diff --git a/server/gameserver/android.cc b/server/gameserver/android.cc index 94c16be..8a2c71e 100644 --- a/server/gameserver/android.cc +++ b/server/gameserver/android.cc @@ -12,14 +12,18 @@ Android::Android():Human() entity_subtype = EST_Android; ai = new AndroidAI; ai->owner = this; + #if 0 ++App::Instance()->perf.entity_num[ET_Android]; + #endif } Android::~Android() { delete ai; ai = nullptr; + #if 0 --App::Instance()->perf.entity_num[ET_Android]; + #endif } void Android::Initialize() diff --git a/server/gameserver/constant.h b/server/gameserver/constant.h index 19c5259..4ae46ca 100755 --- a/server/gameserver/constant.h +++ b/server/gameserver/constant.h @@ -214,12 +214,13 @@ enum EntityType_e //ET_DeadBody = 6, //ET_Decal = 7, //ET_Projectile = 8, - ET_Smoke = 9, - ET_Hero = 10, + //ET_Smoke = 9, + //ET_Hero = 10, ET_Bullet = 20, - ET_Android = 30, + //ET_Android = 30, + ET_Unuse = 30, ET_MAX }; diff --git a/server/gameserver/hero.cc b/server/gameserver/hero.cc deleted file mode 100644 index e2e1dd8..0000000 --- a/server/gameserver/hero.cc +++ /dev/null @@ -1,58 +0,0 @@ -#include "precompile.h" - -#include "hero.h" -#include "collider.h" -#include "human.h" -#include "typeconvert.h" - -Hero::Hero(): Entity() -{ - entity_type = ET_Hero; -} - -Hero::~Hero() -{ - -} - -void Hero::Initialize() -{ - Entity::Initialize(); - RecalcSelfCollider(); -} - -void Hero::RecalcSelfCollider() -{ - if (!self_collider_) { - self_collider_ = new CircleCollider(); - self_collider_->owner = this; - AddCollider(self_collider_); - } - self_collider_->pos = a8::Vec2(); - self_collider_->rad = master->GetRadius(); -} - -void Hero::FillMFObjectPart(cs::MFObjectPart* part_data) -{ - part_data->set_object_type(entity_type); - cs::MFHeroPart* p = part_data->mutable_union_obj_10(); - p->set_obj_uniid(entity_uniid); - TypeConvert::ToPb(GetPos(), p->mutable_pos()); - TypeConvert::ToPb(attack_dir, p->mutable_dir()); -} - -void Hero::FillMFObjectFull(cs::MFObjectFull* full_data) -{ - full_data->set_object_type(entity_type); - cs::MFHeroFull* p = full_data->mutable_union_obj_10(); - p->set_obj_uniid(entity_uniid); - TypeConvert::ToPb(GetPos(), p->mutable_pos()); - TypeConvert::ToPb(attack_dir, p->mutable_dir()); - - skin.ToPB(p->mutable_skin()); - p->set_backpack(backpack); - p->set_helmet(helmet); - p->set_chest(chest); - weapon.ToPB(p->mutable_weapon()); - p->set_energy_shield(energy_shield); -} diff --git a/server/gameserver/hero.h b/server/gameserver/hero.h deleted file mode 100644 index 406fcec..0000000 --- a/server/gameserver/hero.h +++ /dev/null @@ -1,35 +0,0 @@ -#pragma once - -#include "entity.h" - -class Building; -class CircleCollider; -class AabbCollider; -class Human; -class Hero : public Entity -{ - public: - - a8::Vec2 move_dir; - a8::Vec2 attack_dir; - - Human* master = nullptr; - - Skin skin; - int backpack = 0; - int helmet = 0; - int chest = 0; - Weapon weapon; - int energy_shield = 0; - - Hero(); - virtual ~Hero() override; - virtual void Initialize() override; - void RecalcSelfCollider(); - virtual void FillMFObjectPart(cs::MFObjectPart* part_data) override; - virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override; - -private: - CircleCollider* self_collider_ = nullptr; - -}; diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 7df89c6..0982a34 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -13,7 +13,6 @@ #include "collider.h" #include "loot.h" #include "building.h" -#include "hero.h" #include "app.h" #include "roommgr.h" #include "android.h" @@ -1188,7 +1187,6 @@ void Human::RefreshView() switch (entity->entity_type) { case ET_Building: case ET_Obstacle: - case ET_Hero: case ET_Loot: { AddToNewObjects(entity); @@ -1224,7 +1222,6 @@ void Human::OnGridListChange(std::set& old_grid_list, switch (entity->entity_type) { case ET_Building: case ET_Obstacle: - case ET_Hero: case ET_Loot: { AddToNewObjects(entity); @@ -1251,7 +1248,6 @@ void Human::OnGridListChange(std::set& old_grid_list, switch (entity->entity_type) { case ET_Building: case ET_Obstacle: - case ET_Hero: case ET_Loot: { AddOutObjects(entity); @@ -1498,13 +1494,6 @@ void Human::FillBodyState(::google::protobuf::RepeatedPtrField<::cs::MFBodyState state->set_left_time(std::max(0, skill_meta->last_time * 1000 - passed_time)); state->set_lasting_time(skill_meta->last_time * 1000); } - if (a8::HasBitFlag(status, HS_SummonHero) && skill_meta) { - int passed_time = (room->frame_no - summon_hero_frameno_) * FRAME_RATE_MS; - cs::MFBodyState* state = states->Add(); - state->set_state_type(HS_SummonHero); - state->set_left_time(std::max(0, skill_meta->last_time * 1000 - passed_time)); - state->set_lasting_time(skill_meta->last_time * 1000); - } #endif if (a8::HasBitFlag(status, HS_AtkAdd)) { cs::MFBodyState* state = states->Add(); @@ -1531,39 +1520,6 @@ void Human::FillItemList(::google::protobuf::RepeatedPtrField<::cs::MFPair>* pb_ } } -void Human::SummonHero() -{ - #if 0 - Hero* hero = room->CreateHero(this); - if (hero) { - summon_hero_frameno_ = room->frame_no; - a8::SetBitFlag(status, HS_SummonHero); - room->xtimer.AddDeadLineTimerAndAttach(skill_meta->last_time * SERVER_FRAME_RATE, - a8::XParams() - .SetSender(this) - .SetParam1(hero->entity_uniid), - [] (const a8::XParams& param) - { - }, - &skill_xtimer_attacher_.timer_list_, - [] (const a8::XParams& param) - { - Human* hum = (Human*)param.sender.GetUserData(); - Entity* hero = hum->room->GetEntityByUniId(param.param1); - if (hero && hero->entity_type == ET_Hero) { - hum->room->RemoveObjectLater(hero); - } - a8::UnSetBitFlag(hum->status, HS_SummonHero); - hum->need_sync_active_player = true; - hum->BroadcastFullState(); - } - ); - need_sync_active_player = true; - BroadcastFullState(); - } - #endif -} - void Human::AddObserver(Human* observer) { observers_.insert(observer); @@ -1615,7 +1571,6 @@ void Human::SendUpdateMsg() switch (entity->entity_type) { case ET_Building: case ET_Obstacle: - case ET_Hero: case ET_Loot: { view_objects.insert(entity); diff --git a/server/gameserver/room.cc b/server/gameserver/room.cc index 6c7fa33..f5b822c 100644 --- a/server/gameserver/room.cc +++ b/server/gameserver/room.cc @@ -20,7 +20,6 @@ #include "loot.h" #include "roommgr.h" #include "app.h" -#include "hero.h" #include "gamelog.h" #include "typeconvert.h" @@ -500,39 +499,6 @@ Obstacle* Room::CreateObstacle(int id, float x, float y) return entity; } -Hero* Room::CreateHero(Human* hum) -{ - a8::Vec2 pos = hum->GetPos(); - { - a8::Vec2 dir = a8::Vec2::UP; - dir.Rotate(a8::RandAngle()); - pos = pos + dir * (25 + rand() % 50); - } - - Hero* hero = new Hero(); - hero->room = this; - hero->entity_uniid = AllocUniid(); - hero->SetPos(pos); - hero->move_dir = hum->move_dir; - hero->attack_dir = hum->attack_dir; - hero->master = hum; - #if 0 - hero->skin = hum->GetSkin(); - #endif - hero->backpack = hum->backpack; - hero->helmet = hum->helmet; - hero->chest = hum->chest; - hero->weapon = *hum->curr_weapon; - hero->energy_shield = hum->energy_shield; - hero->Initialize(); - #if 1 - uniid_hash_[hero->entity_uniid] = hero; - grid_service.AddEntity(hero); - #endif - hero->BroadcastFullState(); - return hero; -} - int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv) { MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(equip_id); @@ -611,7 +577,6 @@ void Room::RemoveObjectLater(Entity* entity) } break; case ET_Loot: - case ET_Hero: { entity->BroadcastDeleteState(); entity->room->grid_service.DelEntity(entity); diff --git a/server/gameserver/room.h b/server/gameserver/room.h index b8d9106..a3f4161 100644 --- a/server/gameserver/room.h +++ b/server/gameserver/room.h @@ -81,7 +81,6 @@ public: void ScatterDrop(a8::Vec2 center, int drop_id); void DropItem(a8::Vec2 pos, int item_id, int item_count, int item_lv); - Hero* CreateHero(Human* hum); int CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv); void CreateBullet(Human* hum, Weapon* weapon, a8::Vec2 pos, a8::Vec2 dir, float fly_distance, bool is_tank_skin = false); diff --git a/server/gameserver/smoke.cc b/server/gameserver/smoke.cc deleted file mode 100644 index 9c817a4..0000000 --- a/server/gameserver/smoke.cc +++ /dev/null @@ -1,26 +0,0 @@ -#include "precompile.h" - -#include "smoke.h" -#include "metamgr.h" -#include "room.h" -#include "collider.h" -#include "obstacle.h" -#include "player.h" - -Smoke::Smoke():Entity() -{ - entity_type = ET_Smoke; -} - -Smoke::~Smoke() -{ -} - -void Smoke::Initialize() -{ - Entity::Initialize(); -} - -void Smoke::Update(int delta_time) -{ -} diff --git a/server/gameserver/smoke.h b/server/gameserver/smoke.h deleted file mode 100644 index 4c61a4b..0000000 --- a/server/gameserver/smoke.h +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once - -#include "entity.h" - -namespace MetaData -{ - struct Player; - struct Equip; -} - -class Human; -class Smoke : public Entity -{ - public: - MetaData::Equip* gun_meta = nullptr; - MetaData::Equip* meta = nullptr; - Human* player = nullptr; - a8::Vec2 dir; - a8::Vec2 born_pos; - a8::Vec2 born_dir; - - Smoke(); - virtual ~Smoke() override; - virtual void Initialize() override; - virtual void Update(int delta_time) override; - -};