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@ -316,7 +316,7 @@ Human* Room::FindEnemy(Human* hum)
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std::sort(enemys.begin(), enemys.end(),
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[hum] (Human* a, Human *b) -> bool
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{
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return (hum->GetPos() - a->GetPos()).Norm() < (hum->GetPos() - b->GetPos()).Norm();
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return (hum->GetPos()-a->GetPos()).Norm() < (hum->GetPos()-b->GetPos()).Norm();
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});
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return !enemys.empty() ? enemys[0] : nullptr;
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}
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@ -380,10 +380,6 @@ int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv)
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{
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(equip_id);
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if (equip_meta) {
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if (equip_meta->i->equip_type() == 2 &&
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MetaMgr::Instance()->fighting_mode) {
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return 0;
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}
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Loot* entity = new Loot();
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entity->room = this;
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entity->meta = equip_meta;
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