From 591d11f662c19d15945ce7d0014732d5ca57fb8b Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Wed, 29 Jul 2020 15:54:40 +0800 Subject: [PATCH] 1 --- server/gameserver/android.cc | 2 ++ server/gameserver/zombiemode.ai.cc | 17 ----------------- 2 files changed, 2 insertions(+), 17 deletions(-) diff --git a/server/gameserver/android.cc b/server/gameserver/android.cc index 3419c6c..1ac4f77 100644 --- a/server/gameserver/android.cc +++ b/server/gameserver/android.cc @@ -29,6 +29,8 @@ void Android::Initialize() if (room->GetRoomMode() == kZombieMode) { ai = new ZombieModeAI; ai->owner = this; + ai->SetAiLevel(8); + ai->SetAiMode(kHumanAiMode); } else { ai = new AndroidNewAI; ai->owner = this; diff --git a/server/gameserver/zombiemode.ai.cc b/server/gameserver/zombiemode.ai.cc index 1fe1fc5..bfea633 100644 --- a/server/gameserver/zombiemode.ai.cc +++ b/server/gameserver/zombiemode.ai.cc @@ -39,20 +39,6 @@ public: MetaData::AI* ai_meta = nullptr; }; -/* -nn目标:ai可切换,降级/升级(根据系统当前负载) - -ai级别 -1: 木桩(不射击) -2: 站桩间隔开枪 -3: 站桩描边射击 -4: 站桩扫射(连续射击) -5: 跑动间隔开枪 -6: 跑动描边射击 -7: 跑动扫射 -8: 跑动射击 -*/ - ZombieModeAI::ZombieModeAI() { node_ = new ZombieAINode(); @@ -75,9 +61,6 @@ void ZombieModeAI::Update(int delta_time) if (hum->dead) { return; } - if (hum->room->GetGasData().gas_mode == GasInactive) { - return; - } UpdateAI(); }