This commit is contained in:
aozhiwei 2020-04-21 10:26:43 +08:00
parent b3b3e2f6ea
commit 121dd00397

View File

@ -858,10 +858,9 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
dead_frameno = room->frame_no;
++dead_times;
int max_revive_times = MetaMgr::Instance()->GetSysParamAsInt("max_revive_times", 1);
if (AliveCount() >= 5 &&
weapon_id != VW_Spectate &&
if (weapon_id != VW_Spectate &&
dead_times <= max_revive_times &&
room->AliveCount() > 2 &&
room->AliveCount() > 5 &&
entity_subtype == EST_Player) {
Revive();
} else {