修复爆炸效果
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@ -152,7 +152,7 @@ void Bullet::ProcBomb()
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//榴弹炮
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a8::Vec2 bomb_pos = GetPos();
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room->frame_event.AddExplosionEx(player, meta->i->id(), bomb_pos,
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meta->i->explosion_effect());
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gun_meta->i->explosion_effect());
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OnHit(objects);
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}
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break;
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