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@ -64,6 +64,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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float def = hum->ability.def + hum->ability.def_add;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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player->stats.damage_amount_out += finaly_dmg;
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hum->OnHit();
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if (!hum->HasBuffEffect(BET_Invincible)) {
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hum->DecHP(finaly_dmg, player->entity_uniid, player->name, meta->i->id());
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}
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@ -204,6 +205,7 @@ void Bullet::PostAttack()
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for (auto& grid : grid_list) {
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for (Human* hum: grid->human_list) {
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if (hum->pos.Distance(obstacle->pos) < obstacle->meta->i->damage_dia()) {
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hum->OnHit();
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if (!hum->HasBuffEffect(BET_Invincible)) {
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hum->DecHP(obstacle->meta->i->damage(), sender->entity_uniid, sender->name, 0);
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}
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@ -246,6 +248,7 @@ void Bullet::ProcMissible(const a8::XParams& param)
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if (target && !target->dead) {
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if (bullet_meta->i->equip_subtype() == BulletType_Trace) {
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if (src_pos.Distance(target->pos) < bullet_meta->i->range()) {
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target->OnHit();
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if (!target->HasBuffEffect(BET_Invincible)) {
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target->DecHP(bullet_meta->i->atk(),
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sender->entity_uniid,
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@ -255,6 +258,7 @@ void Bullet::ProcMissible(const a8::XParams& param)
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}
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}
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} else {
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target->OnHit();
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if (!target->HasBuffEffect(BET_Invincible)) {
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target->DecHP(bullet_meta->i->atk(),
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sender->entity_uniid,
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@ -1397,6 +1397,11 @@ void Human::OnAttack()
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GrassTempShow();
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}
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void Human::OnHit()
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{
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GrassTempShow();
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}
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void Human::OnEnterGrass()
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{
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if (a8::HasBitFlag(status, HS_InGrass)) {
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@ -199,6 +199,7 @@ class Human : public Entity
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void RecalcBuffAttr();
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void ProcBuffEffect(Buff* buff);
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void OnAttack();
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void OnHit();
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void OnEnterGrass();
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void OnLeaveGrass();
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void CheckGrass();
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@ -207,6 +207,7 @@ void Obstacle::Explosion()
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float dmg = meta->i->damage();
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float def = hum->ability.def + hum->ability.def_add;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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hum->OnHit();
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if (!hum->HasBuffEffect(BET_Invincible)) {
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hum->DecHP(finaly_dmg, VP_Mine, "地雷", VW_Mine);
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}
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