完成流量优化
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cdd9720056
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775ac436f7
@ -51,8 +51,10 @@ void FrameEvent::AddShot(Human* sender)
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} else {
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sender->curr_weapon->ToPB(p.mutable_weapon());
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}
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#if 0
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p.set_offhand(true);
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p.set_bullskin(10001);
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#endif
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}
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{
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int shot_idx = shots_.size() - 1;
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@ -80,7 +82,9 @@ void FrameEvent::AddBullet(Human* sender, a8::Vec2 born_pos, a8::Vec2 dir, float
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}
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TypeConvert::ToPb(born_pos, p.mutable_pos());
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TypeConvert::ToPb(dir, p.mutable_dir());
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#if 0
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p.set_bulletskin(10001);
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#endif
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if (sender->tank_weapon.meta) {
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p.set_gun_id(sender->tank_weapon.meta->i->id());
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p.set_gun_lv(sender->tank_weapon.weapon_lv);
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@ -522,7 +522,7 @@ message MFBullet
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optional MFVec2 pos = 3; //位置
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optional MFVec2 dir = 4; //方向
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optional int32 gun_lv = 5; //枪等级
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optional int32 bulletskin = 6; //子弹皮肤
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optional int32 bulletskin = 6; //子弹皮肤 未用到
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optional bool crit = 7;
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optional int32 reflect_count = 8;
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optional int32 reflect_objid = 9;
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@ -535,8 +535,8 @@ message MFShot
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{
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optional int32 player_id = 1; //玩家id
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optional MFWeapon weapon = 2; //武器id
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optional bool offhand = 3;
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optional int32 bullskin = 4;
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optional bool offhand = 3; //没用的
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optional int32 bullskin = 4; //没用到
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}
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//爆炸
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