完成流量优化

This commit is contained in:
aozhiwei 2020-07-07 11:46:36 +08:00
parent cdd9720056
commit 775ac436f7
2 changed files with 7 additions and 3 deletions

View File

@ -51,8 +51,10 @@ void FrameEvent::AddShot(Human* sender)
} else {
sender->curr_weapon->ToPB(p.mutable_weapon());
}
#if 0
p.set_offhand(true);
p.set_bullskin(10001);
#endif
}
{
int shot_idx = shots_.size() - 1;
@ -80,7 +82,9 @@ void FrameEvent::AddBullet(Human* sender, a8::Vec2 born_pos, a8::Vec2 dir, float
}
TypeConvert::ToPb(born_pos, p.mutable_pos());
TypeConvert::ToPb(dir, p.mutable_dir());
#if 0
p.set_bulletskin(10001);
#endif
if (sender->tank_weapon.meta) {
p.set_gun_id(sender->tank_weapon.meta->i->id());
p.set_gun_lv(sender->tank_weapon.weapon_lv);

View File

@ -522,7 +522,7 @@ message MFBullet
optional MFVec2 pos = 3; //
optional MFVec2 dir = 4; //
optional int32 gun_lv = 5; //
optional int32 bulletskin = 6; //
optional int32 bulletskin = 6; //
optional bool crit = 7;
optional int32 reflect_count = 8;
optional int32 reflect_objid = 9;
@ -535,8 +535,8 @@ message MFShot
{
optional int32 player_id = 1; //id
optional MFWeapon weapon = 2; //id
optional bool offhand = 3;
optional int32 bullskin = 4;
optional bool offhand = 3; //
optional int32 bullskin = 4; //
}
//