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@ -483,6 +483,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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},
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&xtimer_attacher.timer_list_
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);
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status = 0;
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ClearBuffList();
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room->frame_event.AddDead(this);
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room->OnHumanDie(this);
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