144 lines
5.5 KiB
C++
144 lines
5.5 KiB
C++
#include "precompile.h"
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#include "framemaker.h"
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#include "human.h"
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#include "room.h"
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#include "typeconvert.h"
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#include "metamgr.h"
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cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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{
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cs::SMUpdate* msg = new cs::SMUpdate;
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{
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Room* room = hum->room;
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for (auto& itr : hum->new_objects_) {
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itr->FillMFObjectFull(msg->add_full_objects());
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}
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for (auto& itr : hum->part_objects_) {
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itr->FillMFObjectPart(msg->add_part_objects());
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}
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for (auto& itr : hum->del_objects_) {
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msg->add_del_objids(itr);
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}
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for (auto& itr : hum->out_objects_) {
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msg->add_out_objids(itr);
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}
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for (size_t idx : hum->shots_) {
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if (idx < room->frame_event.shots_.size()) {
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auto& tuple = room->frame_event.shots_[idx];
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if (hum->CanSee(std::get<0>(tuple))) {
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*msg->add_shots() = std::get<1>(tuple);
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}
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}
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}
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for (size_t idx : hum->bullets_) {
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if (idx < room->frame_event.bullets_.size()) {
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auto& tuple = room->frame_event.bullets_[idx];
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if (hum->CanSee(std::get<0>(tuple))) {
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*msg->add_bullets() = std::get<1>(tuple);
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}
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}
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}
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for (size_t idx : hum->explosions_) {
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if (idx < room->frame_event.explosions_.size()) {
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auto& p = room->frame_event.explosions_[idx];
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*msg->add_explosions() = p;
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}
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}
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for (size_t idx : hum->smokes_) {
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if (idx < room->frame_event.smokes_.size()) {
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auto& tuple = room->frame_event.smokes_[idx];
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if (hum->CanSee(std::get<0>(tuple))) {
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*msg->add_smokes() = std::get<1>(tuple);
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}
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}
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}
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for (size_t idx : hum->emotes_) {
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if (idx < room->frame_event.emotes_.size()) {
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auto& tuple = room->frame_event.emotes_[idx];
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if (hum->CanSee(std::get<0>(tuple))) {
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*msg->add_emotes() = std::get<1>(tuple);
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}
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}
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}
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for (size_t idx : hum->revive_objs_) {
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if (idx < room->frame_event.revive_objs_.size()) {
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msg->add_revive_objids(room->frame_event.revive_objs_[idx]);
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}
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}
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for (size_t idx : hum->dead_objs_) {
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if (idx < room->frame_event.dead_objs_.size()) {
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auto p = msg->add_dead_objs();
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p->add_values(std::get<0>(room->frame_event.dead_objs_[idx]));
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p->add_values(std::get<1>(room->frame_event.dead_objs_[idx]));
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}
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}
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for (size_t idx : hum->chged_buffs_) {
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if (idx < room->frame_event.chged_buffs_.size()) {
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auto p = msg->add_chged_buff_list();
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*p = std::get<1>(room->frame_event.chged_buffs_[idx]);
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}
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}
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for (size_t idx : hum->chged_hps_) {
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if (idx < room->frame_event.chged_hps_.size()) {
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Human* target = room->frame_event.chged_hps_[idx];
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{
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->entity_uniid);
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p->set_property_type(kPropHp);
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p->set_value(target->GetHP());
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}
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{
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->entity_uniid);
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p->set_property_type(kPropMaxHp);
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p->set_value(target->GetMaxHP());
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}
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}
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}
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for (size_t idx : hum->chged_inventorys_) {
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if (idx < room->frame_event.chged_inventorys_.size()) {
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Human* target = room->frame_event.chged_inventorys_[idx];
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{
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->entity_uniid);
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p->set_property_type(kPropInventory);
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p->set_property_subtype(kWEAPON_SLOT);
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p->set_value(target->GetInventory(kWEAPON_SLOT));
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}
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}
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}
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for (size_t idx : hum->chged_skillcds_) {
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if (idx < room->frame_event.chged_skillcds_.size()) {
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Human* target = room->frame_event.chged_skillcds_[idx];
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{
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->entity_uniid);
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p->set_property_type(kPropSkillLeftTime);
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p->set_value(target->GetSkillLeftTime());
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}
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{
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auto p = msg->add_chged_property_list();
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p->set_obj_id(target->entity_uniid);
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p->set_property_type(kPropSkillCd);
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p->set_value(target->GetSkillCd());
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}
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}
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}
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if (room->frame_event.airdrops_.size() > 0) {
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*msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0);
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}
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{
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if (room->BattleStarted()) {
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int game_left_time = MetaMgr::Instance()->game_duration * 1000 -
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(room->frameno - room->battle_start_frameno_) * kFRAME_RATE_MS;
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game_left_time = std::max(0, game_left_time);
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msg->set_game_left_time(game_left_time);
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} else {
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msg->set_game_left_time(MetaMgr::Instance()->game_duration * 1000);
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}
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}
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}
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return msg;
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}
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