30 lines
589 B
C++
30 lines
589 B
C++
#pragma once
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#include "entity.h"
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namespace MetaData
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{
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struct Player;
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struct Equip;
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struct MapThing;
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}
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class Human;
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class Loot : public Entity
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{
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public:
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MetaData::Equip* meta = nullptr;
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int item_id = 0;
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int count = 0;
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int item_level = 0;
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int airdrop_point_id = 0;
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bool pickuped = false;
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Loot();
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virtual ~Loot() override;
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virtual void Initialize() override;
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void RecalcSelfCollider();
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virtual void FillMFObjectPart(cs::MFObjectPart* part_data) override;
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virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override;
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};
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