添加新手保护buff处理
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@ -123,7 +123,7 @@ enum BuffEffectType_e
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kBET_Camouflage = 5, //伪装
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kBET_AdPlaying = 6, //看广告中
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kBET_LordMode = 7, //上帝模式
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kBET_NewBieMode = 8, //新手模式血量低于50%
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kBET_NewProtect = 8, //新手保护血量低于50%
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kBET_OnceChgAttr = 11, //一次性buff
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kBET_End
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};
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@ -929,7 +929,9 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, i
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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} else {
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float old_health = GetHP();
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ability.hp = std::max(0.0f, GetHP() - dec_hp);
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float new_health = std::max(0.0f, GetHP() - dec_hp);
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AdjustDecHp(old_health, new_health);
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ability.hp = std::max(0.0f, new_health);
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if (GetHP() - old_health > 0.001f) {
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stats.damage_amount_in += GetHP() - old_health;
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}
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@ -3202,3 +3204,13 @@ void Human::ClearLordMode()
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RemoveBuffByEffectId(kBET_LordMode);
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}
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}
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void Human::AdjustDecHp(float old_health, float& new_health)
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{
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Buff* buff = GetBuffByEffectId(kBET_NewProtect);
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if (buff) {
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if (GetHP() < GetMaxHP() * buff->meta->param1) {
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new_health = GetMaxHP() * buff->meta->param1;
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}
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}
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}
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@ -271,6 +271,7 @@ private:
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void FindLocationWithTarget(Entity* target);
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void Revive();
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void ClearLordMode();
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void AdjustDecHp(float old_health, float& new_health);
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protected:
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long long last_shot_frameno_ = 0;
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