diff --git a/server/gameserver/room.cc b/server/gameserver/room.cc index 23a2dc4..57a2e68 100644 --- a/server/gameserver/room.cc +++ b/server/gameserver/room.cc @@ -459,7 +459,7 @@ int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv) if (equip_meta) { #if 1 if (equip_meta->i->equip_type() == EQUIP_TYPE_SKIN) { - return; + return 0; } #endif Loot* entity = EntityFactory::Instance()->MakeLoot(AllocUniid());