优化SendUpdateMsg
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@ -1471,7 +1471,7 @@ void Human::RemoveObserver(Human* observer)
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void Human::SendUpdateMsg()
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{
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if (!follow_target_ && !a8::HasBitFlag(status, HS_Disable)) {
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if (!follow_target_ && !a8::HasBitFlag(status, HS_Disable) && IsPlayer()) {
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cs::MFActivePlayerData* active_player_data_pb = nullptr;
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if (send_msg_times == 0 || need_sync_active_player) {
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active_player_data_pb = new cs::MFActivePlayerData();
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@ -1491,6 +1491,8 @@ void Human::SendUpdateMsg()
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delete active_player_data_pb;
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}
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++send_msg_times;
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} else {
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need_sync_active_player = false;
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}
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ClearFrameData();
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}
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