移除EqupUpgrade

This commit is contained in:
aozhiwei 2019-07-11 15:07:46 +08:00
parent 2737a2fc17
commit d5134c05cb
12 changed files with 35 additions and 124 deletions

View File

@ -38,7 +38,7 @@ void Bullet::RecalcSelfCollider()
AddCollider(self_collider_);
}
self_collider_->pos = a8::Vec2();
self_collider_->rad = gun_meta->i->bullet_rad();
self_collider_->rad = meta->i->bullet_rad();
}
void Bullet::OnHit(std::set<Entity*>& objects)
@ -60,11 +60,11 @@ void Bullet::OnHit(std::set<Entity*>& objects)
if (hum != player && !hum->dead &&
(hum->team_id == 0 || player->team_id != hum->team_id)) {
#endif
float dmg = gun_meta->i->atk() * (1 + player->ability.damage_add);
float dmg = meta->i->atk() * (1 + player->ability.damage_add);
float def = hum->def + hum->ability.def_add;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
player->stats.damage_amount_out += finaly_dmg;
hum->DecHP(finaly_dmg, player->entity_uniid, player->name, gun_meta->i->id());
hum->DecHP(finaly_dmg, player->entity_uniid, player->name, meta->i->id());
#if 0
if (a8::HasBitFlag(hum->status, HS_ReflectDamage) && hum->skill_meta) {
float reflect_dmg = finaly_dmg * hum->skill_meta->value1;
@ -80,7 +80,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
{
Obstacle* obstacle = (Obstacle*)target;
if (!obstacle->dead && obstacle->meta->i->attack_type() == 1) {
float dmg = gun_meta->i->atk() * (1 + player->ability.damage_add);
float dmg = meta->i->atk() * (1 + player->ability.damage_add);
float def = 0;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
#if 0
@ -109,7 +109,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
void Bullet::ProcBomb()
{
self_collider_->rad = gun_meta->i->explosion_range();
self_collider_->rad = meta->i->explosion_range();
std::set<Entity*> objects;
for (auto& grid : grid_list) {
for (Human* hum: grid->human_list) {
@ -186,9 +186,9 @@ bool Bullet::IsBomb()
void Bullet::MapServiceUpdate()
{
pos = pos + dir * gun_meta->i->bullet_speed() / (float)SERVER_FRAME_RATE;
pos = pos + dir * meta->i->bullet_speed() / (float)SERVER_FRAME_RATE;
float distance = (pos - born_pos).Norm();
if (room->OverBorder(pos, gun_meta->i->bullet_rad())) {
if (room->OverBorder(pos, meta->i->bullet_rad())) {
if (IsBomb()) {
ProcBomb();
} else {
@ -218,10 +218,7 @@ void Bullet::MapServiceUpdate()
}
}
#endif
float bullet_range = gun_meta->i->range();
if (gun_upgrade_meta && gun_upgrade_meta->GetAttrValue(gun_lv, EA_ShotRange) > 0) {
bullet_range += gun_upgrade_meta->GetAttrValue(gun_lv, EA_ShotRange);
}
float bullet_range = meta->i->range();
#if 1
if (!objects.empty() || distance > bullet_range ||
(IsBomb() && distance >= fly_distance)

View File

@ -6,7 +6,6 @@ namespace MetaData
{
struct Player;
struct Equip;
struct EquipUpgrade;
}
class Human;
@ -16,9 +15,6 @@ class MovementComponent;
class Bullet : public Entity
{
public:
int gun_lv = 0;
MetaData::Equip* gun_meta = nullptr;
MetaData::EquipUpgrade* gun_upgrade_meta = nullptr;
MetaData::Equip* meta = nullptr;
Human* player = nullptr;
a8::Vec2 dir;

View File

@ -203,7 +203,18 @@ void Human::Shot()
CancelAction();
}
for (auto& tuple : curr_weapon->meta->bullet_born_offset) {
DirectShot(curr_weapon->meta);
--curr_weapon->ammo;
if (curr_weapon->ammo <= 0) {
AutoLoadingBullet();
}
last_shot_frameno_ = room->frame_no;
need_sync_active_player = true;
}
void Human::DirectShot(MetaData::Equip* bullet_meta)
{
for (auto& tuple : bullet_meta->bullet_born_offset) {
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
bullet_born_offset.Rotate(attack_dir.CalcAngle(a8::Vec2::UP));
a8::Vec2 bullet_born_pos = pos + bullet_born_offset;
@ -212,17 +223,14 @@ void Human::Shot()
}
}
room->frame_event.AddShot(this);
for (auto& tuple : curr_weapon->meta->bullet_born_offset) {
for (auto& tuple : bullet_meta->bullet_born_offset) {
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
bullet_born_offset.Rotate(attack_dir.CalcAngle(a8::Vec2::UP));
a8::Vec2 bullet_born_pos = pos + bullet_born_offset;
a8::Vec2 bullet_dir = attack_dir;
float bullet_angle = std::get<2>(tuple);
if (curr_weapon->meta->i->bullet_angle() >= 0.10f) {
int angle = (int)curr_weapon->meta->i->bullet_angle() * 1000;
if (curr_weapon->upgrade_meta) {
angle -= curr_weapon->upgrade_meta->GetAttrValue(curr_weapon->weapon_lv, EA_BulletAngle) * 1000;
}
if (bullet_meta->i->bullet_angle() >= 0.10f) {
int angle = (int)bullet_meta->i->bullet_angle() * 1000;
if (angle > 0) {
bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
}
@ -230,15 +238,9 @@ void Human::Shot()
bullet_dir.Rotate(bullet_angle / 180.0f);
room->frame_event.AddBullet(this, bullet_born_pos, attack_dir, fly_distance);
if (room->BattleStarted()) {
room->CreateBullet(this, curr_weapon, bullet_born_pos, bullet_dir, fly_distance);
room->CreateBullet(this, bullet_meta, bullet_born_pos, bullet_dir, fly_distance);
}
}
--curr_weapon->ammo;
if (curr_weapon->ammo <= 0) {
AutoLoadingBullet();
}
last_shot_frameno_ = room->frame_no;
need_sync_active_player = true;
}
void Human::RecalcSelfCollider()
@ -1726,10 +1728,13 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
[obstacle] (Human* hum, a8::XParams&) -> bool
{
if (obstacle->master->team_id != hum->team_id) {
if (hum->pos.Distance(obstacle->pos) <
hum->meta->i->radius()) {
obstacle->dead = true;
obstacle->Explosion();
return false;
}
}
return true;
});
}

View File

@ -137,6 +137,7 @@ class Human : public Entity
virtual void GetAabbBox(AabbCollider& aabb_box);
void FillMFTeamData(cs::MFTeamData* team_data);
void Shot();
void DirectShot(MetaData::Equip* bullet_meta);
void RecalcSelfCollider();
bool IsCollision();
bool IsCollisionInMapService();

View File

@ -82,53 +82,6 @@ namespace MetaData
#endif
}
void EquipUpgrade::Init()
{
for (size_t j = 0; j < i->max_lv(); ++j) {
std::array<float, EA_End>& attrs = a8::FastAppend(level_attrs);
for (size_t k = 0; k < EA_End; ++k) {
attrs[k] = 0;
}
}
{
std::vector<std::string> strings;
a8::Split(i->attr_type(), strings, '|');
for (auto& str : strings) {
std::vector<std::string> strings2;
a8::Split(str, strings2, ':');
if (strings2.size() != 3) {
abort();
}
int attr_type = a8::XValue(strings2[0]);
int attr_level = a8::XValue(strings2[1]);
float attr_value = a8::XValue(strings2[2]).GetDouble();
if (attr_type < EA_End) {
if (attr_level >= 0 && attr_level < i->max_lv()) {
for (size_t j = 1; j < i->max_lv(); ++j) {
if (j % attr_level == 0) {
level_attrs[j][attr_type] = attr_value * (j / attr_level);
}
}
}
}
}
}
}
float EquipUpgrade::GetAttrValue(int level, int attr_type)
{
if (level < 1) {
return 0;
}
if (level > level_attrs.size()) {
return 0;
}
if (attr_type < EA_End) {
return level_attrs[level][attr_type];
}
return 0;
}
void Player::Init()
{
{

View File

@ -57,17 +57,6 @@ namespace MetaData
void Init();
};
struct EquipUpgrade
{
const metatable::EquipUpgrade* i = nullptr;
void Init();
float GetAttrValue(int level, int attr_type);
private:
std::vector<std::array<float, EA_End>> level_attrs;
};
struct Player
{
const metatable::Player* i = nullptr;

View File

@ -41,8 +41,6 @@ public:
std::list<MetaData::Attr> attr_list;
std::list<metatable::RankReward> rankreward_meta_list;
std::list<MetaData::RankReward> rankreward_list;
std::list<metatable::EquipUpgrade> equipupgrade_meta_list;
std::list<MetaData::EquipUpgrade> equipupgrade_list;
std::list<metatable::KillReward> killreward_meta_list;
std::list<MetaData::KillReward> killreward_list;
std::list<metatable::Robot> robot_meta_list;
@ -69,7 +67,6 @@ public:
std::map<std::string, MetaData::Attr*> attr_name_hash;
std::map<int, MetaData::RankReward*> rankreward_hash;
std::map<int, MetaData::KillReward*> killreward_hash;
std::map<int, MetaData::EquipUpgrade*> equipupgrade_hash;
std::map<int, MetaData::Robot*> robot_hash;
void Load()
@ -105,7 +102,6 @@ public:
f8::ReadCsvMetaFile(res_path + "attr@attr.csv", attr_meta_list);
f8::ReadCsvMetaFile(res_path + "rankReward@rankReward.csv", rankreward_meta_list);
f8::ReadCsvMetaFile(res_path + "killReward@killReward.csv", killreward_meta_list);
f8::ReadCsvMetaFile(res_path + "equipUpgrade@equipUpgrade.csv", equipupgrade_meta_list);
f8::ReadCsvMetaFile(res_path + "robot@robot.csv", robot_meta_list);
BindToMetaData();
#if 1
@ -283,12 +279,6 @@ private:
killreward_hash[item.i->kill_num()] = &item;
}
for (auto& meta : equipupgrade_meta_list) {
MetaData::EquipUpgrade& item = a8::FastAppend(equipupgrade_list);
item.i = &meta;
equipupgrade_hash[meta.id()] = &item;
}
for (auto& meta : robot_meta_list) {
MetaData::Robot& item = a8::FastAppend(robot_list);
item.i = &meta;
@ -371,12 +361,6 @@ MetaData::Equip* MetaMgr::GetEquipBySlotId(int slot_id)
return itr != loader_->equip_slot_hash.end() ? itr->second : nullptr;
}
MetaData::EquipUpgrade* MetaMgr::GetEquipUpgrade(int equip_id)
{
auto itr = loader_->equipupgrade_hash.find(equip_id);
return itr != loader_->equipupgrade_hash.end() ? itr->second : nullptr;
}
MetaData::Building* MetaMgr::GetBuilding(int building_id)
{
auto itr = loader_->building_hash.find(building_id);

View File

@ -24,7 +24,6 @@ class MetaMgr : public a8::Singleton<MetaMgr>
MetaData::Player* GetPlayer(int id);
MetaData::Equip* GetEquip(int id);
MetaData::Equip* GetEquipBySlotId(int slot_id);
MetaData::EquipUpgrade* GetEquipUpgrade(int equip_id);
MetaData::Building* GetBuilding(int building_id);
MetaData::Drop* GetDrop(int drop_id);
MetaData::SafeArea* GetSafeArea(int area_id);

View File

@ -94,7 +94,6 @@ void Room::Update(int delta_time)
return;
}
long long begin_tick = a8::XGetTickCount();
elapsed_time_ += delta_time;
while (elapsed_time_ >= 50) {
if (frame_no % 2 == 0) {
@ -121,7 +120,6 @@ void Room::Update(int delta_time)
++frame_no;
elapsed_time_ -= 50;
}
long long end_tick = a8::XGetTickCount();
}
int Room::GetPlayerNum()
@ -548,17 +546,13 @@ void Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv)
}
}
void Room::CreateBullet(Human* hum, Weapon* weapon,
void Room::CreateBullet(Human* hum, MetaData::Equip* bullet_meta,
a8::Vec2 pos, a8::Vec2 dir, float fly_distance)
{
Bullet* bullet = new Bullet();
bullet->player = hum;
bullet->room = this;
bullet->gun_meta = weapon->meta;
bullet->gun_upgrade_meta = weapon->upgrade_meta;
#if 1
bullet->meta = weapon->meta;
#endif
bullet->meta = bullet_meta;
bullet->pos = pos;
bullet->dir = dir;
bullet->born_pos = pos;

View File

@ -75,7 +75,7 @@ public:
Hero* CreateHero(Human* hum);
void CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv);
void CreateBullet(Human* hum, Weapon* weapon,
void CreateBullet(Human* hum, MetaData::Equip* bullet_meta,
a8::Vec2 pos, a8::Vec2 dir, float fly_distance);
void OnHumanDie(Human* hum);

View File

@ -13,16 +13,11 @@ void Weapon::ToPB(cs::MFWeapon* pb_obj)
void Weapon::Recalc()
{
upgrade_meta = MetaMgr::Instance()->GetEquipUpgrade(weapon_id);
}
int Weapon::GetClipVolume()
{
if (upgrade_meta) {
return meta->i->clip_volume() + upgrade_meta->GetAttrValue(weapon_lv, EA_Volume);
} else {
return meta->i->clip_volume();
}
}
void Skin::ToPB(cs::MFSkin* pb_obj)

View File

@ -18,7 +18,6 @@ namespace MetaData
{
struct SafeArea;
struct Equip;
struct EquipUpgrade;
}
namespace cs
@ -50,7 +49,6 @@ struct Weapon
int weapon_lv = 0;
int ammo = 0;
MetaData::Equip* meta = nullptr;
MetaData::EquipUpgrade* upgrade_meta = nullptr;
void ToPB(cs::MFWeapon* pb_obj);
void Recalc();