVER_FRAME_RATE * 20) { if (game_over && frame_no - game_over_frameno > kSERVER_FRAME_RATE * 20) {
return; return;
} }
@ -159,7 +159,7 @@ int Room::AliveCount()
void Room::AddPlayer(Player* hum) void Room::AddPlayer(Player* hum)
{ {
assert(gas_data.gas_mode == kGasInactive); assert(gas_data.gas_mode == kGasInactive);
while (human_hash_.size() + 1 > ROOM_MAX_PLAYER_NUM) { while (human_hash_.size() + 1 > kROOM_MAX_PLAYER_NUM) {
RandRemoveAndroid(); RandRemoveAndroid();
} }
hum->entity_uniid = AllocUniid(); hum->entity_uniid = AllocUniid();
@ -217,7 +217,7 @@ void Room::ShuaAndroid()
int refresh_time = a8::RandEx(refresh_min_time, refresh_max_time); int refresh_time = a8::RandEx(refresh_min_time, refresh_max_time);
if (robot_num > 0 && refresh_time > 0) { if (robot_num > 0 && refresh_time > 0) {
CreateAndroid(robot_num); CreateAndroid(robot_num);
xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * refresh_time, xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * refresh_time,
a8::XParams() a8::XParams()
.SetSender(this), .SetSender(this),
[] (const a8::XParams& param) [] (const a8::XParams& param)
@ -242,7 +242,7 @@ void Room::CreateAndroid(int robot_num)
abort(); abort();
} }
for (int i = 0; i < robot_num; ++i) { for (int i = 0; i < robot_num; ++i) {
if (human_hash_.size() >= ROOM_MAX_PLAYER_NUM) { if (human_hash_.size() >= kROOM_MAX_PLAYER_NUM) {
return; return;
} }
@ -422,7 +422,7 @@ void Room::CreateBuilding(int thing_id, float building_x, float building_y)
MetaData::Building::Door* door_meta = &building->meta->doors[door_idx]; MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
float x = building->pos.x + door_meta->state0->x() - building->meta->i->tilewidth() / 2.0; float x = building->pos.x + door_meta->state0->x() - building->meta->i->tilewidth() / 2.0;
float y = building->pos.y + door_meta->state0->y() - building->meta->i->tileheight() / 2.0; float y = building->pos.y + door_meta->state0->y() - building->meta->i->tileheight() / 2.0;
InternalCreateObstacle(DOOR_THING_ID, x, y, InternalCreateObstacle(kDOOR_THING_ID, x, y,
[building, door_meta] (Obstacle* entity) [building, door_meta] (Obstacle* entity)
{ {
entity->building = building; entity->building = building;
@ -730,7 +730,7 @@ bool Room::CanJoin(const std::string& accountid)
if (App::Instance()->HasFlag(5)) { if (App::Instance()->HasFlag(5)) {
return accountid_hash_.size() < 1; return accountid_hash_.size() < 1;
} else { } else {
return accountid_hash_.size() < ROOM_MAX_PLAYER_NUM; return accountid_hash_.size() < kROOM_MAX_PLAYER_NUM;
} }
} }
@ -815,17 +815,17 @@ void Room::UpdateGas()
case kGasInactive: case kGasInactive:
{ {
if (frame_no - gas_data.gas_start_frameno >= if (frame_no - gas_data.gas_start_frameno >=
MetaMgr::Instance()->gas_inactive_time * SERVER_FRAME_RATE) { MetaMgr::Instance()->gas_inactive_time * kSERVER_FRAME_RATE) {
gas_data.gas_mode = kGasStarted; gas_data.gas_mode = kGasStarted;
gas_data.gas_start_frameno = frame_no; gas_data.gas_start_frameno = frame_no;
if (human_hash_.size() < ROOM_MAX_PLAYER_NUM) { if (human_hash_.size() < kROOM_MAX_PLAYER_NUM) {
CreateAndroid(ROOM_MAX_PLAYER_NUM - human_hash_.size()); CreateAndroid(kROOM_MAX_PLAYER_NUM - human_hash_.size());
NotifyUiUpdate(); NotifyUiUpdate();
} }
NotifyWxVoip(); NotifyWxVoip();
RoomMgr::Instance()->ActiveRoom(room_uuid); RoomMgr::Instance()->ActiveRoom(room_uuid);
battle_start_frameno_ = frame_no; battle_start_frameno_ = frame_no;
battle_report_timer_ = xtimer.AddDeadLineTimerAndAttach(SERVER_FRAME_RATE * MetaMgr::Instance()->game_duration, battle_report_timer_ = xtimer.AddDeadLineTimerAndAttach(kSERVER_FRAME_RATE * MetaMgr::Instance()->game_duration,
a8::XParams() a8::XParams()
.SetSender(this), .SetSender(this),
[] (const a8::XParams& param) [] (const a8::XParams& param)
@ -898,7 +898,7 @@ void Room::MatchTeam(Human* hum)
pair.second->team_members = &team_hash_[pair.second->team_id]; pair.second->team_members = &team_hash_[pair.second->team_id];
pair.second->team_members->insert(pair.second); pair.second->team_members->insert(pair.second);
} }
if (pair.second->team_members->size() < MAX_TEAM_NUM) { if (pair.second->team_members->size() < kMAX_TEAM_NUM) {
pair.second->team_members->insert(hum); pair.second->team_members->insert(hum);
hum->team_id = pair.second->team_id; hum->team_id = pair.second->team_id;
hum->team_members = pair.second->team_members; hum->team_members = pair.second->team_members;
@ -1068,7 +1068,7 @@ void Room::BattleReport()
int Room::AllocBornPoint() int Room::AllocBornPoint()
{ {
std::set<int> points; std::set<int> points;
for (int i = 0; i < ROOM_MAX_PLAYER_NUM; ++i) { for (int i = 0; i < kROOM_MAX_PLAYER_NUM; ++i) {
points.insert(i); points.insert(i);
} }
for (auto& pair : born_point_human_hash_) { for (auto& pair : born_point_human_hash_) {