diff --git a/server/gameserver/constant.h b/server/gameserver/constant.h index db5e29e..dac010a 100755 --- a/server/gameserver/constant.h +++ b/server/gameserver/constant.h @@ -278,12 +278,6 @@ enum ObjectSyncFlags_e kOsfIsDead = 0, }; -enum AiCommand_e -{ - kAiNone = 0, - -}; - const char* const PROJ_NAME_FMT = "game%d_gameserver"; const char* const PROJ_ROOT_FMT = "/data/logs/%s"; diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 6aba8b3..13315a7 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -1006,10 +1006,12 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id) void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id) { #ifdef DEBUG + #if 0 if (IsPlayer()) { return; } #endif + #endif auto downed_func = [] (const a8::XParams& param) { Human* hum = (Human*)param.sender.GetUserData();