talent & fashion

This commit is contained in:
yangduo 2025-04-20 22:41:36 +08:00
parent 1ad105df3c
commit 094c6b58a0
9 changed files with 241 additions and 22 deletions

1
.gitignore vendored
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@ -22,3 +22,4 @@ __pycache__
game.py
*.cxx
compile_commands.json
.vscode/settings.json

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@ -136,12 +136,8 @@ void Human::Initialize()
RecalcSelfCollider();
volume_ = meta->volume;
observers_.insert(this);
ability.hp = meta->i->health();
for (auto& weapon : spec_weapons) {
if (weapon.meta) {
ability.hp += weapon.meta ? weapon.GetAttrValue(kHAT_MaxHp) : 0;
}
}
RecalcMaxHp();
ability.hp = ability.max_hp;
}
float Human::GetSpeed()
@ -1570,7 +1566,9 @@ void Human::RecalcBaseAttr()
if (helmet_meta) {
ability.def += helmet_meta->i->def();
}
ability.max_hp = std::max(ability.hp, ability.max_hp);
RecalcSkinAttr();
RecalcTalentAttr();
RecalcMaxHp();
}
int Human::GetInventory(int slot_id)
@ -1611,7 +1609,7 @@ void Human::RecoverHp(int inc_hp)
{
if (!dead) {
ability.hp += inc_hp;
ability.hp = std::max(GetHP(), GetMaxHP());
ability.hp = std::min(GetHP(), GetMaxHP());
}
}
@ -2090,15 +2088,69 @@ bool Human::IsEnemy(Human* hum)
}
}
void Human::RecalTalentAttr()
void Human::RecalcTalentAttr()
{
talent_attr_abs_ = {};
if (curr_weapon == nullptr)
{
return;
}
for(int i = 1;i <= maxtalent; i++)
{
auto talent = MetaMgr::Instance()->GetTalent(i);
std::string label(curr_weapon->meta->i.equip_label());
if (talent->GetEquipLabel() == a8::XValue(label).GetInt()) {
talent_attr_abs_[kHAT_Atk] += talent->GetAtkPlus();
talent_attr_abs_[kHAT_MaxHp] += talent->GetHpPlus();
}
}
}
void Human::RecalSkinAttr()
void Human::RecalcSkinAttr()
{
std::map<int, int> skinmap = {};
int fashionid = 0;
for(int i = 0;i < 6;i++)
{
skinmap[skins[i].skin_id] = skins[i].skin_id;
if (i == 1) {
fashionid = skins[i].skin_id;
}
}
skin_attr_abs_ = {};
auto fashion = MetaMgr::Instance()->GetFashion(fashionid);
if (fashion != nullptr && fashion->CheckFashion(skinmap)){
fashion->GetAttr(skin_attr_abs_);
}
for(auto& item:skinmap)
{
auto skinattr = MetaMgr::Instance()->GetSkinAttr(item.first);
if (skinattr == nullptr) {
continue;
}
for(int i = kHAT_Begin; i < kHAT_End; i++)
{
skin_attr_abs_[i] += (*skinattr)[i];
}
}
}
void Human::RecalcMaxHp()
{
ability.max_hp = meta->i->health();
for (auto& weapon : spec_weapons) {
if (weapon.meta) {
ability.max_hp += weapon.meta ? weapon.GetAttrValue(kHAT_MaxHp) : 0;
}
}
ability.max_hp += talent_attr_abs_[kHAT_MaxHp];
ability.max_hp += skin_attr_abs_[kHAT_MaxHp];
}
void Human::_InternalUpdateMove(float speed)
{
@ -3320,6 +3372,10 @@ float Human::GetAttrAbs(int attr_id)
}
}
}
if (IsValidHumanAttr(attr_id)) {
attr_abs_val += talent_attr_abs_[attr_id];
attr_abs_val += skin_attr_abs_[attr_id];
}
return attr_abs_val;
}
@ -4024,14 +4080,10 @@ void Human::OnMetaChange()
curr_weapon = &weapons[0];
}
}
ability.hp = meta->i->health();
for (auto& weapon : spec_weapons) {
if (weapon.meta) {
ability.hp += weapon.meta ? weapon.GetAttrValue(kHAT_MaxHp) : 0;
}
}
room->frame_event.AddHpChg(this);
RecalcBaseAttr();
ability.hp = ability.max_hp;
skill_meta_ = MetaMgr::Instance()->GetSkill(meta->i->active_skill());
ResetSkill();
MetaData::Skill* passive_skill_meta = MetaMgr::Instance()->GetSkill(meta->i->passive_skill());

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@ -297,8 +297,8 @@ class Human : public MoveableEntity
void DeadDrop();
bool IsEnemy(Human* hum);
void RecalTalentAttr();
void RecalSkinAttr();
void RecalcTalentAttr();
void RecalcSkinAttr();
protected:
void _InternalUpdateMove(float speed);
@ -312,6 +312,8 @@ protected:
void AutoChgWeapon();
void CancelRevive();
void RecalcMaxHp();
private:
void ClearFrameData();
void GenBattleReportData(a8::MutableXObject* params);

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@ -580,4 +580,81 @@ namespace MetaData
);
}
void Talent::Init()
{
talentid = a8::XValue(i->talent_id()).GetInt();
if (!i->equip_label().empty()) {
equiplabel = a8::XValue(i->equip_label()).GetInt();
hpplus = a8::XValue(i->hp_upgrade()).GetInt();
} else {
equiplabel = a8::XValue(i->equip_label2()).GetInt();
atkplus = a8::XValue(i->atk_upgrade()).GetInt();
}
}
int Talent::GetId()
{
return talentid;
}
int Talent::GetEquipLabel()
{
return equiplabel;
}
int Talent::GetHpPlus()
{
return hpplus;
}
int Talent::GetAtkPlus()
{
return atkplus;
}
void Fashion::Init()
{
fashionid = i->id();
std::vector<std::string> strings;
a8::Split(i->spera_attr(), strings, ';');
for(auto& item: strings)
{
std::vector<std::string> itemstrs;
a8::Split(item, itemstrs, ':');
if (itemstrs.size() < 2) {
continue;
}
int key = a8::XValue(itemstrs[0]).GetInt();
int value = a8::XValue(itemstrs[1]).GetInt();
attr_abs[key] = value;
}
strings.clear();
a8::Split(i->item_id(), strings, '|');
for(auto& item: strings)
{
fashion_details.push_back(a8::XValue(item).GetInt());
}
}
bool Fashion::CheckFashion(const std::map<int, int> &skins)
{
for(auto& item: fashion_details)
{
if (skins.find(item) == skins.end()) {
return false;
}
}
return true;
}
void Fashion::GetAttr(std::array<float, kHAT_End> &attarr)
{
for(int i = kHAT_Begin; i < kHAT_End; i++)
{
attarr[i] = attr_abs[i];
}
}
}

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@ -234,4 +234,32 @@ namespace MetaData
};
struct Talent
{
const metatable::Talent* i = nullptr;
void Init();
int GetId();
int GetEquipLabel();
int GetHpPlus();
int GetAtkPlus();
private:
int talentid = 0;
int equiplabel = 0;
int hpplus = 0;
int atkplus = 0;
};
struct Fashion
{
const metatable::Fashion* i = nullptr;
void Init();
bool CheckFashion(const std::map<int, int> &skins);
void GetAttr(std::array<float, kHAT_End> &attarr);
private:
int fashionid = 0;
std::array<float, kHAT_End> attr_abs = {};
std::vector<int> fashion_details = {};
};
}

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@ -63,6 +63,11 @@ public:
std::list<metatable::AI> ai_meta_list;
std::list<MetaData::AI> ai_list;
std::list<metatable::Talent> talent_meta_list;
std::list<MetaData::Talent> talent_list;
std::list<metatable::Fashion> fashion_meta_list;
std::list<MetaData::Fashion> fashion_list;
std::map<std::string, MetaData::Parameter*> parameter_hash;
std::map<int, MetaData::Map*> gamemap_hash;
std::map<int, MetaData::AirDrop*> airdrop_hash;
@ -90,6 +95,9 @@ public:
std::map<int, MetaData::Robot*> robot_hash;
std::map<int, std::vector<MetaData::AirLine*>> airline_hash;
std::map<int, MetaData::AI*> ai_hash;
std::map<int, MetaData::Talent*> talent_hash;
std::map<int, MetaData::Fashion*> fashion_hash;
std::map<int, std::array<float, kHAT_End>> skinatt_hash;
void Load()
{
@ -138,6 +146,8 @@ public:
f8::ReadCsvMetaFile(res_path + "equipUpgrade@equipUpgrade.csv", equipupgrade_meta_list);
f8::ReadCsvMetaFile(res_path + "robot@robot.csv", robot_meta_list);
f8::ReadCsvMetaFile(res_path + "ai@ai.csv", ai_meta_list);
f8::ReadCsvMetaFile(res_path + "talent@talent.csv", talent_meta_list);
f8::ReadCsvMetaFile(res_path + "fashion@fashion.csv", fashion_meta_list);
BindToMetaData();
#if 1
{
@ -489,6 +499,16 @@ private:
if (meta._inventory_slot() > -1) {
equip_slot_hash[meta._inventory_slot()] = &item;
}
if (meta->equip_type() == 10) {
if (!meta->atk().empty()) {
skinatt_hash[item.i->id()][kHAT_Atk] = a8::XValue(meta->atk()).GetInt();
}
if (!meta->max_hp().empty()) {
skinatt_hash[item.i->id()][kHAT_MaxHp] = a8::XValue(meta->max_hp()).GetInt();
}
}
}
for (auto& meta : player_meta_list) {
@ -616,6 +636,20 @@ private:
item.Init();
ai_hash[a8::MakeInt64(meta.ai_level(), meta.ai_mode())] = &item;
}
for (auto& meta : talent_meta_list) {
MetaData::Talent& item = a8::FastAppend(talent_list);
item.i = &meta;
item.Init();
talent_hash[meta.talent_id()] = &item;
}
for (auto& meta : fashion_meta_list) {
MetaData::Fashion& item = a8::FastAppend(fashion_list);
item.i = &meta;
item.Init();
fashion_hash[meta.id()] = &item;
}
}
private:
@ -848,3 +882,21 @@ MetaData::AI* MetaMgr::GetAI(int ai_level, int ai_mode)
auto itr = loader_->ai_hash.find(a8::MakeInt64(ai_level, ai_mode));
return itr != loader_->ai_hash.end() ? itr->second : nullptr;
}
MetaData::Talent* MetaMgr::GetTalent(int talentid)
{
auto itr = loader_->talent_hash.find(talentid);
return itr != loader_->talent_hash.end() ? itr->second : nullptr;
}
MetaData::Fashion* MetaMgr::GetFashion(int fashionid)
{
auto itr = loader_->fashion_hash.find(fashionid);
return itr != loader_->fashion_hash.end() ? itr->second : nullptr;
}
std::array<float, kHAT_End>* MetaMgr::GetSkinAttr(int skinid)
{
auto itr = loader_->skinatt_hash.find(skinid);
return itr != loader_->skinatt_hash.end() ? &(itr->second) : nullptr;
}

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@ -49,6 +49,10 @@ class MetaMgr : public a8::Singleton<MetaMgr>
MetaData::Robot* RandRobot(std::set<int>& refreshed_robot_set);
MetaData::AI* GetAI(int ai_level, int ai_mode);
MetaData::Talent* GetTalent(int talentid);
MetaData::Fashion* GetFashion(int fashionid);
std::array<float, kHAT_End>* GetSkinAttr(int skinid);
int gas_inactive_time = 10;
int newbie_gas_inactive_time = 5;
int midbrid_gas_inactive_time = 15;

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@ -582,6 +582,7 @@ void Player::LootInteraction(Loot* entity)
a8::SetBitFlag(status, HS_AlreadyEquip);
ProcNewBieLogic();
}
RecalcBaseAttr();
}
break;
case EQUIP_TYPE_OLDSKIN:
@ -592,6 +593,7 @@ void Player::LootInteraction(Loot* entity)
case EQUIP_TYPE_SKIN:
{
ProcLootSkin(entity, item_meta);
RecalcBaseAttr();
}
break;
case EQUIP_TYPE_CAR:
@ -885,6 +887,7 @@ void Player::ProcPrepareItems(const ::google::protobuf::RepeatedField< ::google:
add_num = curr_weapon->GetClipVolume();
curr_weapon->ammo = add_num;
}
RecalcBaseAttr();
}
for (auto& spec_weapon : spec_weapons) {
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquip(spec_weapon.weapon_id);

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@ -117,8 +117,8 @@ Player* PlayerMgr::CreatePlayerByCMJoin(Player* hum,
hum->SetSkinInfo(msg.baseskin());
#endif
hum->maxtalent = msg.talent();
hum->RecalTalentAttr();
hum->RecalSkinAttr();
hum->RecalcTalentAttr();
hum->RecalcSkinAttr();
socket_hash_[socket] = hum;
return hum;