add mapinstance
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254
server/gameserver/mapinstance.cc
Normal file
254
server/gameserver/mapinstance.cc
Normal file
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#include "precompile.h"
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#include "mapinstance.h"
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#include "mapservice.h"
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#include "gridservice.h"
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#include "building.h"
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#include "obstacle.h"
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#include "loot.h"
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#include "mapmgr.h"
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#include "metamgr.h"
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#include "room.h"
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#include "entityfactory.h"
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const int MAP_GRID_WIDTH = 64;
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void MapInstance::Init()
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{
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map_meta_ = MetaMgr::Instance()->GetMap(map_id);
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if (!map_meta_) {
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abort();
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}
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if (map_meta_->i->map_width() < 1) {
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abort();
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}
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if (map_meta_->i->map_height() < 1) {
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abort();
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}
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map_service_ = new MapService();
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grid_service_ = new GridService();
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grid_service_->Init(map_meta_->i->map_width(),
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map_meta_->i->map_height(),
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MetaMgr::Instance()->map_cell_width);
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map_service_->Init(map_meta_->i->map_width() / MAP_GRID_WIDTH,
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map_meta_->i->map_height() / MAP_GRID_WIDTH,
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MAP_GRID_WIDTH);
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CreateThings();
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a8::UdpLog::Instance()->Info
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("current_uniid:%d loots:%d mini_room_spawn_points:%d normal_room_spawn_points:%d "
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"building_num:%d obstalce_num:%d obstacle0_num:%d "
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"obstacle1_num:%d obstacle2_num:%d",
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{
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current_uniid_,
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loots_.size(),
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mini_room_spawn_points_.size(),
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normal_room_spawn_points_.size(),
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building_num_,
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obstacle_num_,
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obstacle0_num_,
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obstacle1_num_,
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obstacle2_num_,
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});
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if (current_uniid_ >= FIXED_OBJECT_MAXID) {
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abort();
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}
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}
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void MapInstance::UnInit()
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{
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map_service_->UnInit();
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grid_service_->UnInit();
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A8_SAFE_DELETE(map_service_);
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A8_SAFE_DELETE(grid_service_);
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}
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void MapInstance::CreateThings()
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{
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map_tpl_name_ = map_meta_->RandTemplate();
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std::map<std::string, MetaData::MapTplThing*> spawn_points_hash;
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std::vector<MetaData::MapTplThing>* things = MetaMgr::Instance()->GetMapTplThing(map_tpl_name_);
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if (things) {
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for (auto& thing_tpl : *things) {
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switch (thing_tpl.i->_object_type()) {
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case kMOT_Object:
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{
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{
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int thing_id = thing_tpl.RandThing();
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if (MetaMgr::Instance()->level0room_spec_things_set.find(thing_id) !=
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MetaMgr::Instance()->level0room_spec_things_set.end()) {
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level0room_spec_things_.push_back(&thing_tpl);
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continue;
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}
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}
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if (thing_tpl.i->weight() >= rand() % 10000) {
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CreateMapObject(thing_tpl);
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}
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}
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break;
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case kMOT_SpawnPoint:
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{
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std::string point_name = thing_tpl.i->name();
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//pointxxx
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if (point_name.size() < 6) {
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abort();
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}
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std::string name_part = point_name.substr(0, 5);
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std::string id_part = point_name.substr(5, point_name.size() - 5);
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int point_id = a8::XValue(id_part);
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if (spawn_points_hash.find(thing_tpl.i->name()) !=
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spawn_points_hash.end()) {
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abort();
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}
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if (point_id <= 100) {
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normal_room_spawn_points_.push_back(&thing_tpl);
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} else {
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mini_room_spawn_points_.push_back(&thing_tpl);
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}
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spawn_points_hash[thing_tpl.i->name()] = &thing_tpl;
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}
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break;
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default:
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abort();
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break;
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}
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}
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}
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if (spawn_points_hash.find(MetaMgr::Instance()->newbie_born_point) !=
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spawn_points_hash.end()) {
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level0room_born_point_ = spawn_points_hash[MetaMgr::Instance()->newbie_born_point];
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mini_room_spawn_points_.push_back(level0room_born_point_);
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}
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if (spawn_points_hash.find(MetaMgr::Instance()->level1room_born_point) !=
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spawn_points_hash.end()) {
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level1room_born_point_ = spawn_points_hash[MetaMgr::Instance()->level1room_born_point];
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mini_room_spawn_points_.push_back(level1room_born_point_);
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}
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}
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void MapInstance::CreateMapObject(MetaData::MapTplThing& thing_tpl)
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{
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int thing_id = thing_tpl.RandThing();
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MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
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if (thing_meta) {
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if (thing_meta->i->is_house()) {
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CreateBuilding(thing_id, thing_tpl.i->x(), thing_tpl.i->y());
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} else {
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InternalCreateObstacle(thing_id, thing_tpl.i->x(), thing_tpl.i->y(),
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[] (Obstacle* entity)
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{
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});
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}
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} else {
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loots_.push_back(&thing_tpl);
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}
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}
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void MapInstance::CreateBuilding(int thing_id, float building_x, float building_y)
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{
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MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
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if (!thing_meta) {
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return;
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}
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MetaData::Building* building_meta = MetaMgr::Instance()->GetBuilding(thing_meta->i->house_id());
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if (!building_meta) {
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return;
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}
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Building* building = EntityFactory::Instance()->MakeBuilding(AllocUniid());
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building->meta = building_meta;
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building->permanent_map_service = map_service_;
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building->building_id = thing_id;
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building->SetPos(a8::Vec2(building_x, building_y));
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building->Initialize();
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uniid_hash_[building->GetEntityUniId()] = building;
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grid_service_->AddPermanentEntity(building);
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++building_num_;
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for (size_t door_idx = 0; door_idx < building_meta->doors.size(); ++door_idx) {
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if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
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MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
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float x = building->GetX() + door_meta->state0->x() - building->meta->i->tilewidth() / 2.0;
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float y = building->GetY() + door_meta->state0->y() - building->meta->i->tileheight() / 2.0;
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InternalCreateObstacle(DOOR_THING_ID, x, y,
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[building, door_idx] (Obstacle* entity)
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{
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entity->SetDoorInfo(building, door_idx);
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});
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}
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}
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for (auto& obj : building_meta->i->lootobj()) {
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float x = building->GetX() + obj.x() - building->meta->i->tilewidth() / 2.0;
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float y = building->GetY() + obj.y() - building->meta->i->tileheight() / 2.0;
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if (obj._rand_space() > 0) {
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int rnd = rand () % obj._rand_space();
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for (auto& pair : obj._things()) {
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if (rnd <= pair.value()) {
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InternalCreateObstacle(pair.key(), x, y,
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[building] (Obstacle* entity)
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{
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entity->SetBuilding(building);
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});
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break;
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}
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}
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}
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}
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buildings_.push_back(building);
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}
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Obstacle* MapInstance::InternalCreateObstacle(int id, float x, float y,
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std::function<void (Obstacle*)> on_precreate)
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{
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MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
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if (thing) {
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Obstacle* entity = EntityFactory::Instance()->MakeObstacle(AllocUniid());
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entity->meta = thing;
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entity->is_permanent = true;
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entity->permanent_map_service = map_service_;
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entity->SetPos(a8::Vec2(x, y));
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entity->Initialize();
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if (on_precreate) {
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on_precreate(entity);
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}
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uniid_hash_[entity->GetEntityUniId()] = entity;
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grid_service_->AddPermanentEntity(entity);
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{
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switch (thing->i->attack_type()) {
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case 0:
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{
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++obstacle0_num_;
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}
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break;
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case 1:
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{
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++obstacle1_num_;
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}
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break;
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case 2:
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{
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++obstacle2_num_;
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}
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break;
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default:
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{
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}
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break;
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}
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++obstacle_num_;
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}
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return entity;
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}
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return nullptr;
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}
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Entity* MapInstance::GetEntityByUniId(int uniid)
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{
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auto itr = uniid_hash_.find(uniid);
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return itr != uniid_hash_.end() ? itr->second : nullptr;
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}
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int MapInstance::AllocUniid()
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{
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while (GetEntityByUniId(++current_uniid_) || current_uniid_ == 0) {
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}
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return current_uniid_;
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}
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54
server/gameserver/mapinstance.h
Normal file
54
server/gameserver/mapinstance.h
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@ -0,0 +1,54 @@
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#pragma once
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namespace MetaData
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{
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struct Map;
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struct MapTplThing;
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}
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class Entity;
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class Obstacle;
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class Building;
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class MapService;
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class GridService;
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class Room;
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class MapInstance
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{
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public:
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int map_id = 0;
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void Init();
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void UnInit();
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private:
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void CreateThings();
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void CreateMapObject(MetaData::MapTplThing& thing_tpl);
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void CreateBuilding(int thing_id, float building_x, float building_y);
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Obstacle* InternalCreateObstacle(int id, float x, float y,
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std::function<void (Obstacle*)> on_precreate);
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Entity* GetEntityByUniId(int uniid);
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int AllocUniid();
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private:
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int current_uniid_ = 0;
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std::map<int, Entity*> uniid_hash_;
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std::string map_tpl_name_;
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MetaData::Map* map_meta_ = nullptr;
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MapService* map_service_ = nullptr;
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GridService* grid_service_ = nullptr;
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std::vector<MetaData::MapTplThing*> mini_room_spawn_points_;
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std::vector<MetaData::MapTplThing*> normal_room_spawn_points_;
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MetaData::MapTplThing* level0room_born_point_ = nullptr;
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MetaData::MapTplThing* level1room_born_point_ = nullptr;
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std::vector<MetaData::MapTplThing*> loots_;
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std::vector<Building*> buildings_;
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std::vector<MetaData::MapTplThing*> level0room_spec_things_;
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int building_num_ = 0;
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int obstacle_num_ = 0;
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int obstacle0_num_ = 0;
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int obstacle1_num_ = 0;
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int obstacle2_num_ = 0;
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};
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@ -10,59 +10,17 @@
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#include "room.h"
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#include "room.h"
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#include "entityfactory.h"
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#include "entityfactory.h"
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const int MAP_GRID_WIDTH = 64;
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void MapMgr::Init()
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void MapMgr::Init()
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{
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{
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map_meta_ = MetaMgr::Instance()->GetMap(2001);
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if (!map_meta_) {
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abort();
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}
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if (map_meta_->i->map_width() < 1) {
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abort();
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}
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if (map_meta_->i->map_height() < 1) {
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abort();
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}
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map_service_ = new MapService();
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grid_service_ = new GridService();
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grid_service_->Init(map_meta_->i->map_width(),
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map_meta_->i->map_height(),
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MetaMgr::Instance()->map_cell_width);
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map_service_->Init(map_meta_->i->map_width() / MAP_GRID_WIDTH,
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map_meta_->i->map_height() / MAP_GRID_WIDTH,
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MAP_GRID_WIDTH);
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CreateThings();
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a8::UdpLog::Instance()->Info
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("current_uniid:%d loots:%d mini_room_spawn_points:%d normal_room_spawn_points:%d "
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"building_num:%d obstalce_num:%d obstacle0_num:%d "
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"obstacle1_num:%d obstacle2_num:%d",
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{
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current_uniid_,
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loots_.size(),
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mini_room_spawn_points_.size(),
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normal_room_spawn_points_.size(),
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building_num_,
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obstacle_num_,
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obstacle0_num_,
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obstacle1_num_,
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obstacle2_num_,
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});
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if (current_uniid_ >= FIXED_OBJECT_MAXID) {
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abort();
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}
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}
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}
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void MapMgr::UnInit()
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void MapMgr::UnInit()
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{
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{
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map_service_->UnInit();
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grid_service_->UnInit();
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A8_SAFE_DELETE(map_service_);
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A8_SAFE_DELETE(grid_service_);
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}
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}
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void MapMgr::AttachRoom(Room* room, RoomInitInfo& init_info)
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void MapMgr::AttachRoom(Room* room, RoomInitInfo& init_info)
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{
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{
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#if 0
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init_info.map_tpl_name = map_tpl_name_;
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init_info.map_tpl_name = map_tpl_name_;
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init_info.map_meta = map_meta_;
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init_info.map_meta = map_meta_;
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init_info.grid_service = grid_service_;
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init_info.grid_service = grid_service_;
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@ -74,195 +32,5 @@ void MapMgr::AttachRoom(Room* room, RoomInitInfo& init_info)
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init_info.loots = &loots_;
|
init_info.loots = &loots_;
|
||||||
init_info.buildings = &buildings_;
|
init_info.buildings = &buildings_;
|
||||||
init_info.level0room_spec_things = &level0room_spec_things_;
|
init_info.level0room_spec_things = &level0room_spec_things_;
|
||||||
}
|
#endif
|
||||||
|
|
||||||
void MapMgr::CreateThings()
|
|
||||||
{
|
|
||||||
map_tpl_name_ = map_meta_->RandTemplate();
|
|
||||||
std::map<std::string, MetaData::MapTplThing*> spawn_points_hash;
|
|
||||||
std::vector<MetaData::MapTplThing>* things = MetaMgr::Instance()->GetMapTplThing(map_tpl_name_);
|
|
||||||
if (things) {
|
|
||||||
for (auto& thing_tpl : *things) {
|
|
||||||
switch (thing_tpl.i->_object_type()) {
|
|
||||||
case kMOT_Object:
|
|
||||||
{
|
|
||||||
{
|
|
||||||
int thing_id = thing_tpl.RandThing();
|
|
||||||
if (MetaMgr::Instance()->level0room_spec_things_set.find(thing_id) !=
|
|
||||||
MetaMgr::Instance()->level0room_spec_things_set.end()) {
|
|
||||||
level0room_spec_things_.push_back(&thing_tpl);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (thing_tpl.i->weight() >= rand() % 10000) {
|
|
||||||
CreateMapObject(thing_tpl);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case kMOT_SpawnPoint:
|
|
||||||
{
|
|
||||||
std::string point_name = thing_tpl.i->name();
|
|
||||||
//pointxxx
|
|
||||||
if (point_name.size() < 6) {
|
|
||||||
abort();
|
|
||||||
}
|
|
||||||
std::string name_part = point_name.substr(0, 5);
|
|
||||||
std::string id_part = point_name.substr(5, point_name.size() - 5);
|
|
||||||
int point_id = a8::XValue(id_part);
|
|
||||||
if (spawn_points_hash.find(thing_tpl.i->name()) !=
|
|
||||||
spawn_points_hash.end()) {
|
|
||||||
abort();
|
|
||||||
}
|
|
||||||
if (point_id <= 100) {
|
|
||||||
normal_room_spawn_points_.push_back(&thing_tpl);
|
|
||||||
} else {
|
|
||||||
mini_room_spawn_points_.push_back(&thing_tpl);
|
|
||||||
}
|
|
||||||
spawn_points_hash[thing_tpl.i->name()] = &thing_tpl;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
abort();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (spawn_points_hash.find(MetaMgr::Instance()->newbie_born_point) !=
|
|
||||||
spawn_points_hash.end()) {
|
|
||||||
level0room_born_point_ = spawn_points_hash[MetaMgr::Instance()->newbie_born_point];
|
|
||||||
mini_room_spawn_points_.push_back(level0room_born_point_);
|
|
||||||
}
|
|
||||||
if (spawn_points_hash.find(MetaMgr::Instance()->level1room_born_point) !=
|
|
||||||
spawn_points_hash.end()) {
|
|
||||||
level1room_born_point_ = spawn_points_hash[MetaMgr::Instance()->level1room_born_point];
|
|
||||||
mini_room_spawn_points_.push_back(level1room_born_point_);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapMgr::CreateMapObject(MetaData::MapTplThing& thing_tpl)
|
|
||||||
{
|
|
||||||
int thing_id = thing_tpl.RandThing();
|
|
||||||
MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
|
|
||||||
if (thing_meta) {
|
|
||||||
if (thing_meta->i->is_house()) {
|
|
||||||
CreateBuilding(thing_id, thing_tpl.i->x(), thing_tpl.i->y());
|
|
||||||
} else {
|
|
||||||
InternalCreateObstacle(thing_id, thing_tpl.i->x(), thing_tpl.i->y(),
|
|
||||||
[] (Obstacle* entity)
|
|
||||||
{
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
loots_.push_back(&thing_tpl);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapMgr::CreateBuilding(int thing_id, float building_x, float building_y)
|
|
||||||
{
|
|
||||||
MetaData::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(thing_id);
|
|
||||||
if (!thing_meta) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MetaData::Building* building_meta = MetaMgr::Instance()->GetBuilding(thing_meta->i->house_id());
|
|
||||||
if (!building_meta) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Building* building = EntityFactory::Instance()->MakeBuilding(AllocUniid());
|
|
||||||
building->meta = building_meta;
|
|
||||||
building->permanent_map_service = map_service_;
|
|
||||||
building->building_id = thing_id;
|
|
||||||
building->SetPos(a8::Vec2(building_x, building_y));
|
|
||||||
building->Initialize();
|
|
||||||
uniid_hash_[building->GetEntityUniId()] = building;
|
|
||||||
grid_service_->AddPermanentEntity(building);
|
|
||||||
++building_num_;
|
|
||||||
for (size_t door_idx = 0; door_idx < building_meta->doors.size(); ++door_idx) {
|
|
||||||
if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
|
|
||||||
MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
|
|
||||||
float x = building->GetX() + door_meta->state0->x() - building->meta->i->tilewidth() / 2.0;
|
|
||||||
float y = building->GetY() + door_meta->state0->y() - building->meta->i->tileheight() / 2.0;
|
|
||||||
InternalCreateObstacle(DOOR_THING_ID, x, y,
|
|
||||||
[building, door_idx] (Obstacle* entity)
|
|
||||||
{
|
|
||||||
entity->SetDoorInfo(building, door_idx);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (auto& obj : building_meta->i->lootobj()) {
|
|
||||||
float x = building->GetX() + obj.x() - building->meta->i->tilewidth() / 2.0;
|
|
||||||
float y = building->GetY() + obj.y() - building->meta->i->tileheight() / 2.0;
|
|
||||||
if (obj._rand_space() > 0) {
|
|
||||||
int rnd = rand () % obj._rand_space();
|
|
||||||
for (auto& pair : obj._things()) {
|
|
||||||
if (rnd <= pair.value()) {
|
|
||||||
InternalCreateObstacle(pair.key(), x, y,
|
|
||||||
[building] (Obstacle* entity)
|
|
||||||
{
|
|
||||||
entity->SetBuilding(building);
|
|
||||||
});
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
buildings_.push_back(building);
|
|
||||||
}
|
|
||||||
|
|
||||||
Obstacle* MapMgr::InternalCreateObstacle(int id, float x, float y,
|
|
||||||
std::function<void (Obstacle*)> on_precreate)
|
|
||||||
{
|
|
||||||
MetaData::MapThing* thing = MetaMgr::Instance()->GetMapThing(id);
|
|
||||||
if (thing) {
|
|
||||||
Obstacle* entity = EntityFactory::Instance()->MakeObstacle(AllocUniid());
|
|
||||||
entity->meta = thing;
|
|
||||||
entity->is_permanent = true;
|
|
||||||
entity->permanent_map_service = map_service_;
|
|
||||||
entity->SetPos(a8::Vec2(x, y));
|
|
||||||
entity->Initialize();
|
|
||||||
if (on_precreate) {
|
|
||||||
on_precreate(entity);
|
|
||||||
}
|
|
||||||
uniid_hash_[entity->GetEntityUniId()] = entity;
|
|
||||||
grid_service_->AddPermanentEntity(entity);
|
|
||||||
{
|
|
||||||
switch (thing->i->attack_type()) {
|
|
||||||
case 0:
|
|
||||||
{
|
|
||||||
++obstacle0_num_;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
{
|
|
||||||
++obstacle1_num_;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
{
|
|
||||||
++obstacle2_num_;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
{
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
++obstacle_num_;
|
|
||||||
}
|
|
||||||
return entity;
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
Entity* MapMgr::GetEntityByUniId(int uniid)
|
|
||||||
{
|
|
||||||
auto itr = uniid_hash_.find(uniid);
|
|
||||||
return itr != uniid_hash_.end() ? itr->second : nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
int MapMgr::AllocUniid()
|
|
||||||
{
|
|
||||||
while (GetEntityByUniId(++current_uniid_) || current_uniid_ == 0) {
|
|
||||||
}
|
|
||||||
return current_uniid_;
|
|
||||||
}
|
}
|
||||||
|
@ -1,16 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace MetaData
|
class MapInstance;
|
||||||
{
|
|
||||||
struct Map;
|
|
||||||
struct MapTplThing;
|
|
||||||
}
|
|
||||||
|
|
||||||
class Entity;
|
|
||||||
class Obstacle;
|
|
||||||
class Building;
|
|
||||||
class MapService;
|
|
||||||
class GridService;
|
|
||||||
class Room;
|
class Room;
|
||||||
class MapMgr : public a8::Singleton<MapMgr>
|
class MapMgr : public a8::Singleton<MapMgr>
|
||||||
{
|
{
|
||||||
@ -25,33 +15,5 @@ class MapMgr : public a8::Singleton<MapMgr>
|
|||||||
void AttachRoom(Room* room, RoomInitInfo& init_info);
|
void AttachRoom(Room* room, RoomInitInfo& init_info);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void CreateThings();
|
std::map<int, MapInstance*> instance_hash_;
|
||||||
void CreateMapObject(MetaData::MapTplThing& thing_tpl);
|
|
||||||
void CreateBuilding(int thing_id, float building_x, float building_y);
|
|
||||||
Obstacle* InternalCreateObstacle(int id, float x, float y,
|
|
||||||
std::function<void (Obstacle*)> on_precreate);
|
|
||||||
Entity* GetEntityByUniId(int uniid);
|
|
||||||
int AllocUniid();
|
|
||||||
|
|
||||||
private:
|
|
||||||
int current_uniid_ = 0;
|
|
||||||
std::map<int, Entity*> uniid_hash_;
|
|
||||||
|
|
||||||
std::string map_tpl_name_;
|
|
||||||
MetaData::Map* map_meta_ = nullptr;
|
|
||||||
MapService* map_service_ = nullptr;
|
|
||||||
GridService* grid_service_ = nullptr;
|
|
||||||
std::vector<MetaData::MapTplThing*> mini_room_spawn_points_;
|
|
||||||
std::vector<MetaData::MapTplThing*> normal_room_spawn_points_;
|
|
||||||
MetaData::MapTplThing* level0room_born_point_ = nullptr;
|
|
||||||
MetaData::MapTplThing* level1room_born_point_ = nullptr;
|
|
||||||
std::vector<MetaData::MapTplThing*> loots_;
|
|
||||||
std::vector<Building*> buildings_;
|
|
||||||
std::vector<MetaData::MapTplThing*> level0room_spec_things_;
|
|
||||||
|
|
||||||
int building_num_ = 0;
|
|
||||||
int obstacle_num_ = 0;
|
|
||||||
int obstacle0_num_ = 0;
|
|
||||||
int obstacle1_num_ = 0;
|
|
||||||
int obstacle2_num_ = 0;
|
|
||||||
};
|
};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user