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@ -84,6 +84,9 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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}
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}
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}
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}
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#endif
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#endif
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#ifdef DEBUG
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player->SendDebugMsg(a8::Format("bullet atk:%f", {GetAtk()}));
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#endif
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}
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}
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}
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}
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break;
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break;
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@ -114,6 +117,9 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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room->ScatterDrop(obstacle->GetPos(), obstacle->meta->i->drop());
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room->ScatterDrop(obstacle->GetPos(), obstacle->meta->i->drop());
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}
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}
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obstacle->BroadcastFullState();
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obstacle->BroadcastFullState();
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#ifdef DEBUG
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player->SendDebugMsg(a8::Format("bullet atk:%f", {GetAtk()}));
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#endif
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}
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}
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}
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}
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break;
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break;
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@ -204,14 +204,15 @@ void Room::AddPlayer(Player* hum)
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{
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{
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Human* hum = (Human*)param.sender.GetUserData();
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Human* hum = (Human*)param.sender.GetUserData();
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std::string debugmsg = a8::Format("weapon_id:%d weapon_lv:%d atk:%f fire_rate:%f "
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std::string debugmsg = a8::Format("weapon_id:%d weapon_lv:%d atk:%f fire_rate:%f "
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"volume:%d maxhp:%f",
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"volume:%d maxhp:%f curr_hp:%f",
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{
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{
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hum->curr_weapon->weapon_id,
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hum->curr_weapon->weapon_id,
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hum->curr_weapon->weapon_lv,
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hum->curr_weapon->weapon_lv,
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hum->curr_weapon->GetAttrValue(kHAT_Atk),
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hum->curr_weapon->GetAttrValue(kHAT_Atk),
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hum->curr_weapon->GetAttrValue(kHAT_FireRate),
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hum->curr_weapon->GetAttrValue(kHAT_FireRate),
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hum->curr_weapon->GetAttrValue(kHAT_Volume),
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hum->curr_weapon->GetAttrValue(kHAT_Volume),
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hum->curr_weapon->GetAttrValue(kHAT_MaxHp)
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hum->curr_weapon->GetAttrValue(kHAT_MaxHp),
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hum->GetHP()
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});
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});
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hum->SendDebugMsg(debugmsg);
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hum->SendDebugMsg(debugmsg);
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},
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},
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