移除上帝模式buff
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616d1cbab1
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2affb61573
@ -883,9 +883,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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if (HasBuffEffect(kBET_Camouflage)) {
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RemoveBuffByEffectId(kBET_Camouflage);
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}
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if (GetBuffByEffectId(kBET_LordMode)) {
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RemoveBuffByEffectId(kBET_LordMode);
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}
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ClearLordMode();
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int max_revive_times = MetaMgr::Instance()->GetSysParamAsInt("max_revive_times", 1);
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if (weapon_id != VW_Spectate &&
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dead_times <= max_revive_times &&
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@ -3146,3 +3144,17 @@ void Human::CancelRevive()
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FreeReviveTimer();
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}
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}
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void Human::ClearLordMode()
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{
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Buff* buff = GetBuffByEffectId(kBET_LordMode);
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if (buff) {
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std::vector<std::string> strings;
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a8::Split(buff->meta->i->buff_param1(), strings, ':');
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for (auto& str : strings) {
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int buff_id = a8::XValue(str);
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RemoveBuffById(buff_id);
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}
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RemoveBuffByEffectId(kBET_LordMode);
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}
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}
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@ -270,6 +270,7 @@ private:
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void SendBattleReport();
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void FindLocationWithTarget(Entity* target);
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void Revive();
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void ClearLordMode();
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protected:
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long long last_shot_frameno_ = 0;
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