From 5e95617be71f740bb3edaa51ad0cce4c0081eba5 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Tue, 14 Jul 2020 17:42:08 +0800 Subject: [PATCH] 1 --- server/gameserver/android_new.ai.cc | 39 +++++++++++++++++++++++++++-- server/gameserver/android_new.ai.h | 4 ++- 2 files changed, 40 insertions(+), 3 deletions(-) diff --git a/server/gameserver/android_new.ai.cc b/server/gameserver/android_new.ai.cc index 215a085..b85e96b 100644 --- a/server/gameserver/android_new.ai.cc +++ b/server/gameserver/android_new.ai.cc @@ -494,12 +494,23 @@ void AndroidNewAI::UpdateAttack() switch (ai_meta->i->attack_type()) { case kShotClick: { - + if (ai_meta->i->attack_interval() > 0) { + if (myself->room->GetFrameNo() - node_.start_shot_frameno > + ai_meta->i->attack_interval() / 100) { + //本轮射击结束 + node_.shot_times = 0; + } + if (node_.shot_times < ai_meta->i->attack_times()) { + DoShotNewAI(); + } + } else { + DoShotNewAI(); + } } break; case kShotHold: { - + DoShotNewAI(); } break; default: @@ -632,3 +643,27 @@ float AndroidNewAI::GetAttackRange() attack_range = std::min(500.0f, attack_range); return attack_range; } + +void AndroidNewAI::DoShotNewAI() +{ + Human* myself = (Human*)owner; + if (!node_.target) { + return; + } + + bool shot_ok = false; + a8::Vec2 shot_dir = node_.target->GetPos() - myself->GetPos(); + if (std::abs(shot_dir.x) > FLT_EPSILON || + std::abs(shot_dir.y) > FLT_EPSILON) { + shot_dir.Normalize(); + myself->attack_dir = shot_dir; + shot_dir.Rotate(ai_meta->i->shot_offset_angle() / 180.0f); + myself->Shot(shot_dir, shot_ok); + if (shot_ok) { + if (node_.shot_times <= 0) { + node_.start_shot_frameno = myself->room->GetFrameNo(); + } + ++node_.shot_times; + } + } +} diff --git a/server/gameserver/android_new.ai.h b/server/gameserver/android_new.ai.h index 1df8a88..f171a22 100644 --- a/server/gameserver/android_new.ai.h +++ b/server/gameserver/android_new.ai.h @@ -18,11 +18,12 @@ public: AndroidStateEx_e main_state = ASE_Idle; long long frameno = 0; long long exec_frame_num = 0; + long long start_shot_frameno = 0; + int shot_times = 0; long long param1 = 0; Human* target = nullptr; a8::Vec2 shot_dir; - int shot_times = 0; }; struct OldAiData @@ -64,6 +65,7 @@ private: void UpdateRandomWalk(); void DoMoveNewAI(); void ChangeToStateNewAI(AndroidStateEx_e to_state); + void DoShotNewAI(); Human* GetTarget(); float GetAttackRange();