This commit is contained in:
aozhiwei 2019-07-19 11:14:14 +08:00
parent 7d6a3d15e8
commit eb337405de
4 changed files with 11 additions and 0 deletions

View File

@ -64,6 +64,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
float def = hum->ability.def + hum->ability.def_add;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
player->stats.damage_amount_out += finaly_dmg;
hum->OnHit();
if (!hum->HasBuffEffect(BET_Invincible)) {
hum->DecHP(finaly_dmg, player->entity_uniid, player->name, meta->i->id());
}
@ -204,6 +205,7 @@ void Bullet::PostAttack()
for (auto& grid : grid_list) {
for (Human* hum: grid->human_list) {
if (hum->pos.Distance(obstacle->pos) < obstacle->meta->i->damage_dia()) {
hum->OnHit();
if (!hum->HasBuffEffect(BET_Invincible)) {
hum->DecHP(obstacle->meta->i->damage(), sender->entity_uniid, sender->name, 0);
}
@ -246,6 +248,7 @@ void Bullet::ProcMissible(const a8::XParams& param)
if (target && !target->dead) {
if (bullet_meta->i->equip_subtype() == BulletType_Trace) {
if (src_pos.Distance(target->pos) < bullet_meta->i->range()) {
target->OnHit();
if (!target->HasBuffEffect(BET_Invincible)) {
target->DecHP(bullet_meta->i->atk(),
sender->entity_uniid,
@ -255,6 +258,7 @@ void Bullet::ProcMissible(const a8::XParams& param)
}
}
} else {
target->OnHit();
if (!target->HasBuffEffect(BET_Invincible)) {
target->DecHP(bullet_meta->i->atk(),
sender->entity_uniid,

View File

@ -1397,6 +1397,11 @@ void Human::OnAttack()
GrassTempShow();
}
void Human::OnHit()
{
GrassTempShow();
}
void Human::OnEnterGrass()
{
if (a8::HasBitFlag(status, HS_InGrass)) {

View File

@ -199,6 +199,7 @@ class Human : public Entity
void RecalcBuffAttr();
void ProcBuffEffect(Buff* buff);
void OnAttack();
void OnHit();
void OnEnterGrass();
void OnLeaveGrass();
void CheckGrass();

View File

@ -207,6 +207,7 @@ void Obstacle::Explosion()
float dmg = meta->i->damage();
float def = hum->ability.def + hum->ability.def_add;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
hum->OnHit();
if (!hum->HasBuffEffect(BET_Invincible)) {
hum->DecHP(finaly_dmg, VP_Mine, "地雷", VW_Mine);
}