添加视野配置读取
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@ -145,6 +145,7 @@ public:
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MetaMgr::Instance()->niube_win_times = MetaMgr::Instance()->GetSysParamAsInt("niube_win_times", 1);
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MetaMgr::Instance()->newbie_fill_interval = MetaMgr::Instance()->GetSysParamAsInt("newbie_fill_interval", 5000);
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MetaMgr::Instance()->other_fill_interval = MetaMgr::Instance()->GetSysParamAsInt("other_fill_interval", 2000);
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MetaMgr::Instance()->map_cell_width = MetaMgr::Instance()->GetSysParamAsInt("map_cell_width", 64 * 8);
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if (MetaMgr::Instance()->K < 0.01f) {
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abort();
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}
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@ -67,6 +67,7 @@ class MetaMgr : public a8::Singleton<MetaMgr>
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float android_attack_range = 0;
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float android_pursuit_range = 0;
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float android_patrol_range = 0;
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int map_cell_width = 64 * 8;
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private:
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MetaDataLoader* loader_ = nullptr;
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@ -24,7 +24,6 @@
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#include "gamelog.h"
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#include "typeconvert.h"
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const int MAP_CELL_WIDTH = 64 * 8;
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const int MAP_GRID_WIDTH = 64;
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const int ROOM_MAX_PLAYER_NUM = 40;
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@ -52,7 +51,7 @@ void Room::Init()
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xtimer_attacher.xtimer = &xtimer;
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grid_service.Init(map_meta->i->map_width(),
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map_meta->i->map_height(),
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MAP_CELL_WIDTH);
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MetaMgr::Instance()->map_cell_width);
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map_service.Init(map_meta->i->map_width() / MAP_GRID_WIDTH,
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map_meta->i->map_height() / MAP_GRID_WIDTH,
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MAP_GRID_WIDTH);
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