添加性能优化
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9974333789
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@ -209,6 +209,15 @@ enum ColliderTag_e
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kColliderTag_Loot = 2, //掉落物
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};
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enum PropertyType_e
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{
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kPropHp = 1,
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kPropMaxHp = 2,
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kPropInventory = 3,
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kPropSkillLeftTime = 4,
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kPropSkillCd = 5
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};
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const char* const kPROJ_NAME_FMT = "game%d_gameserver";
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const char* const kPROJ_ROOT_FMT = "/data/logs/%s";
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@ -214,15 +214,31 @@ void FrameEvent::RemoveBuff(Human* hum, int buff_id)
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}
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}
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void FrameEvent::AddPropertyChg(Human* hum)
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void FrameEvent::AddHpChg(Human* hum)
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{
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chged_hps_.push_back(hum);
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int idx = chged_hps_.size() - 1;
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for (auto& cell : hum->grid_list) {
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for (auto& hum : cell->human_list) {
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hum->property_chged_humans_.insert(hum);
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hum->chged_hps_.push_back(idx);
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}
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}
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}
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void FrameEvent::AddInventoryChg(Human* hum)
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{
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chged_inventorys_.push_back(hum);
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int idx = chged_inventorys_.size();
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hum->chged_inventorys_.push_back(idx);
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}
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void FrameEvent::AddSkillCdChg(Human* hum)
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{
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chged_skillcds_.push_back(hum);
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int idx = chged_skillcds_.size();
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hum->chged_skillcds_.push_back(idx);
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}
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void FrameEvent::Clear()
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{
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if (!explosions_.empty()) {
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@ -252,4 +268,13 @@ void FrameEvent::Clear()
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if (!chged_buffs_.empty()) {
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chged_buffs_.clear();
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}
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if (!chged_hps_.empty()) {
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chged_hps_.clear();
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}
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if (!chged_inventorys_.empty()) {
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chged_inventorys_.clear();
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}
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if (!chged_skillcds_.empty()) {
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chged_skillcds_.clear();
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}
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}
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@ -23,7 +23,9 @@ public:
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void AddRevive(Human* hum);
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void AddBuff(Human* hum, Buff* buff);
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void RemoveBuff(Human* hum, int buff_id);
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void AddPropertyChg(Human* hum);
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void AddHpChg(Human* hum);
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void AddInventoryChg(Human* hum);
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void AddSkillCdChg(Human* hum);
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void Clear();
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private:
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@ -36,6 +38,9 @@ private:
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std::vector<std::tuple<Human*, ::cs::MFBuffChg>> chged_buffs_;
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std::vector<int> revive_objs_;
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std::vector<std::tuple<int, int>> dead_objs_;
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std::vector<Human*> chged_hps_;
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std::vector<Human*> chged_inventorys_;
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std::vector<Human*> chged_skillcds_;
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friend class FrameMaker;
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};
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@ -73,10 +73,42 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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p->add_values(std::get<1>(room->frame_event.dead_objs_[idx]));
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}
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}
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for (size_t idx : hum->chged_buffs_) {
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if (idx < room->frame_event.chged_buffs_.size()) {
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auto p = msg->add_chged_buff_list();
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*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
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for (size_t idx : hum->chged_hps_) {
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if (idx < room->frame_event.chged_hps_.size()) {
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{
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auto p = msg->add_chged_property_list();
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p->set_property_type(kPropHp);
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p->set_value(room->frame_event.chged_hps_[idx]->GetHP());
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}
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{
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auto p = msg->add_chged_property_list();
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p->set_property_type(kPropMaxHp);
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p->set_value(room->frame_event.chged_hps_[idx]->GetMaxHP());
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}
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}
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}
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for (size_t idx : hum->chged_inventorys_) {
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if (idx < room->frame_event.chged_inventorys_.size()) {
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{
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auto p = msg->add_chged_property_list();
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p->set_property_type(kPropInventory);
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p->set_property_subtype(kWEAPON_SLOT);
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p->set_value(room->frame_event.chged_inventorys_[idx]->GetInventory(kWEAPON_SLOT));
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}
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}
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}
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for (size_t idx : hum->chged_skillcds_) {
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if (idx < room->frame_event.chged_skillcds_.size()) {
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{
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auto p = msg->add_chged_property_list();
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p->set_property_type(kPropSkillLeftTime);
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p->set_value(room->frame_event.chged_skillcds_[idx]->GetSkillLeftTime());
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}
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{
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auto p = msg->add_chged_property_list();
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p->set_property_type(kPropSkillCd);
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p->set_value(room->frame_event.chged_skillcds_[idx]->GetSkillCd());
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}
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}
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}
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if (room->frame_event.airdrops_.size() > 0) {
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@ -1852,8 +1852,14 @@ void Human::ClearFrameData()
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if (!dead_objs_.empty()) {
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dead_objs_.clear();
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}
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if (!property_chged_humans_.empty()) {
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property_chged_humans_.clear();
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if (!chged_hps_.empty()) {
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chged_hps_.clear();
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}
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if (!chged_inventorys_.empty()) {
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chged_inventorys_.clear();
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}
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if (!chged_skillcds_.empty()) {
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chged_skillcds_.clear();
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}
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}
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@ -245,7 +245,9 @@ protected:
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std::vector<int> chged_buffs_;
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std::vector<int> revive_objs_;
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std::vector<int> dead_objs_;
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std::set<Human*> property_chged_humans_;
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std::vector<int> chged_hps_;
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std::vector<int> chged_inventorys_;
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std::vector<int> chged_skillcds_;
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std::set<Human*> observers_;
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Human* follow_target_ = nullptr;
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bool follow_synced_active_player_ = false;
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