移植超时坦克技能协议
This commit is contained in:
parent
72da641375
commit
12d61da7e4
@ -4,13 +4,13 @@
|
||||
|
||||
namespace TypeConvert
|
||||
{
|
||||
void ToPb(const a8::Vec2& v, cs::MFVector2D* pb_obj)
|
||||
void ToPb(const a8::Vec2& v, cs::MFVec2* pb_obj)
|
||||
{
|
||||
pb_obj->set_x(v.x);
|
||||
pb_obj->set_y(v.y);
|
||||
}
|
||||
|
||||
void FromPb(a8::Vec2& v, const cs::MFVector2D* pb_obj)
|
||||
void FromPb(a8::Vec2& v, const cs::MFVec2* pb_obj)
|
||||
{
|
||||
v.x = pb_obj->x();
|
||||
v.y = pb_obj->y();
|
||||
|
@ -2,11 +2,11 @@
|
||||
|
||||
namespace cs
|
||||
{
|
||||
class MFVector2D;
|
||||
class MFVec2;
|
||||
}
|
||||
|
||||
namespace TypeConvert
|
||||
{
|
||||
void ToPb(const a8::Vec2& v, cs::MFVector2D* pb_obj);
|
||||
void FromPb(a8::Vec2& v, const cs::MFVector2D* pb_obj);
|
||||
void ToPb(const a8::Vec2& v, cs::MFVec2* pb_obj);
|
||||
void FromPb(a8::Vec2& v, const cs::MFVec2* pb_obj);
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ message MFPair64
|
||||
}
|
||||
|
||||
//向量
|
||||
message MFVector2D
|
||||
message MFVec2
|
||||
{
|
||||
optional float x = 1; //x轴
|
||||
optional float y = 2; //y轴
|
||||
@ -119,7 +119,7 @@ message MFPropertyChg
|
||||
message MFMapObject
|
||||
{
|
||||
optional int32 object_id = 1; //物件id(mapThing表id)
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
}
|
||||
|
||||
//玩家信息
|
||||
@ -163,16 +163,16 @@ message MFSkin
|
||||
message MFPlayerPart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVector2D dir = 3; //朝向
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional MFVec2 dir = 3; //朝向
|
||||
}
|
||||
|
||||
//玩家信息-全量
|
||||
message MFPlayerFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVector2D dir = 3; //朝向
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional MFVec2 dir = 3; //朝向
|
||||
|
||||
optional float max_health = 5; //血量
|
||||
optional float health = 6; //血量
|
||||
@ -208,7 +208,7 @@ message MFPlayerFull
|
||||
message MFObstaclePart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional float scale = 3; //缩放比
|
||||
}
|
||||
|
||||
@ -216,7 +216,7 @@ message MFObstaclePart
|
||||
message MFObstacleFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional float scale = 3; //缩放比
|
||||
|
||||
optional int32 obstacle_id = 6; //阻挡物id
|
||||
@ -242,14 +242,14 @@ message MFObstacleFull
|
||||
message MFBuildingPart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
}
|
||||
|
||||
//建筑物-全量
|
||||
message MFBuildingFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional int32 building_id = 3; //建筑物id
|
||||
|
||||
optional bool ceiling_dead = 6;
|
||||
@ -259,7 +259,7 @@ message MFBuildingFull
|
||||
message MFLootSpawnerPart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional int32 loot_id = 3; //id
|
||||
}
|
||||
|
||||
@ -267,7 +267,7 @@ message MFLootSpawnerPart
|
||||
message MFLootSpawnerFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional int32 loot_id = 3; //id
|
||||
}
|
||||
|
||||
@ -275,14 +275,14 @@ message MFLootSpawnerFull
|
||||
message MFLootPart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
}
|
||||
|
||||
//loot-全量
|
||||
message MFLootFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
|
||||
optional int32 item_id = 6;
|
||||
optional int32 count = 7;
|
||||
@ -293,14 +293,14 @@ message MFLootFull
|
||||
message MFDeadBodyPart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
}
|
||||
|
||||
//尸体-全量
|
||||
message MFDeadBodyFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional int32 player_id = 3; //玩家id
|
||||
|
||||
optional int32 inkjet = 6;
|
||||
@ -310,7 +310,7 @@ message MFDeadBodyFull
|
||||
message MFDecalPart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional int32 decal_id = 3; //id
|
||||
}
|
||||
|
||||
@ -318,7 +318,7 @@ message MFDecalPart
|
||||
message MFDecalFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional int32 decal_id = 3; //id
|
||||
}
|
||||
|
||||
@ -326,7 +326,7 @@ message MFDecalFull
|
||||
message MFProjectilePart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional float pos_z = 3; //没用到
|
||||
}
|
||||
|
||||
@ -334,7 +334,7 @@ message MFProjectilePart
|
||||
message MFProjectileFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional float pos_z = 3; //没用到
|
||||
}
|
||||
|
||||
@ -342,8 +342,8 @@ message MFProjectileFull
|
||||
message MFHeroPart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVector2D dir = 3; //朝向
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional MFVec2 dir = 3; //朝向
|
||||
|
||||
}
|
||||
|
||||
@ -351,8 +351,8 @@ message MFHeroPart
|
||||
message MFHeroFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVector2D dir = 3; //朝向
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional MFVec2 dir = 3; //朝向
|
||||
optional int32 masert_uniid = 4; //主人id
|
||||
|
||||
optional MFSkin skin = 13; //皮肤id
|
||||
@ -367,7 +367,7 @@ message MFHeroFull
|
||||
message MFSmokePart
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional float rad = 3; //半径
|
||||
}
|
||||
|
||||
@ -375,7 +375,7 @@ message MFSmokePart
|
||||
message MFSmokeFull
|
||||
{
|
||||
optional int32 obj_uniid = 1; //唯一id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional float rad = 3; //半径
|
||||
}
|
||||
|
||||
@ -478,8 +478,8 @@ message MFGasData
|
||||
*/
|
||||
optional int32 mode = 1; //0:inactive 1:waiting 2:moving 3:jump
|
||||
optional float duration = 2; //持续时间(秒)
|
||||
optional MFVector2D pos_old = 3; //前一个圆心
|
||||
optional MFVector2D pos_new = 4; //新圆心
|
||||
optional MFVec2 pos_old = 3; //前一个圆心
|
||||
optional MFVec2 pos_new = 4; //新圆心
|
||||
optional float rad_old = 5; //前一个圆半径
|
||||
optional float rad_new = 6; //新圆半径
|
||||
}
|
||||
@ -488,8 +488,8 @@ message MFGasData
|
||||
message MFTeamData
|
||||
{
|
||||
optional int32 player_id = 1; //玩家id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVector2D dir = 3; //方向
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional MFVec2 dir = 3; //方向
|
||||
optional float health = 4; //血量
|
||||
optional bool disconnected = 5 [default = false]; //是否短线
|
||||
optional bool dead = 6 [default = false]; //是否死亡
|
||||
@ -503,8 +503,8 @@ message MFBullet
|
||||
{
|
||||
optional int32 player_id = 1; //玩家id
|
||||
optional int32 bullet_id = 2; //子弹id
|
||||
optional MFVector2D pos = 3; //位置
|
||||
optional MFVector2D dir = 4; //方向
|
||||
optional MFVec2 pos = 3; //位置
|
||||
optional MFVec2 dir = 4; //方向
|
||||
optional int32 gun_lv = 5; //枪等级
|
||||
optional int32 bulletskin = 6; //子弹皮肤
|
||||
optional bool crit = 7;
|
||||
@ -527,7 +527,7 @@ message MFShot
|
||||
message MFExplosion
|
||||
{
|
||||
optional int32 item_id = 1; //配置表id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional int32 player_id = 3; //玩家id
|
||||
optional int32 effect = 4 [default = 0]; //爆照效果 0:普通爆照 1:核爆炸
|
||||
}
|
||||
@ -536,7 +536,7 @@ message MFExplosion
|
||||
message MFSmoke
|
||||
{
|
||||
optional int32 item_id = 1; //配置表id
|
||||
optional MFVector2D pos = 2; //位置
|
||||
optional MFVec2 pos = 2; //位置
|
||||
optional int32 player_id = 4; //玩家id
|
||||
}
|
||||
|
||||
@ -587,7 +587,23 @@ message MFAirDrop
|
||||
{
|
||||
optional int32 appear_time = 1; //箱子出现时间(毫秒)
|
||||
optional int32 box_id = 2; //箱子id
|
||||
optional MFVector2D pos = 3; //位置
|
||||
optional MFVec2 pos = 3; //位置
|
||||
}
|
||||
|
||||
//buff
|
||||
message MFBuff
|
||||
{
|
||||
optional int32 buff_id = 1; //buff id
|
||||
optional float left_time = 2; //剩余时间(单位毫秒)
|
||||
optional float lasting_time = 3; //持续时间(总时间毫秒)
|
||||
}
|
||||
|
||||
//buff变更
|
||||
message MFBuffChg
|
||||
{
|
||||
optional int32 obj_id = 1; //对象id
|
||||
optional int32 chg = 2; //0:新增/更新 1:删除
|
||||
optional MFBuff buff = 3; //buff
|
||||
}
|
||||
|
||||
//对象状态(只同步一次客户端自己到及时,有变化时服务器会再次下发)
|
||||
@ -615,15 +631,15 @@ message MFBodyState
|
||||
//飞机
|
||||
message MFPlane
|
||||
{
|
||||
optional MFVector2D start_point = 1; //飞机起点
|
||||
optional MFVector2D end_point = 2; //飞机终点
|
||||
optional MFVec2 start_point = 1; //飞机起点
|
||||
optional MFVec2 end_point = 2; //飞机终点
|
||||
}
|
||||
|
||||
//载具
|
||||
message MFCar
|
||||
{
|
||||
optional int32 car_id = 1; //载具id(读equip表)
|
||||
optional MFVector2D pos = 2; //载具坐标
|
||||
optional MFVec2 pos = 2; //载具坐标
|
||||
}
|
||||
|
||||
//end mfmsg
|
||||
@ -645,6 +661,7 @@ message CMJoin
|
||||
optional int32 energy_shield = 12; //能量护盾
|
||||
repeated int32 baseskin = 13; //皮肤id
|
||||
optional int32 basemelee = 14; //xx
|
||||
repeated int32 buff_list = 15; //周边系统带进来的战斗数据(护盾,立刻复活等)
|
||||
repeated MFWeapon weapons = 17; //武器列表
|
||||
repeated MFSkin skins = 18; //皮肤列表 key: 皮肤id value:皮肤等级
|
||||
repeated int32 prepare_items = 19; //战斗前准备道具 战前准备护盾存到energy_shield
|
||||
@ -664,8 +681,8 @@ message CMMove
|
||||
{
|
||||
optional int32 seq = 1; //序号
|
||||
|
||||
optional MFVector2D move_dir = 24; //移动-方向
|
||||
optional MFVector2D attack_dir = 20; //攻击方向(朝向)
|
||||
optional MFVec2 move_dir = 24; //移动-方向
|
||||
optional MFVec2 attack_dir = 20; //攻击方向(朝向)
|
||||
|
||||
optional bool shot_start = 6; //射击-单发
|
||||
optional bool shot_hold = 7; //射击-连发
|
||||
@ -684,6 +701,9 @@ message CMMove
|
||||
optional bool aiming = 2; //是否瞄准中
|
||||
|
||||
optional bool use_skill = 29; //使用技能
|
||||
optional int32 skill_target_id = 21; //技能目标(单体攻击)
|
||||
optional MFVec2 skill_dir = 34; //技能方向
|
||||
optional float skill_param1 = 35; //辅助参数
|
||||
|
||||
optional bool spectate = 30; //自杀
|
||||
|
||||
@ -704,7 +724,7 @@ message CMDropItem
|
||||
message CMEmote
|
||||
{
|
||||
optional int32 type = 1;
|
||||
optional MFVector2D pos = 2;
|
||||
optional MFVec2 pos = 2;
|
||||
optional bool team_only = 4;
|
||||
}
|
||||
|
||||
@ -792,7 +812,7 @@ message SMUpdate
|
||||
optional MFActivePlayerData active_player_data = 6; //活跃玩家数据(如果玩家死亡后是观战对象的数据)
|
||||
optional int32 alive_count = 15; //存活数量
|
||||
optional int32 gas_progress = 16; //毒圈进度,表示缩进的像素数(只有当gas_data.mode == moving时才会发进度)
|
||||
optional MFVector2D gas_pos_old = 30; //毒圈当前圆心坐标
|
||||
optional MFVec2 gas_pos_old = 30; //毒圈当前圆心坐标
|
||||
optional MFGasData gas_data = 17; //毒圈数据
|
||||
repeated MFTeamData team_data = 18; //队伍数据
|
||||
repeated MFBullet bullets = 20; //子弹
|
||||
|
Loading…
x
Reference in New Issue
Block a user