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@ -28,6 +28,7 @@
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const int kReviveTimeAdd = 12;
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const int kSkinNum = 4;
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const int kREVIVE_BUFF_ID = 0;
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Human::Human():MoveableEntity()
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{
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@ -980,9 +981,36 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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break;
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}
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}
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++stats.dead_times;
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stats.killer_id = killer_id;
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stats.killer_name = killer_name;
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stats.weapon_id = weapon_id;
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if (room->GetRoomMode() == kZombieMode) {
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dead = true;
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downed = false;
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real_dead = true;
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dead_frameno = room->GetFrameNo();
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DoGetDown();
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if (HasBuffEffect(kBET_Camouflage)) {
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RemoveBuffByEffectId(kBET_Camouflage);
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}
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ClearLordMode();
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ClearBuffList();
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room->frame_event.AddDead(this,
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MetaMgr::Instance()->zbmode_revive_time * 1000);
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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room->xtimer.AddDeadLineTimerAndAttach
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(MetaMgr::Instance()->zbmode_revive_time * SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->Revive();
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},
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&xtimer_attacher.timer_list_
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);
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} else {
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dead = true;
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downed = false;
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ability.hp = 0.0f;
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@ -1007,6 +1035,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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}
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DoGetDown();
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}
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}
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}
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void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id)
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@ -2962,6 +2991,28 @@ void Human::RecalcBuffAttr()
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void Human::Revive()
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{
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if (room->GetRoomMode() == kZombieMode) {
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dead = false;
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downed = false;
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real_dead = false;
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ability.hp = GetMaxHP();
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ClearBuffList();
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{
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(kREVIVE_BUFF_ID);
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if (buff_meta) {
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AddBuff(buff_meta, 1);
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}
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}
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room->frame_event.AddRevive(this);
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room->OnHumanRevive(this);
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use_skill = false;
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curr_skill_phase = 0;
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skill_dir = a8::Vec2();
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skill_param1 = 0.0f;
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playing_skill = false;
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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} else {
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auto callback =
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[] (const a8::XParams& param)
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{
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@ -2983,6 +3034,7 @@ void Human::Revive()
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hum->revive_timer = nullptr;
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});
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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}
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}
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void Human::ResetTankSkin()
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@ -48,6 +48,7 @@ class MetaMgr : public a8::Singleton<MetaMgr>
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MetaData::Robot* RandRobot(std::set<int>& refreshed_robot_set);
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MetaData::AI* GetAI(int ai_level);
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int zbmode_revive_time = 3;
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int gas_inactive_time = 10;
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int newbie_gas_inactive_time = 5;
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int midbrid_gas_inactive_time = 15;
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@ -557,12 +557,21 @@ void Room::RemoveObjectLater(RoomEntity* entity)
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void Room::OnHumanDie(Human* hum)
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{
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if (GetRoomMode() == kZombieMode) {
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NotifyUiUpdate();
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} else {
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--alive_count_;
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alive_count_chged_frameno_ = GetFrameNo();
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--PerfMonitor::Instance()->alive_count;
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RemoveFromAliveHumanHash(hum);
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NotifyUiUpdate();
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CheckShowHand();
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}
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}
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void Room::OnHumanRevive(Human* hum)
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{
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NotifyUiUpdate();
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}
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bool Room::OverBorder(const a8::Vec2 pos, float radius)
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@ -93,6 +93,7 @@ public:
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a8::Vec2 pos, a8::Vec2 dir, float fly_distance, bool is_tank_skin = false);
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void OnHumanDie(Human* hum);
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void OnHumanRevive(Human* hum);
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bool OverBorder(const a8::Vec2 pos, float radius);
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Human* GetWatchWarTarget(Human* hum);
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bool BattleStarted();
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@ -85,6 +85,8 @@ struct PlayerStats
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int rank = 0;
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int use_skill_times = 0;
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int dead_times = 0;
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};
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struct CarObject
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