添加性能优化

This commit is contained in:
aozhiwei 2019-08-01 15:20:56 +08:00
parent 9974333789
commit e584fcb352
6 changed files with 89 additions and 10 deletions

View File

@ -209,6 +209,15 @@ enum ColliderTag_e
kColliderTag_Loot = 2, //掉落物
};
enum PropertyType_e
{
kPropHp = 1,
kPropMaxHp = 2,
kPropInventory = 3,
kPropSkillLeftTime = 4,
kPropSkillCd = 5
};
const char* const kPROJ_NAME_FMT = "game%d_gameserver";
const char* const kPROJ_ROOT_FMT = "/data/logs/%s";

View File

@ -214,15 +214,31 @@ void FrameEvent::RemoveBuff(Human* hum, int buff_id)
}
}
void FrameEvent::AddPropertyChg(Human* hum)
void FrameEvent::AddHpChg(Human* hum)
{
chged_hps_.push_back(hum);
int idx = chged_hps_.size() - 1;
for (auto& cell : hum->grid_list) {
for (auto& hum : cell->human_list) {
hum->property_chged_humans_.insert(hum);
hum->chged_hps_.push_back(idx);
}
}
}
void FrameEvent::AddInventoryChg(Human* hum)
{
chged_inventorys_.push_back(hum);
int idx = chged_inventorys_.size();
hum->chged_inventorys_.push_back(idx);
}
void FrameEvent::AddSkillCdChg(Human* hum)
{
chged_skillcds_.push_back(hum);
int idx = chged_skillcds_.size();
hum->chged_skillcds_.push_back(idx);
}
void FrameEvent::Clear()
{
if (!explosions_.empty()) {
@ -252,4 +268,13 @@ void FrameEvent::Clear()
if (!chged_buffs_.empty()) {
chged_buffs_.clear();
}
if (!chged_hps_.empty()) {
chged_hps_.clear();
}
if (!chged_inventorys_.empty()) {
chged_inventorys_.clear();
}
if (!chged_skillcds_.empty()) {
chged_skillcds_.clear();
}
}

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@ -23,7 +23,9 @@ public:
void AddRevive(Human* hum);
void AddBuff(Human* hum, Buff* buff);
void RemoveBuff(Human* hum, int buff_id);
void AddPropertyChg(Human* hum);
void AddHpChg(Human* hum);
void AddInventoryChg(Human* hum);
void AddSkillCdChg(Human* hum);
void Clear();
private:
@ -36,6 +38,9 @@ private:
std::vector<std::tuple<Human*, ::cs::MFBuffChg>> chged_buffs_;
std::vector<int> revive_objs_;
std::vector<std::tuple<int, int>> dead_objs_;
std::vector<Human*> chged_hps_;
std::vector<Human*> chged_inventorys_;
std::vector<Human*> chged_skillcds_;
friend class FrameMaker;
};

View File

@ -73,10 +73,42 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
p->add_values(std::get<1>(room->frame_event.dead_objs_[idx]));
}
}
for (size_t idx : hum->chged_buffs_) {
if (idx < room->frame_event.chged_buffs_.size()) {
auto p = msg->add_chged_buff_list();
*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
for (size_t idx : hum->chged_hps_) {
if (idx < room->frame_event.chged_hps_.size()) {
{
auto p = msg->add_chged_property_list();
p->set_property_type(kPropHp);
p->set_value(room->frame_event.chged_hps_[idx]->GetHP());
}
{
auto p = msg->add_chged_property_list();
p->set_property_type(kPropMaxHp);
p->set_value(room->frame_event.chged_hps_[idx]->GetMaxHP());
}
}
}
for (size_t idx : hum->chged_inventorys_) {
if (idx < room->frame_event.chged_inventorys_.size()) {
{
auto p = msg->add_chged_property_list();
p->set_property_type(kPropInventory);
p->set_property_subtype(kWEAPON_SLOT);
p->set_value(room->frame_event.chged_inventorys_[idx]->GetInventory(kWEAPON_SLOT));
}
}
}
for (size_t idx : hum->chged_skillcds_) {
if (idx < room->frame_event.chged_skillcds_.size()) {
{
auto p = msg->add_chged_property_list();
p->set_property_type(kPropSkillLeftTime);
p->set_value(room->frame_event.chged_skillcds_[idx]->GetSkillLeftTime());
}
{
auto p = msg->add_chged_property_list();
p->set_property_type(kPropSkillCd);
p->set_value(room->frame_event.chged_skillcds_[idx]->GetSkillCd());
}
}
}
if (room->frame_event.airdrops_.size() > 0) {

View File

@ -1852,8 +1852,14 @@ void Human::ClearFrameData()
if (!dead_objs_.empty()) {
dead_objs_.clear();
}
if (!property_chged_humans_.empty()) {
property_chged_humans_.clear();
if (!chged_hps_.empty()) {
chged_hps_.clear();
}
if (!chged_inventorys_.empty()) {
chged_inventorys_.clear();
}
if (!chged_skillcds_.empty()) {
chged_skillcds_.clear();
}
}

View File

@ -245,7 +245,9 @@ protected:
std::vector<int> chged_buffs_;
std::vector<int> revive_objs_;
std::vector<int> dead_objs_;
std::set<Human*> property_chged_humans_;
std::vector<int> chged_hps_;
std::vector<int> chged_inventorys_;
std::vector<int> chged_skillcds_;
std::set<Human*> observers_;
Human* follow_target_ = nullptr;
bool follow_synced_active_player_ = false;