1
This commit is contained in:
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commit
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@ -46,11 +46,9 @@ CREATE TABLE `user` (
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`kills` int(11) NOT NULL COMMENT '所有击杀',
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`kills` int(11) NOT NULL COMMENT '所有击杀',
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`harm` int(11) NOT NULL COMMENT '所有伤害',
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`harm` int(11) NOT NULL COMMENT '所有伤害',
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`score` bigint NOT NULL COMMENT '积分',
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`score` bigint NOT NULL COMMENT '积分',
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`alive_time` int(11) NOT NULL COMMENT '所有生存时间',
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`coin_num` bigint NOT NULL COMMENT '角色金币',
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`coin_num` bigint NOT NULL COMMENT '角色金币',
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`diamond_num` bigint NOT NULL COMMENT '角色钻石',
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`diamond_num` bigint NOT NULL COMMENT '角色钻石',
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`kill_his` int(11) NOT NULL COMMENT '最高击杀',
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`kill_his` int(11) NOT NULL COMMENT '最高击杀',
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`alive_time_his` int(11) NOT NULL COMMENT '最长生存时间',
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`harm_his` int(11) NOT NULL COMMENT '最高伤害',
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`harm_his` int(11) NOT NULL COMMENT '最高伤害',
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`create_time` int(11) NOT NULL COMMENT '创建时间',
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`create_time` int(11) NOT NULL COMMENT '创建时间',
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`modify_time` int(11) NOT NULL COMMENT '修改时间',
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`modify_time` int(11) NOT NULL COMMENT '修改时间',
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@ -27,21 +27,9 @@ else:
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def info(msg):
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def info(msg):
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print(str(datetime.datetime.now()) + '[INFO] ' + msg)
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print(str(datetime.datetime.now()) + '[INFO] ' + msg)
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def take_kills(elem):
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def take_score(elem):
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return elem[3]
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return elem[3]
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def take_alive_time(elem):
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return elem[4]
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def take_harms(elem):
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return elem[5]
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def take_win_times(elem):
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return elem[6]
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def take_game_times(elem):
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return elem[7]
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def safeDiv(a, b):
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def safeDiv(a, b):
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if b == 0:
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if b == 0:
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return 0
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return 0
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@ -71,35 +59,15 @@ def readMysqlData(rushtime):
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charset = 'utf8'
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charset = 'utf8'
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)
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)
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cursor = conn.cursor()
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cursor = conn.cursor()
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cursor.execute('SELECT accountid, user_name, avatar_url, kills, alive_time, harm, win_times, game_times FROM user;')
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cursor.execute('SELECT accountid, user_name, avatar_url, score FROM user;')
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for row in cursor:
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for row in cursor:
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kill = safeDiv(row[3], row[7])
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score = row[3]
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alive_time = safeDiv(row[4], row[7])
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array.append((row[0], row[1].decode('utf-8'), row[2], score))
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harm = safeDiv(row[5], row[7])
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win_times = safeDiv(row[6], row[7])
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array.append((row[0], row[1].decode('utf-8'), row[2], kill, alive_time, harm, win_times, row[6]))
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r = getRedis()
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r = getRedis()
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array.sort(key=take_kills, reverse=True)
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array.sort(key=take_score, reverse=True)
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kill_rank = json.dumps(array)
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score_rank = json.dumps(array)
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r.set("game2002api: kill_rank", kill_rank)
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r.set("game2002api: score_rank", score_rank)
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array.sort(key=take_alive_time, reverse=True)
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alive_rank = json.dumps(array)
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r.set("game2002api: alive_rank", alive_rank)
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array.sort(key=take_harms, reverse=True)
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harm_rank = json.dumps(array)
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r.set("game2002api: harm_rank", harm_rank)
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array.sort(key=take_win_times, reverse=True)
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rate_rank = json.dumps(array)
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r.set("game2002api: rate_rank", rate_rank)
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array.sort(key=take_game_times, reverse=True)
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win_rank = json.dumps(array)
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r.set("game2002api: win_rank", win_rank)
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tornado.ioloop.IOLoop.current().call_later(rushtime,
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tornado.ioloop.IOLoop.current().call_later(rushtime,
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lambda : readMysqlData(rushtime)
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lambda : readMysqlData(rushtime)
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@ -10,14 +10,14 @@ class RankController{
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'port' => $mysql_conf['port'],
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'port' => $mysql_conf['port'],
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'user' => $mysql_conf['user'],
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'user' => $mysql_conf['user'],
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'passwd' => $mysql_conf['passwd'],
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'passwd' => $mysql_conf['passwd'],
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'dbname' => 'gamedb2001_' . $mysql_conf['instance_id']
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'dbname' => 'gamedb2002_' . $mysql_conf['instance_id']
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));
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));
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return $conn;
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return $conn;
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}
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}
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protected function getRedis()
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protected function getRedis()
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{
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{
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$key = 'game2001api';
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$key = 'game2002api';
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$redis_conf = getRedisConfig($key);
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$redis_conf = getRedisConfig($key);
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$r = new phpcommon\Redis(array(
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$r = new phpcommon\Redis(array(
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'host' => $redis_conf['host'],
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'host' => $redis_conf['host'],
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@ -41,19 +41,11 @@ class RankController{
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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return;
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}
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}
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$kill_list = array();
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$score_list = array();
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$kill_rank = 0;
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$score_rank = 0;
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$alive_list = array();
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$alive_rank = 0;
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$harm_list = array();
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$harm_rank = 0;
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$rate_list = array();
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$rate_rank = 0;
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$win_list = array();
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$win_rank = 0;
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$user_list = array();
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$user_list = array();
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//个人信息
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//个人信息
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$row = $conn->execQueryOne('SELECT user_name, avatar_url, kills, alive_time, harm, win_times, game_times FROM user ' .
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$row = $conn->execQueryOne('SELECT user_name, avatar_url, score FROM user ' .
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' WHERE accountid=:accountid;',
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' WHERE accountid=:accountid;',
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array(
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array(
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':accountid' => $account_id
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':accountid' => $account_id
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@ -63,131 +55,27 @@ class RankController{
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'account_id' => $account_id,
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'account_id' => $account_id,
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'name' => $row['user_name'],
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'name' => $row['user_name'],
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'avatar_url' => $row['avatar_url'],
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'avatar_url' => $row['avatar_url'],
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'kill' => phpcommon\safediv($row['kills'], $row['game_times']),
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'score' => $row['score']
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'alive'=> phpcommon\safediv($row['alive_time'], $row['game_times']),
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'harm' => phpcommon\safediv($row['harm'], $row['game_times']),
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'win_rate' => phpcommon\safediv($row['win_times'], $row['game_times']),
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'win_game' => $row['win_times']
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));
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));
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}
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}
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//击杀榜
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//积分榜
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$r = $this->getRedis();
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$r = $this->getRedis();
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$kill_rank_db = $r->get("game2001api: kill_rank");
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$score_rank_db = $r->get("game2002api: score_rank");
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$kill_db = json_decode($kill_rank_db);
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$score_db = json_decode($score_rank_db);
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$i = 0;
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$i = 0;
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foreach ($kill_db as $kill) {
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foreach ($score_db as $score) {
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if ($i > 49) {
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if ($i > 49) {
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break;
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break;
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}
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}
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if ($kill_db[$i][0] == $account_id) {
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if ($score_db[$i][0] == $account_id) {
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$kill_rank = $i + 1;
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$score_rank = $i + 1;
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}
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}
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array_push($kill_list, array(
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array_push($score_list, array(
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'account_id' => $kill_db[$i][0],
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'account_id' => $score_db[$i][0],
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'name' => $kill_db[$i][1],
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'name' => $score_db[$i][1],
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'avatar_url' => $kill_db[$i][2],
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'avatar_url' => $score_db[$i][2],
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'kill' => $kill_db[$i][3],
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'score' => $score_db[$i][3],
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'alive'=> $kill_db[$i][4],
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'harm' => $kill_db[$i][5],
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'win_rate' => $kill_db[$i][6],
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'win_game' => $kill_db[$i][7]
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));
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$i++;
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}
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//生存榜
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$alive_rank_db = $r->get("game2001api: alive_rank");
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$alive_db = json_decode($alive_rank_db);
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$i = 0;
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foreach ($alive_db as $alive) {
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if ($i > 49) {
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break;
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}
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if ($alive_db[$i][0] == $account_id) {
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$alive_rank = $i + 1;
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}
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array_push($alive_list, array(
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'account_id' => $alive_db[$i][0],
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'name' => $alive_db[$i][1],
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'avatar_url' => $alive_db[$i][2],
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'kill' => $alive_db[$i][3],
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'alive'=> $alive_db[$i][4],
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'harm' => $alive_db[$i][5],
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'win_rate' => $alive_db[$i][6],
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'win_game' => $alive_db[$i][7]
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));
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$i++;
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}
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//伤害榜
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$harm_rank_db = $r->get("game2001api: harm_rank");
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$harm_db = json_decode($harm_rank_db);
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$i = 0;
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foreach ($harm_db as $harm) {
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if ($i > 49) {
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break;
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}
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if ($harm_db[$i][0] == $account_id) {
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$harm_rank = $i + 1;
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}
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array_push($harm_list, array(
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'account_id' => $harm_db[$i][0],
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'name' => $harm_db[$i][1],
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'avatar_url' => $harm_db[$i][2],
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'kill' => $harm_db[$i][3],
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'alive'=> $harm_db[$i][4],
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'harm' => $harm_db[$i][5],
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'win_rate' => $harm_db[$i][6],
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'win_game' => $harm_db[$i][7]
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));
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$i++;
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}
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//胜率榜
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$rate_rank_db = $r->get("game2001api: rate_rank");
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$rate_db = json_decode($rate_rank_db);
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$i = 0;
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foreach ($rate_db as $rate) {
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if ($i > 49) {
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break;
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}
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if ($rate_db[$i][0] == $account_id) {
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$rate_rank = $i + 1;
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}
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array_push($rate_list, array(
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'account_id' => $rate_db[$i][0],
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'name' => $rate_db[$i][1],
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'avatar_url' => $rate_db[$i][2],
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'kill' => $rate_db[$i][3],
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'alive'=> $rate_db[$i][4],
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'harm' => $rate_db[$i][5],
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'win_rate' => $rate_db[$i][6],
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'win_game' => $rate_db[$i][7]
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));
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$i++;
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}
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//胜场榜
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$win_rank_db = $r->get("game2001api: win_rank");
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$win_db = json_decode($win_rank_db);
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$i = 0;
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foreach ($win_db as $win) {
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if ($i > 49) {
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break;
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}
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if ($win_db[$i][0] == $account_id) {
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$win_rank = $i + 1;
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}
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array_push($win_list, array(
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'account_id' => $win_db[$i][0],
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'name' => $win_db[$i][1],
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'avatar_url' => $win_db[$i][2],
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'kill' => $win_db[$i][3],
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'alive'=> $win_db[$i][4],
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'harm' => $win_db[$i][5],
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'win_rate' => $win_db[$i][6],
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'win_game' => $win_db[$i][7]
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));
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));
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$i++;
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$i++;
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}
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}
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@ -196,16 +84,8 @@ class RankController{
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'errcode' => 0,
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'errcode' => 0,
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'errmsg' => "",
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'errmsg' => "",
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'user_list' => $user_list,
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'user_list' => $user_list,
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'kill_rank' => $kill_rank,
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'score_rank' => $score_rank,
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'kill_list' => $kill_list,
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'score_list' => $score_list,
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'alive_rank' => $alive_rank,
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'alive_list' => $alive_list,
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'harm_rank' => $harm_rank,
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'harm_list' => $harm_list,
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'rate_rank' => $rate_rank,
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'rate_list' => $rate_list,
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'win_rank' => $win_rank,
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'win_list' => $win_list
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));
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));
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}
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}
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}
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}
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@ -83,9 +83,9 @@ class RoleController{
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':accountid' => $account_id
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':accountid' => $account_id
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));
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));
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if (!$row) {
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if (!$row) {
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$ret = $conn->execScript('INSERT INTO user(accountid, user_name, avatar_url, game_times, win_times, kills, harm, score, alive_time, coin_num, diamond_num, kill_his, alive_time_his, harm_his, create_time, modify_time, first_fight, collect_status, keys_num, battle_re_times, shop_flush_times, kefu_status, free_getbox) ' .
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$ret = $conn->execScript('INSERT INTO user(accountid, user_name, avatar_url, game_times, win_times, kills, harm, score, coin_num, diamond_num, kill_his, harm_his, create_time, modify_time, first_fight, collect_status, keys_num, battle_re_times, shop_flush_times, kefu_status, free_getbox) ' .
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' VALUES(:accountid, :user_name, :avatar_url, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, create_time, :modify_time, 0, 0, 0, 0, 0, 0, 0) ' .
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' VALUES(:accountid, :user_name, :avatar_url, 0, 0, 0, 0, 0, 0, 0, 0, 0, create_time, :modify_time, 0, 0, 0, 0, 0, 0, 0) ' .
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' ON DUPLICATE KEY UPDATE accountid=:accountid, user_name=:user_name, avatar_url=:avatar_url, game_times=0, win_times=0, kills=0, harm=0, score=0, alive_time=0, coin_num=0, diamond_num=0, kill_his=0, alive_time_his=0, harm_his=0, modify_time=:modify_time, first_fight=0, collect_status=0, keys_num=0, battle_re_times=0, shop_flush_times=0, kefu_status=0, free_getbox=0;',
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' ON DUPLICATE KEY UPDATE accountid=:accountid, user_name=:user_name, avatar_url=:avatar_url, game_times=0, win_times=0, kills=0, harm=0, score=0, coin_num=0, diamond_num=0, kill_his=0, harm_his=0, modify_time=:modify_time, first_fight=0, collect_status=0, keys_num=0, battle_re_times=0, shop_flush_times=0, kefu_status=0, free_getbox=0;',
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array(
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array(
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':accountid' => $account_id,
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':accountid' => $account_id,
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':user_name' => $user_name,
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':user_name' => $user_name,
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@ -107,7 +107,6 @@ class RoleController{
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'high_harm' => 0,
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'high_harm' => 0,
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'harm' => 0,
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'harm' => 0,
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'score' => 0,
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'score' => 0,
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'alive_time' => 0,
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'coin_num' => 0,
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'coin_num' => 0,
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'first_fight' => 0,
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'first_fight' => 0,
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'collect_status' => 0,
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'collect_status' => 0,
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@ -127,7 +126,6 @@ class RoleController{
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'high_harm' => $row['harm_his'],
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'high_harm' => $row['harm_his'],
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'harm' => $row['harm'],
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'harm' => $row['harm'],
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'score' => $row['score'],
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'score' => $row['score'],
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'alive_time' => $row['alive_time'],
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'coin_num' => $row['coin_num'],
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'coin_num' => $row['coin_num'],
|
||||||
'first_fight' => $row['first_fight'],
|
'first_fight' => $row['first_fight'],
|
||||||
'collect_status' => $row['collect_status'],
|
'collect_status' => $row['collect_status'],
|
||||||
@ -156,7 +154,6 @@ class RoleController{
|
|||||||
$rank = $_REQUEST['rank']; //排名
|
$rank = $_REQUEST['rank']; //排名
|
||||||
$kills = $_REQUEST['kills']; //击杀数
|
$kills = $_REQUEST['kills']; //击杀数
|
||||||
$harm = $_REQUEST['harm']; //伤害
|
$harm = $_REQUEST['harm']; //伤害
|
||||||
$alive_time = $_REQUEST['alive_time']; //存活时间
|
|
||||||
$skill = $_REQUEST['skill']; //技能释放数
|
$skill = $_REQUEST['skill']; //技能释放数
|
||||||
$tank1_kill = $_REQUEST['tank1_kill']; //坦克1击杀数
|
$tank1_kill = $_REQUEST['tank1_kill']; //坦克1击杀数
|
||||||
$tank2_kill = $_REQUEST['tank2_kill']; //坦克2击杀数
|
$tank2_kill = $_REQUEST['tank2_kill']; //坦克2击杀数
|
||||||
@ -164,7 +161,6 @@ class RoleController{
|
|||||||
$rescue_member = $_REQUEST['rescue_member']; //救起队友次数
|
$rescue_member = $_REQUEST['rescue_member']; //救起队友次数
|
||||||
$kill_his = $kills;
|
$kill_his = $kills;
|
||||||
$harm_his = $harm;
|
$harm_his = $harm;
|
||||||
$alive_time_his = $alive_time;
|
|
||||||
$coin_num = $_REQUEST['coin_num']; //金币
|
$coin_num = $_REQUEST['coin_num']; //金币
|
||||||
$score = $_REQUEST['score']; //积分
|
$score = $_REQUEST['score']; //积分
|
||||||
|
|
||||||
@ -192,10 +188,7 @@ class RoleController{
|
|||||||
if ($rank == 1) {
|
if ($rank == 1) {
|
||||||
$row['win_times']++;
|
$row['win_times']++;
|
||||||
}
|
}
|
||||||
if ($alive_time_his < $row['alive_time_his']) {
|
$ret = $conn->execScript('UPDATE user SET game_times=:game_times, win_times=:win_times, kills=:kills, harm=:harm, add_HP=:add_HP, kill_his=:kill_his, harm_his=:harm_his, score=:score, coin_num=:coin_num, modify_time=:modify_time, first_fight=1 ' .
|
||||||
$alive_time_his = $row['alive_time_his'];
|
|
||||||
}
|
|
||||||
$ret = $conn->execScript('UPDATE user SET game_times=:game_times, win_times=:win_times, kills=:kills, harm=:harm, add_HP=:add_HP, alive_time=:alive_time, kill_his=:kill_his, alive_time_his=:alive_time_his, harm_his=:harm_his, score=:score, coin_num=:coin_num, modify_time=:modify_time, first_fight=1 ' .
|
|
||||||
' WHERE accountid=:accountid;',
|
' WHERE accountid=:accountid;',
|
||||||
array(
|
array(
|
||||||
':game_times' => $row['game_times'] + 1,
|
':game_times' => $row['game_times'] + 1,
|
||||||
@ -205,8 +198,6 @@ class RoleController{
|
|||||||
':harm_his' => $harm_his,
|
':harm_his' => $harm_his,
|
||||||
':harm' => $row['harm'] + $harm,
|
':harm' => $row['harm'] + $harm,
|
||||||
':add_HP' => $row['add_HP'] + $add_HP,
|
':add_HP' => $row['add_HP'] + $add_HP,
|
||||||
':alive_time' => $row['alive_time'] + $alive_time,
|
|
||||||
':alive_time_his' => $alive_time_his,
|
|
||||||
':accountid' => $account_id,
|
':accountid' => $account_id,
|
||||||
':coin_num' => $row['coin_num'] + $coin_num,
|
':coin_num' => $row['coin_num'] + $coin_num,
|
||||||
':score' => $row['score'] + $score,
|
':score' => $row['score'] + $score,
|
||||||
@ -218,9 +209,9 @@ class RoleController{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//插入历史记录
|
//插入历史记录
|
||||||
$ret = $conn->execScript('INSERT INTO history_record(accountid, room_uuid, map_id, map_tpl_name, map_name, game_time, rank, kills, harms, hurts, alive_time, coin, status, create_time, modify_time) ' .
|
$ret = $conn->execScript('INSERT INTO history_record(accountid, room_uuid, map_id, map_tpl_name, map_name, game_time, rank, kills, harms, hurts, coin, status, create_time, modify_time) ' .
|
||||||
' VALUES(:accountid, :room_uuid, :map_id, :map_tpl_name, :map_name, :game_time, :rank, :kills, :harms, :hurts, :alive_time, :coin, 0, :create_time, :modify_time) ' .
|
' VALUES(:accountid, :room_uuid, :map_id, :map_tpl_name, :map_name, :game_time, :rank, :kills, :harms, :hurts, :alive_time, :coin, 0, :create_time, :modify_time) ' .
|
||||||
' ON DUPLICATE KEY UPDATE accountid=:accountid, room_uuid=:room_uuid, map_id=:map_id, map_tpl_name=:map_tpl_name, map_name=:map_name, game_time=:game_time, rank=:rank, kills=:kills, harms=:harms, hurts=:hurts, alive_time=:alive_time, coin=:coin, status=0, modify_time=:modify_time;',
|
' ON DUPLICATE KEY UPDATE accountid=:accountid, room_uuid=:room_uuid, map_id=:map_id, map_tpl_name=:map_tpl_name, map_name=:map_name, game_time=:game_time, rank=:rank, kills=:kills, harms=:harms, hurts=:hurts, coin=:coin, status=0, modify_time=:modify_time;',
|
||||||
array(
|
array(
|
||||||
':accountid' => $account_id,
|
':accountid' => $account_id,
|
||||||
':room_uuid' => $room_uuid,
|
':room_uuid' => $room_uuid,
|
||||||
@ -232,7 +223,6 @@ class RoleController{
|
|||||||
':kills' => $kills,
|
':kills' => $kills,
|
||||||
':harms' => $harm,
|
':harms' => $harm,
|
||||||
':hurts' => $hurt,
|
':hurts' => $hurt,
|
||||||
':alive_time' => $alive_time,
|
|
||||||
':coin' => $coin_num,
|
':coin' => $coin_num,
|
||||||
':create_time' => time(),
|
':create_time' => time(),
|
||||||
':modify_time' => time()
|
':modify_time' => time()
|
||||||
@ -301,7 +291,6 @@ class RoleController{
|
|||||||
'errcode' => 0,
|
'errcode' => 0,
|
||||||
'errmsg' => '',
|
'errmsg' => '',
|
||||||
'kill_his' => $kill_his,
|
'kill_his' => $kill_his,
|
||||||
'alive_time_his' => $alive_time_his,
|
|
||||||
'harm_his' => $harm_his,
|
'harm_his' => $harm_his,
|
||||||
'extra_drop' => $extra_drop
|
'extra_drop' => $extra_drop
|
||||||
));
|
));
|
||||||
@ -339,7 +328,6 @@ class RoleController{
|
|||||||
'kills' => $row['kills'],
|
'kills' => $row['kills'],
|
||||||
'harms' => $row['harms'],
|
'harms' => $row['harms'],
|
||||||
'hurts' => $row['hurts'],
|
'hurts' => $row['hurts'],
|
||||||
'alive_time' => $row['alive_time']
|
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user