修复切换坐骑子弹没更新问题
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@ -2639,6 +2639,7 @@ void Human::ProcLootCar(Loot* entity, MetaData::Equip* item_meta)
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if (car_.meta->i->buffid()) {
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RemoveBuffById(car_.meta->i->buffid());
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}
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car_weapon = Weapon();
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}
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car_.car_uniid = entity->GetEntityUniId();
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car_.car_id = item_meta->i->id();
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