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@ -16,8 +16,10 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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abort();
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abort();
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}
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}
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#endif
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#endif
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if (hum->IsPlayer()) {
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itr->FillMFObjectFull(room, msg->add_full_objects());
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itr->FillMFObjectFull(room, msg->add_full_objects());
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}
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}
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}
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for (auto& itr : hum->part_objects) {
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for (auto& itr : hum->part_objects) {
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Entity* entity = itr;
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Entity* entity = itr;
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if (entity->IsDead(room) &&
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if (entity->IsDead(room) &&
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